Implement player network spawning and position synchronization
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@@ -103,7 +103,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
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private bool _canQuickStart;
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private Coroutine _additionalGrabRoutine;
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private HVRGrabbableHoverBase _grabIndicator;
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private Transform _anchor;
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public Transform _anchor;
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private Rigidbody _forceRB;
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public float VelocityMagnitude => HandGrabber.HVRTrackedController.VelocityMagnitude;
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@@ -407,7 +407,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
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private Vector3 _pusherSize;
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private bool _pushing;
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private GameObject _anchor;
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public GameObject _anchor;
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private Rigidbody _forceRB;
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private bool _swappingGrabPoint;
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