Add ultimate xr

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2024-08-06 21:58:35 +02:00
parent 864033bf10
commit 7165bacd9d
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrPhotonFusionAvatar.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
using System;
using System.Collections.Generic;
using UltimateXR.Attributes;
using UltimateXR.Avatar;
using UltimateXR.Core;
using UltimateXR.Core.Settings;
using UltimateXR.Core.StateSave;
using UltimateXR.Core.StateSync;
using UltimateXR.Extensions.System;
using UltimateXR.Extensions.System.Collections;
using UltimateXR.Core.Instantiation;
using Fusion;
#endif
namespace UltimateXR.Networking.Integrations.Net.PhotonFusion
{
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
[OrderAfter(typeof(NetworkTransform), typeof(NetworkRigidbody))]
public class UxrPhotonFusionAvatar : NetworkBehaviour, IUxrNetworkAvatar
{
#region Inspector Properties/Serialized Fields
[Tooltip("List of objects that will be disabled when the avatar is in local mode, to avoid intersections with the camera for example")] [SerializeField] private List<GameObject> _localDisabledGameObjects;
[SerializeField] [ReadOnly] private NetworkTransform _networkTransformRigAvatar;
[SerializeField] [ReadOnly] private NetworkTransform _networkTransformRigCamera;
[SerializeField] [ReadOnly] private NetworkTransform _networkTransformRigHandLeft;
[SerializeField] [ReadOnly] private NetworkTransform _networkTransformRigHandRight;
#endregion
#region Implicit IUxrNetworkAvatar
/// <inheritdoc />
public IList<GameObject> LocalDisabledGameObjects => _localDisabledGameObjects;
/// <inheritdoc />
public bool IsLocal { get; private set; }
/// <inheritdoc />
public UxrAvatar Avatar { get; private set; }
/// <inheritdoc />
public string AvatarName
{
get => _avatarName;
set
{
_avatarName = value;
if (Avatar != null)
{
Avatar.name = value;
}
}
}
/// <inheritdoc />
public event Action AvatarSpawned;
/// <inheritdoc />
public event Action AvatarDespawned;
/// <inheritdoc />
public void InitializeNetworkAvatar(UxrAvatar avatar, bool isLocal, string uniqueId, string avatarName)
{
IsLocal = isLocal;
AvatarName = avatarName;
avatar.AvatarMode = isLocal ? UxrAvatarMode.Local : UxrAvatarMode.UpdateExternally;
if (isLocal)
{
LocalDisabledGameObjects.ForEach(o => o.SetActive(false));
}
avatar.CombineUniqueId(uniqueId.GetGuid(), true);
}
#endregion
#region Public Overrides NetworkBehaviour
/// <inheritdoc />
public override void Spawned()
{
base.Spawned();
Avatar = GetComponent<UxrAvatar>();
InitializeNetworkAvatar(Avatar, Object.HasInputAuthority, Object.Id.ToString(), $"Player {Object.InputAuthority.PlayerId} ({(Object.HasInputAuthority ? "Local" : "External")})");
if (Object.HasInputAuthority)
{
UxrManager.ComponentStateChanged += UxrManager_ComponentStateChanged;
}
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionAvatar)}.{nameof(Spawned)}: Is Local? {IsLocal}, Name: {AvatarName}. ObjectId: {Object.Id.ToString()}, UniqueId: {Avatar.UniqueId}.");
}
AvatarSpawned?.Invoke();
if (UxrInstanceManager.HasInstance)
{
UxrInstanceManager.Instance.NotifyNetworkSpawn(Avatar.gameObject);
}
if (Object.HasInputAuthority)
{
byte[] localAvatarState = UxrManager.Instance.SaveStateChanges(new List<GameObject> { Avatar.gameObject }, null, UxrStateSaveLevel.ChangesSinceBeginning, UxrGlobalSettings.Instance.NetFormatInitialState);
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} Requesting global state and sending local avatar state in {localAvatarState.Length} bytes.");
}
// Call after AvatarSpawned() in case any event handler changes the avatar state
RPC_NewAvatarJoined(localAvatarState);
}
}
/// <inheritdoc />
public override void Despawned(NetworkRunner runner, bool hasState)
{
base.Despawned(runner, hasState);
if (Avatar && Object.HasInputAuthority)
{
UxrManager.ComponentStateChanged -= UxrManager_ComponentStateChanged;
}
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionAvatar)}.{nameof(Despawned)}: Is Local? {IsLocal}, Name: {AvatarName}");
