Partially implement lobby ui, fix ui pointers on network rig
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@@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 4542351972052472391}
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- component: {fileID: 5576926987784471600}
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- component: {fileID: 4819560422404900644}
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- component: {fileID: 9160029725606333886}
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m_Layer: 0
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m_Name: UIPointer
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m_TagString: Untagged
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@@ -26,12 +27,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4542351972052472408}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.72855616, y: 1.2258867, z: -9.576994}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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--- !u!20 &4542351972052472391
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Camera:
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@@ -47,9 +49,17 @@ Camera:
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
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m_FocusDistance: 10
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m_FocalLength: 50
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m_BladeCount: 5
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m_Curvature: {x: 2, y: 11}
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m_BarrelClipping: 0.25
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m_Anamorphism: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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m_NormalizedViewPortRect:
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serializedVersion: 2
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x: 0
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@@ -78,6 +88,7 @@ Camera:
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m_StereoSeparation: 0.022
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--- !u!120 &5576926987784471600
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LineRenderer:
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serializedVersion: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -87,10 +98,12 @@ LineRenderer:
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 0
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -172,16 +185,20 @@ LineRenderer:
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atime6: 0
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atime7: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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numCornerVertices: 0
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numCapVertices: 0
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alignment: 0
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textureMode: 0
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textureScale: {x: 1, y: 1}
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shadowBias: 0.5
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generateLightingData: 0
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m_MaskInteraction: 0
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m_UseWorldSpace: 1
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m_Loop: 0
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m_ApplyActiveColorSpace: 0
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--- !u!114 &4819560422404900644
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -195,5 +212,49 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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HandSide: 0
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DefaultLength: 3
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InputModule: {fileID: 0}
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CurrentUIElement: {fileID: 0}
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--- !u!114 &9160029725606333886
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4542351972052472408}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_RenderShadows: 1
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m_RequiresDepthTextureOption: 2
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m_RequiresOpaqueTextureOption: 2
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m_CameraType: 0
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m_Cameras: []
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m_RendererIndex: -1
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m_VolumeLayerMask:
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serializedVersion: 2
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m_Bits: 1
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m_VolumeTrigger: {fileID: 0}
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