Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrSnapReference.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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namespace UltimateXR.Manipulation
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{
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/// <summary>
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/// Enumerates which transforms can be used to align a <see cref="UxrGrabbableObject" /> to a <see cref="UxrGrabber" />
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/// </summary>
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public enum UxrSnapReference
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{
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/// <summary>
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/// The <see cref="UxrGrabbableObject" /> own <see cref="Transform" /> is used.
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/// </summary>
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UseSelfTransform,
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/// <summary>
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/// Another <see cref="Transform" /> is used.
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/// </summary>
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UseOtherTransform
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}
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}
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