}
AvatarDespawned?.Invoke();
}
/// <inheritdoc />
public override void FixedUpdateNetwork()
{
base.FixedUpdateNetwork();
// update the rig at each network tick
if (GetInput<UxrPhotonFusionNetwork.RigInput>(out var input))
{
_networkTransformRigAvatar.transform.position = input.avatarPosition;
_networkTransformRigAvatar.transform.rotation = input.avatarRotation;
_networkTransformRigAvatar.transform.localScale = input.avatarScale;
_networkTransformRigCamera.transform.position = input.cameraPosition;
_networkTransformRigCamera.transform.rotation = input.cameraRotation;
_networkTransformRigHandLeft.transform.position = input.leftHandPosition;
_networkTransformRigHandLeft.transform.rotation = input.leftHandRotation;
_networkTransformRigHandRight.transform.position = input.rightHandPosition;
_networkTransformRigHandRight.transform.rotation = input.rightHandRotation;
}
}
#endregion
#region Public Overrides SimulationBehaviour
/// <inheritdoc />
public override void Render()
{
base.Render();
if (Object.HasInputAuthority)
{
// Extrapolate for local user
_networkTransformRigAvatar.InterpolationTarget.position = _actualAvatarPosition;
_networkTransformRigAvatar.InterpolationTarget.rotation = _actualAvatarRotation;
_networkTransformRigAvatar.InterpolationTarget.localScale = Avatar.transform.localScale;
_networkTransformRigCamera.InterpolationTarget.position = Avatar.CameraComponent.transform.position;
_networkTransformRigCamera.InterpolationTarget.rotation = Avatar.CameraComponent.transform.rotation;
if (Avatar.FirstControllerTracking != null)
{
_networkTransformRigHandLeft.InterpolationTarget.position = Avatar.FirstControllerTracking.SensorLeftHandPos;
_networkTransformRigHandLeft.InterpolationTarget.rotation = Avatar.FirstControllerTracking.SensorLeftHandRot;
_networkTransformRigHandRight.InterpolationTarget.position = Avatar.FirstControllerTracking.SensorRightHandPos;
_networkTransformRigHandRight.InterpolationTarget.rotation = Avatar.FirstControllerTracking.SensorRightHandRot;
}
}
}
#endregion
#region Internal Methods
/// <summary>
/// Initializes the network rig, that synchronizes the relevant avatar transforms.
/// </summary>
/// <param name="root">The GameObject that synchronizes the root transform</param>
/// <param name="cam">The GameObject that synchronizes the camera transform</param>
/// <param name="handLeft">The GameObject that synchronizes the left hand transform</param>
/// <param name="handRight">The GameObject that synchronizes the right hand transform</param>
internal void SetNetworkRig(GameObject root, GameObject cam, GameObject handLeft, GameObject handRight)
{
_networkTransformRigAvatar = root.GetComponent<NetworkTransform>();
_networkTransformRigCamera = cam.GetComponent<NetworkTransform>();
_networkTransformRigHandLeft = handLeft.GetComponent<NetworkTransform>();
_networkTransformRigHandRight = handRight.GetComponent<NetworkTransform>();
UxrAvatar avatar = GetComponentInParent<UxrAvatar>();
_networkTransformRigAvatar.InterpolationTarget = avatar.transform;
_networkTransformRigCamera.InterpolationTarget = avatar.CameraComponent.transform;
_networkTransformRigHandLeft.InterpolationTarget = avatar.GetHand(UxrHandSide.Left).Wrist;
_networkTransformRigHandRight.InterpolationTarget = avatar.GetHand(UxrHandSide.Right).Wrist;
_networkTransformRigAvatar.InterpolateErrorCorrection = false;
_networkTransformRigCamera.InterpolateErrorCorrection = false;
_networkTransformRigHandLeft.InterpolateErrorCorrection = false;
_networkTransformRigHandRight.InterpolateErrorCorrection = false;
}
#endregion
#region Unity
/// <summary>
/// Subscribes to events.
/// </summary>
private void OnEnable()
{
UxrAvatar.GlobalAvatarMoved += Avatar_GlobalAvatarMoved;
}
/// <summary>
/// Unsubscribes from events.
/// </summary>
private void OnDisable()
{
UxrAvatar.GlobalAvatarMoved -= Avatar_GlobalAvatarMoved;
}
#endregion
#region Event Handling Methods
/// <summary>
/// Called when a component in UltimateXR had a state change.
