Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrWeaponManager.DamageActorInfo.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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namespace UltimateXR.Mechanics.Weapons
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{
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public partial class UxrWeaponManager
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{
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#region Private Types & Data
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/// <summary>
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/// Stores information about an actor in the
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/// </summary>
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private class ActorInfo
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{
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#region Public Types & Data
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public Transform Transform { get; }
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#endregion
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#region Constructors & Finalizer
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public ActorInfo(UxrActor target)
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{
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Transform = target.GetComponent<Transform>();
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}
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#endregion
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}
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#endregion
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}
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}
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