Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrWeapon.StateSave.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core.StateSave;
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namespace UltimateXR.Mechanics.Weapons
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{
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public abstract partial class UxrWeapon
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{
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#region Protected Overrides UxrComponent
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/// <inheritdoc />
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protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options)
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{
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base.SerializeState(isReading, stateSerializationVersion, level, options);
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// Logic is already handled through events, we don't serialize these parameters in incremental changes
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if (level > UxrStateSaveLevel.ChangesSincePreviousSave)
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{
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SerializeStateValue(level, options, nameof(_owner), ref _owner);
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}
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}
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#endregion
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}
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}
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