/// </summary>
/// <param name="component">Component</param>
/// <param name="eventArgs">Event parameters</param>
private void UxrManager_ComponentStateChanged(IUxrStateSync component, UxrSyncEventArgs eventArgs)
{
if (!Object.HasInputAuthority)
{
return;
}
if (eventArgs.Options.HasFlag(UxrStateSyncOptions.Network))
{
byte[] serializedEvent = eventArgs.SerializeEventBinary(component);
if (serializedEvent != null)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Verbose)
{
Debug.Log($"{UxrConstants.NetworkingModule} Sending {serializedEvent.Length} bytes from {component.Component.name} ({component.UniqueId}) {eventArgs}");
}
RPC_ComponentStateChanged(serializedEvent);
}
}
}
/// <summary>
/// Called when an avatar moved.
/// </summary>
/// <param name="sender">Event sender</param>
/// <param name="e">Event parameters</param>
private void Avatar_GlobalAvatarMoved(object sender, UxrAvatarMoveEventArgs e)
{
if (Object && Object.HasInputAuthority && ReferenceEquals(sender, UxrAvatar.LocalAvatar))
{
_actualAvatarPosition = e.NewPosition;
_actualAvatarRotation = e.NewRotation;
}
}
/// <summary>
/// RPC from client to server to request the current global state upon joining.
/// </summary>
/// <param name="avatarState">The initial state of the avatar that joined</param>
/// <param name="info">Filled by Photon with RPC information</param>
[Rpc(RpcSources.InputAuthority, RpcTargets.StateAuthority, HostMode = RpcHostMode.SourceIsServer)]
private void RPC_NewAvatarJoined(byte[] avatarState, RpcInfo info = default)
{
if (info.Source != PlayerRef.None)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Verbose)
{
Debug.Log($"{UxrConstants.NetworkingModule} Received request for global state from {info.Source}. Loading avatar state from {avatarState.Length} bytes.");
}
// First load the avatar state
UxrManager.Instance.LoadStateChanges(avatarState);
// Now export the scenario state, except for the new avatar, and send it back
byte[] serializedState = UxrManager.Instance.SaveStateChanges(null, new List<GameObject> { gameObject }, UxrStateSaveLevel.ChangesSinceBeginning, UxrGlobalSettings.Instance.NetFormatInitialState);
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Verbose)
{
Debug.Log($"{UxrConstants.NetworkingModule} Sending global state in {serializedState.Length} bytes to {info.Source}. Broadcasting {avatarState.Length} bytes to sync new avatar.");
}
// Send global state to new user.
RPC_LoadGlobalState(serializedState);
// Broadcast initial state of new avatar.
RPC_LoadAvatarState(avatarState);
}
else
{
// When using RpcHostMode.SourceIsServer, Source is None.
// Start the host as initialized since it doesn't require a request for the current state.
s_initialStateLoaded = true;
}
}
/// <summary>
/// RPC from server to client that joined to sync to the current state.
/// </summary>
/// <param name="serializedStateData">The serialized state data</param>
[Rpc(RpcSources.StateAuthority, RpcTargets.InputAuthority)]
private void RPC_LoadGlobalState(byte[] serializedStateData)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Verbose)
{
Debug.Log($"{UxrConstants.NetworkingModule} Receiving {serializedStateData.Length} bytes of global state data.");
}
UxrManager.Instance.LoadStateChanges(serializedStateData);
s_initialStateLoaded = true;
}
/// <summary>
/// RPC from server to all clients to sync the state of a new avatar that joined.
/// </summary>
/// <param name="serializedStateData">The serialized state data</param>
[Rpc(RpcSources.StateAuthority, RpcTargets.All)]
private void RPC_LoadAvatarState(byte[] serializedStateData)
{
if (Object.HasInputAuthority)
{
// Don't execute on the source of the event, we don't want to load our own avatar data.
return;
}
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Verbose)
{
Debug.Log($"{UxrConstants.NetworkingModule} Receiving {serializedStateData.Length} bytes of avatar state data.");
}
UxrManager.Instance.LoadStateChanges(serializedStateData);
}
/// <summary>
/// RPC to propagate state change events to all other clients.
/// </summary>
/// <param name="serializedEventData">The serialized state change data</param>
[Rpc(RpcSources.InputAuthority, RpcTargets.All)]
private void RPC_ComponentStateChanged(byte[] serializedEventData)
{
if (Object.HasInputAuthority)
{
// Don't execute on the source of the event
return;
}
if (s_initialStateLoaded == false)
{
// Ignore sync events until the initial state is sent, to make sure the syncs are only processed after the initial state.
