Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrButton3DPress.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.UI.UnityInputModule.Controls;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UltimateXR.UI.UnityInputModule.Utils
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{
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/// <summary>
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/// Component that moves a 3D object when a given UI control is being pressed
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/// </summary>
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public class UxrButton3DPress : UxrButton3D
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{
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#region Inspector Properties/Serialized Fields
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[SerializeField] private Vector3 _pressedLocalOffset;
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#endregion
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#region Event Trigger Methods
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/// <summary>
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/// Key down event. The object is moved to the pressed local coordinates.
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/// </summary>
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/// <param name="controlInput">Control that triggered the event</param>
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/// <param name="eventData">Input event data</param>
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protected override void OnKeyPressed(UxrControlInput controlInput, PointerEventData eventData)
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{
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if (Target)
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{
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Vector3 pressedLocalOffset = _pressedLocalOffset;
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if (Target.parent != null)
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{
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pressedLocalOffset = Target.parent.InverseTransformDirection(Target.TransformDirection(pressedLocalOffset));
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}
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Target.localPosition = InitialTargetLocalPosition + pressedLocalOffset;
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}
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}
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/// <summary>
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/// Key up event. The original object position is restored.
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/// </summary>
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/// <param name="controlInput">Control that triggered the event</param>
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/// <param name="eventData">Input event data</param>
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protected override void OnKeyReleased(UxrControlInput controlInput, PointerEventData eventData)
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{
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if (Target)
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{
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Target.localPosition = InitialTargetLocalPosition;
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}
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}
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#endregion
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}
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}
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