Implement player network spawning and position synchronization

This commit is contained in:
2024-08-25 17:43:19 +02:00
parent 6e037b4d06
commit b05cab8288
30 changed files with 689 additions and 26 deletions

View File

@@ -0,0 +1,16 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e651dbb3fbac04af2b8f5abf007ddc23, type: 3}
m_Name: CharactersPrefabsList
m_EditorClassIdentifier:
IsDefault: 0
List: []