return;
}
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Verbose)
{
Debug.Log($"{UxrConstants.NetworkingModule} Receiving {serializedEventData.Length} bytes of event data. Base64: {Convert.ToBase64String(serializedEventData)}");
}
UxrStateSyncResult result = UxrManager.Instance.ExecuteStateSyncEvent(serializedEventData);
if (!result.IsError)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Verbose)
{
Debug.Log($"{UxrConstants.NetworkingModule} Processed {serializedEventData.Length} bytes of data: {result}");
}
}
}
#endregion
#region Private Types & Data
private static bool s_initialStateLoaded;
private Vector3 _actualAvatarPosition;
private Quaternion _actualAvatarRotation;
private Vector3 _actualAvatarCameraPosition;
private Quaternion _actualAvatarCameraRotation;
private Vector3 _actualAvatarLeftHandPosition;
private Quaternion _actualAvatarLeftHandRotation;
private Vector3 _actualAvatarRightHandPosition;
private Quaternion _actualAvatarRightHandRotation;
private string _avatarName;
#endregion
}
#else
public class UxrPhotonFusionAvatar : MonoBehaviour
{
}
#endif
}

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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrPhotonFusionNetwork.RigInput.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
using Fusion;
using UnityEngine;
namespace UltimateXR.Networking.Integrations.Net.PhotonFusion
{
public partial class UxrPhotonFusionNetwork
{
#region Public Types & Data
/// <summary>
/// Stores all the input information that describes an avatar to be used in client/server mode.
/// </summary>
public struct RigInput : INetworkInput
{
#region Public Types & Data
public Vector3 avatarPosition;
public Quaternion avatarRotation;
public Vector3 avatarScale;
public Vector3 cameraPosition;
public Quaternion cameraRotation;
public Vector3 leftHandPosition;
public Quaternion leftHandRotation;
public Vector3 rightHandPosition;
public Quaternion rightHandRotation;
#endregion
}
#endregion
}
}
#endif

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fileFormatVersion: 2
guid: 1b07ac5288184fb0bc2103c93680de63
timeCreated: 1691755462

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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrPhotonFusionNetwork.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System.Collections.Generic;
using UltimateXR.Avatar;
using UltimateXR.Core;
using UnityEngine;
#if ULTIMATEXR_USE_PHOTONFUSION_SDK && UNITY_EDITOR
using UnityEditor;
#endif
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
using System;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using UltimateXR.Core.Settings;
using UltimateXR.Core.Threading.TaskControllers;
using UltimateXR.Extensions.System.Collections;
using UltimateXR.Extensions.Unity;
using UltimateXR.Manipulation;
using UnityEngine.SceneManagement;
using Fusion;
using Fusion.Sockets;
using Behaviour = UnityEngine.Behaviour;
#endif
namespace UltimateXR.Networking.Integrations.Net.PhotonFusion
{
/// <summary>
/// Implementation of networking support using Photon Fusion.
/// </summary>
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
public partial class UxrPhotonFusionNetwork : UxrNetworkImplementation, INetworkRunnerCallbacks
#else
public class UxrPhotonFusionNetwork : UxrNetworkImplementation
#endif
{
#region Inspector Properties/Serialized Fields
[Tooltip("Show a UI during play mode with connection options to quickly prototype networking functionality")] [SerializeField] private bool _usePrototypingUI = true;
#endregion
#region Public Overrides UxrNetworkImplementation
/// <inheritdoc />
public override string SdkName => UxrConstants.SdkPhotonFusion;
/// <inheritdoc />
public override bool IsServer
{
get
{
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
return _networkRunner != null && _networkRunner.IsRunning && _networkRunner.IsServer;
#else
return false;
#endif
}
}
/// <inheritdoc />
public override bool IsClient
{
get
{
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
return _networkRunner != null && _networkRunner.IsRunning && _networkRunner.IsClient;
#else
return false;
#endif
}
}
/// <inheritdoc />
public override UxrNetworkCapabilities Capabilities => UxrNetworkCapabilities.NetworkTransform | UxrNetworkCapabilities.NetworkRigidbody;
/// <inheritdoc />
