Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="WristConnectionRays.RayProperties.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using UnityEngine;
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namespace UltimateXR.Mechanics.CyborgAvatar
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{
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public partial class WristConnectionRays
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{
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#region Private Types & Data
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/// <summary>
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/// Stores the properties of a connection ray.
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/// </summary>
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[Serializable]
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private class RayProperties
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{
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#region Inspector Properties/Serialized Fields
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[SerializeField] [ColorUsage(true, true)] private Color _color;
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[SerializeField] private float _thickness;
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[SerializeField] private float _offset;
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#endregion
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#region Public Types & Data
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/// <summary>
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/// Gets the ray thickness.
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/// </summary>
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public float Thickness => _thickness;
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/// <summary>
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/// Gets the ray offset.
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/// </summary>
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public float Offset => _offset;
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/// <summary>
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/// Gets the ray color.
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/// </summary>
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public Color Color
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{
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get => _color;
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set => _color = value;
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}
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/// <summary>
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/// Gets or sets the GameObject created at runtime for the ray.
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/// </summary>
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public GameObject GameObject { get; set; }
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/// <summary>
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/// Gets or sets the line renderer component created at runtime for the ray.
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/// </summary>
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public LineRenderer LineRenderer { get; set; }
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/// <summary>
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/// Gets or sets the offset in the 2d section of the ray direction.
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/// </summary>
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public Vector2 OffsetXY { get; set; }
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/// <summary>
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/// Gets or sets the start color.
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/// </summary>
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public Color StartColor { get; set; }
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#endregion
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}
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#endregion
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}
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}
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