Implement player network spawning and position synchronization
This commit is contained in:
@@ -103,7 +103,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
|
||||
private bool _canQuickStart;
|
||||
private Coroutine _additionalGrabRoutine;
|
||||
private HVRGrabbableHoverBase _grabIndicator;
|
||||
private Transform _anchor;
|
||||
public Transform _anchor;
|
||||
private Rigidbody _forceRB;
|
||||
|
||||
public float VelocityMagnitude => HandGrabber.HVRTrackedController.VelocityMagnitude;
|
||||
|
||||
@@ -407,7 +407,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
|
||||
|
||||
private Vector3 _pusherSize;
|
||||
private bool _pushing;
|
||||
private GameObject _anchor;
|
||||
public GameObject _anchor;
|
||||
private Rigidbody _forceRB;
|
||||
|
||||
private bool _swappingGrabPoint;
|
||||
|
||||
Reference in New Issue
Block a user