public override string NetworkRigidbodyWarning => "Photon Fusion's NetworkRigidbody components are meant to be used in Client/Server mode. If you plan to use Photon Fusion in Shared mode, do not set up NetworkRigidbody components here. Don't worry! UltimateXR will still synchronize grabbable physics-driven rigidbodies using RPC calls to try to keep the same position/velocity on all users.";
/// <inheritdoc />
public override void SetupGlobal(UxrNetworkManager networkManager, out List<GameObject> newGameObjects, out List<Component> newComponents)
{
newGameObjects = new List<GameObject>();
newComponents = new List<Component>();
#if ULTIMATEXR_USE_PHOTONFUSION_SDK && UNITY_EDITOR
Component newComponent = networkManager.GetComponent<NetworkRunner>();
if (newComponent == null)
{
newComponent = Undo.AddComponent<NetworkRunner>(networkManager.gameObject);
Undo.RegisterFullObjectHierarchyUndo(networkManager.gameObject, "Setup Photon Component");
}
newComponents.Add(newComponent);
#endif
}
/// <inheritdoc />
public override void SetupAvatar(UxrAvatar avatar, out List<GameObject> newGameObjects, out List<Component> newComponents)
{
newGameObjects = new List<GameObject>();
newComponents = new List<Component>();
if (avatar == null)
{
}
#if ULTIMATEXR_USE_PHOTONFUSION_SDK && UNITY_EDITOR
UxrPhotonFusionAvatar fusionAvatar = avatar.GetOrAddComponent<UxrPhotonFusionAvatar>();
newComponents.Add(fusionAvatar);
GameObject networkRig = new GameObject("PhotonNetworkRig");
Undo.RegisterCreatedObjectUndo(networkRig, "Create avatar Photon network rig");
Undo.SetTransformParent(networkRig.transform, avatar.transform, "Parent network rig");
networkRig.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
GameObject networkCamera = new GameObject("NetworkCamera");
Undo.RegisterCreatedObjectUndo(networkCamera, "Create avatar network camera");
Undo.SetTransformParent(networkCamera.transform, networkRig.transform, "Parent network camera");
networkCamera.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
GameObject networkHandLeft = new GameObject("NetworkHandLeft");
Undo.RegisterCreatedObjectUndo(networkHandLeft, "Create avatar network hand left");
Undo.SetTransformParent(networkHandLeft.transform, networkRig.transform, "Parent network hand left");
networkHandLeft.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
GameObject networkHandRight = new GameObject("NetworkHandRight");
Undo.RegisterCreatedObjectUndo(networkHandRight, "Create avatar network hand right");
Undo.SetTransformParent(networkHandRight.transform, networkRig.transform, "Parent network hand right");
networkHandRight.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
NetworkObject avatarNetworkObject = avatar.gameObject.GetOrAddComponent<NetworkObject>();
if (avatarNetworkObject)
{
avatarNetworkObject.AssignSerializedProperty("DestroyWhenStateAuthorityLeaves", p => p.boolValue = true);
}
IEnumerable<Behaviour> rigComponents = SetupNetworkTransform(networkRig, true, UxrNetworkTransformFlags.ChildAll);
IEnumerable<Behaviour> cameraComponents = SetupNetworkTransform(networkCamera, true, UxrNetworkTransformFlags.ChildPositionAndRotation);
IEnumerable<Behaviour> leftHandComponents = SetupNetworkTransform(networkHandLeft, true, UxrNetworkTransformFlags.ChildPositionAndRotation);
IEnumerable<Behaviour> rightHandComponents = SetupNetworkTransform(networkHandRight, true, UxrNetworkTransformFlags.ChildPositionAndRotation);
newComponents.AddRange(new[] { avatarNetworkObject }.Concat(rigComponents).Concat(cameraComponents).Concat(leftHandComponents).Concat(rightHandComponents));
newGameObjects.AddRange(new[] { networkHandLeft, networkHandRight, networkCamera, networkRig });
fusionAvatar.SetNetworkRig(networkRig, networkCamera, networkHandLeft, networkHandRight);
Undo.RegisterFullObjectHierarchyUndo(avatar.gameObject, "Setup Photon Avatar");
#endif
}
/// <inheritdoc />
public override void SetupPostProcess(IEnumerable<UxrAvatar> avatarPrefabs)
{
}
/// <inheritdoc />
public override IEnumerable<Behaviour> AddNetworkTransform(GameObject gameObject, bool worldSpace, UxrNetworkTransformFlags networkTransformFlags)
{
#if ULTIMATEXR_USE_PHOTONFUSION_SDK && UNITY_EDITOR
if (networkTransformFlags.HasFlag(UxrNetworkTransformFlags.ChildTransform) == false)
{
NetworkObject networkObject = gameObject.GetOrAddComponent<NetworkObject>();
yield return networkObject;
}
NetworkTransform networkTransform = gameObject.GetOrAddComponent<NetworkTransform>();
networkTransform.InterpolationSpace = worldSpace ? Spaces.World : Spaces.Local;
