Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrGrenadeActivationMode.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Mechanics.Weapons
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{
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/// <summary>
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/// Enumerates the different modes to activate a grenade.
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/// </summary>
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public enum UxrGrenadeActivationMode
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{
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/// <summary>
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/// Grenade has no activation mode.
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/// </summary>
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NoActivation,
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/// <summary>
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/// Grenade requires to remove a pin to activate a detonation timer.
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/// </summary>
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TriggerPin,
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/// <summary>
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/// A detonator timer is started after being launched.
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/// </summary>
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OnHandLaunch,
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}
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}
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