Implement player network spawning and position synchronization
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@@ -78,7 +78,11 @@ MonoBehaviour:
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type: 3}
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hvrGlobalPrefab: {fileID: 4013254746517429689, guid: a03ed519be01d1440a8ec63d2ac101f7,
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type: 3}
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playerPrefab: {fileID: 75161255762383020, guid: 1ef3259331ddc1f4d94b628323ec45f3,
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type: 3}
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sceneManagerPrefab: {fileID: 9083120132262756458, guid: 195c448c3b94b5f47a2aa13187a0bc99,
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type: 3}
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networkManagerPrefab: {fileID: 8643863892294462044, guid: e8280dda5c459694abfafb8c0b53f20d,
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type: 3}
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gameManagerPrefab: {fileID: 9196927478923670377, guid: 2069c77fc626bc84581297241f675a5f,
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type: 3}
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playerPrefab: {fileID: 75161255762383020, guid: 1ef3259331ddc1f4d94b628323ec45f3,
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type: 3}
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