yield return networkTransform;
#else
yield break;
#endif
}
/// <inheritdoc />
public override IEnumerable<Behaviour> AddNetworkRigidbody(GameObject gameObject, bool worldSpace, UxrNetworkRigidbodyFlags networkRigidbodyFlagsFlags)
{
#if ULTIMATEXR_USE_PHOTONFUSION_SDK && UNITY_EDITOR
NetworkObject networkObject = gameObject.GetOrAddComponent<NetworkObject>();
NetworkRigidbody networkRigidbody = gameObject.GetOrAddComponent<NetworkRigidbody>();
networkRigidbody.InterpolationSpace = worldSpace ? Spaces.World : Spaces.Local;
yield return networkObject;
yield return networkRigidbody;
#else
yield break;
#endif
}
/// <inheritdoc />
public override void EnableNetworkTransform(GameObject gameObject, bool enable)
{
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
NetworkTransform[] networkTransforms = gameObject.GetComponentsInChildren<NetworkTransform>();
networkTransforms.ForEach(nt => nt.SetEnabled(enable));
#endif
}
/// <inheritdoc />
public override void EnableNetworkRigidbody(GameObject gameObject, bool enable)
{
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
NetworkRigidbody[] networkRigidbodies = gameObject.GetComponentsInChildren<NetworkRigidbody>();
networkRigidbodies.ForEach(nrb => nrb.SetEnabled(enable));
#endif
}
/// <inheritdoc />
public override bool HasAuthority(GameObject gameObject)
{
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
if (_networkRunner == null)
{
return false;
}
NetworkObject networkObject = gameObject.GetComponent<NetworkObject>();
if (networkObject == null)
{
return false;
}
return networkObject.HasStateAuthority;
#else
return false;
#endif
}
/// <inheritdoc />
public override void RequestAuthority(GameObject gameObject)
{
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
if (_networkRunner && _networkRunner.GameMode == GameMode.Shared)
{
NetworkObject networkObject = gameObject.GetComponent<NetworkObject>();
if (networkObject)
{
networkObject.RequestStateAuthority();
}
}
#endif
}
/// <inheritdoc />
public override void CheckReassignGrabAuthority(GameObject gameObject)
{
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
UxrGrabbableObject grabbableObject = gameObject.GetComponent<UxrGrabbableObject>();
NetworkObject networkObject = gameObject.GetComponent<NetworkObject>();
if (networkObject != null && grabbableObject != null)
{
UxrAvatar avatarAuthority = UxrAvatar.EnabledComponents.FirstOrDefault(a => a.GetComponent<NetworkObject>() != null && a.GetComponent<NetworkObject>().StateAuthority == networkObject.StateAuthority);
if (avatarAuthority == null || !UxrGrabManager.Instance.IsBeingGrabbedBy(grabbableObject, avatarAuthority))
{
// No avatar has authority or the avatar that grabbed it doesn't have it anymore. Change authority to first one.
UxrAvatar firstAvatar = UxrGrabManager.Instance.GetGrabbingHands(grabbableObject).First().Avatar;
if (firstAvatar == UxrAvatar.LocalAvatar)
{
UxrNetworkManager.Instance.RequestAuthority(gameObject);
}
}
}
#endif
}
/// <inheritdoc />
public override bool HasNetworkTransformSyncComponents(GameObject gameObject)
{
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
return gameObject.GetComponent<NetworkTransform>() != null || gameObject.GetComponent<NetworkRigidbody>() != null;
#else
return false;
#endif
}
#endregion
#if ULTIMATEXR_USE_PHOTONFUSION_SDK
#region INetworkRunnerCallbacks
/// <inheritdoc />
public void OnPlayerJoined(NetworkRunner runner, PlayerRef player)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionNetwork)}.{nameof(OnPlayerJoined)} PlayerId = {player.PlayerId}");
}
if (!_usePrototypingUI)
{
return;
}
if (_gameMode == GameMode.Single || _gameMode == GameMode.Server || _gameMode == GameMode.Host || (_gameMode == GameMode.AutoHostOrClient && _networkRunner.IsServer))
{
SpawnPlayer(runner, player);
}
if (_gameMode == GameMode.Shared && player == _networkRunner.LocalPlayer)
{
SpawnPlayer(runner, player);
}
}
/// <inheritdoc />
public void OnPlayerLeft(NetworkRunner runner, PlayerRef player)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionNetwork)}.{nameof(OnPlayerLeft)} PlayerId = {player.PlayerId}");
}
if (!_usePrototypingUI)
{
return;
}
if (_gameMode == GameMode.Single || _gameMode == GameMode.Server || _gameMode == GameMode.Host)
{
TryDespawnPlayer(runner, player);
}
if (_gameMode == GameMode.Shared && player == _networkRunner.LocalPlayer)
{
// Avatar has "destroy when state authority leaves" enabled.
