Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrShotgunPump.State.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Mechanics.Weapons
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{
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public partial class UxrShotgunPump
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{
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#region Private Types & Data
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/// <summary>
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/// Enumerates the different states in a <see cref="UxrShotgunPump" /> component.
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/// </summary>
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private enum State
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{
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/// <summary>
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/// Waiting for the pump action in the first direction.
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/// </summary>
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WaitPump,
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/// <summary>
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/// Waiting for the pump action back.
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/// </summary>
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WaitPumpBack
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}
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#endregion
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}
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}
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