Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrIgnoreCanvas.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core.Components;
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namespace UltimateXR.UI.UnityInputModule
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{
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/// <summary>
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/// Component that, added to a <see cref="GameObject" /> with a Unity <see cref="Canvas" /> component, will ignore it
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/// when the <see cref="UxrPointerInputModule" /> is set to automatically add <see cref="UxrCanvas" /> components that
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/// enable user interaction with UltimateXR. See <see cref="UxrPointerInputModule.AutoEnableOnWorldCanvases" />.
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/// </summary>
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public class UxrIgnoreCanvas : UxrComponent
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{
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}
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}
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