}
}
/// <inheritdoc />
public void OnInput(NetworkRunner runner, NetworkInput input)
{
if (UxrAvatar.LocalAvatar == null)
{
return;
}
if (!_usePrototypingUI)
{
return;
}
RigInput rigInput = new RigInput();
rigInput.avatarPosition = UxrAvatar.LocalAvatar.transform.position;
rigInput.avatarRotation = UxrAvatar.LocalAvatar.transform.rotation;
rigInput.avatarScale = UxrAvatar.LocalAvatar.transform.localScale;
rigInput.cameraPosition = UxrAvatar.LocalAvatar.CameraComponent.transform.position;
rigInput.cameraRotation = UxrAvatar.LocalAvatar.CameraComponent.transform.rotation;
rigInput.leftHandPosition = UxrAvatar.LocalAvatar.GetHandBone(UxrHandSide.Left).transform.position;
rigInput.leftHandRotation = UxrAvatar.LocalAvatar.GetHandBone(UxrHandSide.Left).transform.rotation;
rigInput.rightHandPosition = UxrAvatar.LocalAvatar.GetHandBone(UxrHandSide.Right).transform.position;
rigInput.rightHandRotation = UxrAvatar.LocalAvatar.GetHandBone(UxrHandSide.Right).transform.rotation;
input.Set(rigInput);
}
/// <inheritdoc />
public void OnInputMissing(NetworkRunner runner, PlayerRef player, NetworkInput input)
{
}
/// <inheritdoc />
public void OnShutdown(NetworkRunner runner, ShutdownReason shutdownReason)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Warnings)
{
Debug.LogWarning($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionNetwork)}.{nameof(OnShutdown)} Reason: {shutdownReason}");
}
_spawnedAvatars.Clear();
}
/// <inheritdoc />
public void OnConnectedToServer(NetworkRunner runner)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionNetwork)}.{nameof(OnConnectedToServer)}");
}
}
/// <inheritdoc />
public void OnDisconnectedFromServer(NetworkRunner runner)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionNetwork)}.{nameof(OnDisconnectedFromServer)}");
}
}
/// <inheritdoc />
public void OnConnectRequest(NetworkRunner runner, NetworkRunnerCallbackArgs.ConnectRequest request, byte[] token)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionNetwork)}.{nameof(OnConnectRequest)} from {request.RemoteAddress}");
}
}
/// <inheritdoc />
public void OnConnectFailed(NetworkRunner runner, NetAddress remoteAddress, NetConnectFailedReason reason)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Warnings)
{
Debug.LogWarning($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionNetwork)}.{nameof(OnConnectFailed)} Reason: {reason}");
}
}
/// <inheritdoc />
public void OnUserSimulationMessage(NetworkRunner runner, SimulationMessagePtr message)
{
}
/// <inheritdoc />
public void OnSessionListUpdated(NetworkRunner runner, List<SessionInfo> sessionList)
{
}
/// <inheritdoc />
public void OnCustomAuthenticationResponse(NetworkRunner runner, Dictionary<string, object> data)
{
}
/// <inheritdoc />
public void OnHostMigration(NetworkRunner runner, HostMigrationToken hostMigrationToken)
{
}
/// <inheritdoc />
public void OnReliableDataReceived(NetworkRunner runner, PlayerRef player, ArraySegment<byte> data)
{
}
/// <inheritdoc />
public void OnSceneLoadDone(NetworkRunner runner)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionNetwork)}.{nameof(OnSceneLoadDone)}");
}
}
/// <inheritdoc />
public void OnSceneLoadStart(NetworkRunner runner)
{
}
#endregion
#region Unity
/// <summary>
/// Gets the network runner.
/// </summary>
protected override void Awake()
{
base.Awake();
if (!enabled)
{
return;
}
_networkRunner = gameObject.GetComponent<NetworkRunner>();
if (_networkRunner == null)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Errors)
{
Debug.LogError($"{UxrConstants.NetworkingModule} Can't get network runner. Is Photon selected in the {nameof(UxrNetworkManager)}?");
}
}
}
/// <summary>
/// Shows the connection UI if its enabled.
