Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrNetworkTransformFlags.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Networking
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{
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/// <summary>
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/// Describes the different elements that can be synchronized by a network transform component.
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/// </summary>
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public enum UxrNetworkTransformFlags
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{
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None = 0,
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// Flags for separate transform components:
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PositionX = 1 << 0,
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PositionY = 1 << 1,
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PositionZ = 1 << 2,
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RotationX = 1 << 3,
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RotationY = 1 << 4,
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RotationZ = 1 << 5,
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ScaleX = 1 << 6,
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ScaleY = 1 << 7,
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ScaleZ = 1 << 8,
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/// <summary>
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/// When set, it tells that the transform is a child of another transform that is also tracked. This usually means that
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/// it doesn't require a NetworkObject, just a NetworkTransform.
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/// </summary>
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ChildTransform = 1 << 31,
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// Composite flags for root transforms:
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Position = PositionX | PositionY | PositionZ,
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Rotation = RotationX | RotationY | RotationZ,
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Scale = ScaleX | ScaleY | ScaleZ,
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PositionAndRotation = Position | Rotation,
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All = Position | Rotation | Scale,
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// Composite flags for transforms that have another network transform above:
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ChildRotation = ChildTransform | RotationX | RotationY | RotationZ,
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ChildScale = ChildTransform | ScaleX | ScaleY | ScaleZ,
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ChildPositionAndRotation = ChildTransform | Position | Rotation,
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ChildAll = ChildTransform | Position | Rotation | Scale
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}
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}
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