Partially implement lobby ui, fix ui pointers on network rig
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@@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 1147865246685135458}
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- component: {fileID: 3229600682521788371}
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- component: {fileID: 3761968430865301101}
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- component: {fileID: 2205758228482786555}
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m_Layer: 5
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m_Name: LevelItem
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m_TagString: Untagged
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@@ -75,6 +76,65 @@ MonoBehaviour:
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nameText: {fileID: 6926692791394843451}
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descriptionText: {fileID: 3698945281151747136}
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backgroundImage: {fileID: 8432794744891451930}
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OnClicked:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &2205758228482786555
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 146053277078381818}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 8756124655523075497}
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 3761968430865301101}
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m_TargetAssemblyTypeName: LevelItemUI, Assembly-CSharp
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m_MethodName: OnButtonClicked
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &1613690930275615645
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GameObject:
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m_ObjectHideFlags: 0
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