Partially implement lobby ui, fix ui pointers on network rig

This commit is contained in:
2024-09-09 16:31:08 +02:00
parent d7eb1e65d2
commit 8529ebb4a9
20 changed files with 4229 additions and 917 deletions

View File

@@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 5576926987784471600}
- component: {fileID: 4819560422404900644}
- component: {fileID: 9160029725606333886}
m_Layer: 0
m_Name: UIPointer
m_TagString: Untagged
@@ -26,12 +27,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4542351972052472408}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.72855616, y: 1.2258867, z: -9.576994}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
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m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &4542351972052472391
Camera:
@@ -47,9 +49,17 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@@ -78,6 +88,7 @@ Camera:
m_StereoSeparation: 0.022
--- !u!120 &5576926987784471600
LineRenderer:
serializedVersion: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -87,10 +98,12 @@ LineRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 0
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -172,16 +185,20 @@ LineRenderer:
atime6: 0
atime7: 0
m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2
m_NumAlphaKeys: 2
numCornerVertices: 0
numCapVertices: 0
alignment: 0
textureMode: 0
textureScale: {x: 1, y: 1}
shadowBias: 0.5
generateLightingData: 0
m_MaskInteraction: 0
m_UseWorldSpace: 1
m_Loop: 0
m_ApplyActiveColorSpace: 0
--- !u!114 &4819560422404900644
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -195,5 +212,49 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
HandSide: 0
DefaultLength: 3
InputModule: {fileID: 0}
CurrentUIElement: {fileID: 0}
--- !u!114 &9160029725606333886
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4542351972052472408}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
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m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
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m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
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