/// </summary>
private void OnGUI()
{
if (!_usePrototypingUI)
{
return;
}
if (_networkRunner != null && _networkRunner.IsRunning)
{
return;
}
int labelHeight = 25;
int buttonWidth = 200;
int buttonHeight = 40;
int posY = 0;
GUI.Box(new Rect(0, 0, Screen.width, Screen.height), string.Empty);
GUI.Box(new Rect(0, posY, buttonWidth, buttonHeight), "UltimateXR Photon Fusion");
posY += buttonHeight;
if (_networkRunner != null && _networkRunner.IsStarting)
{
GUI.Box(new Rect(0, posY, buttonWidth, labelHeight), "Starting network");
return;
}
GUI.Box(new Rect(0, posY, buttonWidth, labelHeight), "Select Room Name:");
posY += labelHeight;
_roomName = GUI.TextField(new Rect(0, posY, buttonWidth, labelHeight), _roomName);
posY += buttonHeight;
if (GUI.Button(new Rect(0, posY, buttonWidth, buttonHeight), "No Multiplayer"))
{
new UxrTaskController(ct => StartPrototypeSession(GameMode.Single), true);
}
posY += buttonHeight;
if (GUI.Button(new Rect(0, posY, buttonWidth, buttonHeight), "Start Host"))
{
new UxrTaskController(ct => StartPrototypeSession(GameMode.Host), true);
}
posY += buttonHeight;
if (GUI.Button(new Rect(0, posY, buttonWidth, buttonHeight), "Start Client"))
{
new UxrTaskController(ct => StartPrototypeSession(GameMode.Client), true);
}
posY += buttonHeight;
if (GUI.Button(new Rect(0, posY, buttonWidth, buttonHeight), "Auto Host/Client"))
{
new UxrTaskController(ct => StartPrototypeSession(GameMode.AutoHostOrClient), true);
}
posY += buttonHeight;
if (GUI.Button(new Rect(0, posY, buttonWidth, buttonHeight), "Start Shared"))
{
new UxrTaskController(ct => StartPrototypeSession(GameMode.Shared), true);
}
}
#endregion
#region Private Methods
/// <summary>
/// Starts a multi-user session for prototyping.
/// </summary>
/// <param name="mode">The game mode</param>
private async Task StartPrototypeSession(GameMode mode)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionNetwork)}.{nameof(StartPrototypeSession)} in mode {mode}");
}
_gameMode = mode;
_networkRunner.ProvideInput = true;
INetworkSceneManager networkSceneManager = null;
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
{
Type type = assembly.GetType(NetworkSceneManagerDefault);
if (type != null)
{
networkSceneManager = gameObject.AddComponent(type) as INetworkSceneManager;
break;
}
}
await _networkRunner.StartGame(new StartGameArgs
{
GameMode = mode,
SessionName = _roomName,
Scene = SceneManager.GetActiveScene().buildIndex,
SceneManager = networkSceneManager
});
}
/// <summary>
/// Spawns a player's avatar.
/// </summary>
/// <param name="runner">The network runner</param>
/// <param name="player">The player to spawn the avatar for</param>
private void SpawnPlayer(NetworkRunner runner, PlayerRef player)
{
UxrAvatar firstAvatarPrefab = UxrNetworkManager.Instance.RegisteredAvatarPrefabs.FirstOrDefault();
if (firstAvatarPrefab == null)
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Errors)
{
Debug.LogError($"{UxrConstants.NetworkingModule} Can't spawn avatar prefab. Register avatars in {nameof(UxrNetworkManager)} first.");
}
}
else
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionNetwork)}.{nameof(SpawnPlayer)} Spawning player for PlayerId = {player.PlayerId} in {_gameMode} mode");
}
NetworkObject playerObject = runner.Spawn(firstAvatarPrefab.gameObject, Vector3.zero, Quaternion.identity, player);
_spawnedAvatars.Add(player, playerObject);
}
}
/// <summary>
/// Tries to despawn a player.
/// </summary>
/// <param name="runner">Network runner</param>
/// <param name="player">The player to despawn</param>
private void TryDespawnPlayer(NetworkRunner runner, PlayerRef player)
{
if (_spawnedAvatars.TryGetValue(player, out NetworkObject networkObject))
{
if (UxrGlobalSettings.Instance.LogLevelNetworking >= UxrLogLevel.Relevant)
{
Debug.Log($"{UxrConstants.NetworkingModule} {nameof(UxrPhotonFusionNetwork)}.{nameof(TryDespawnPlayer)} Despawning player for PlayerId = {player.PlayerId} in {_gameMode} mode");
}
runner.Despawn(networkObject);
_spawnedAvatars.Remove(player);
}
}
#endregion
#region Private Data
private const string NetworkSceneManagerDefault = "Fusion.NetworkSceneManagerDefault";
private GameMode _gameMode = GameMode.Single;
private NetworkRunner _networkRunner;
private string _roomName = "TestRoom";
private readonly Dictionary<PlayerRef, NetworkObject> _spawnedAvatars = new Dictionary<PlayerRef, NetworkObject>();
#endregion
#endif
}
}

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