Implement player network spawning and position synchronization

This commit is contained in:
2024-08-25 17:43:19 +02:00
parent 6e037b4d06
commit b05cab8288
30 changed files with 689 additions and 26 deletions

View File

@@ -78,7 +78,11 @@ MonoBehaviour:
type: 3}
hvrGlobalPrefab: {fileID: 4013254746517429689, guid: a03ed519be01d1440a8ec63d2ac101f7,
type: 3}
playerPrefab: {fileID: 75161255762383020, guid: 1ef3259331ddc1f4d94b628323ec45f3,
type: 3}
sceneManagerPrefab: {fileID: 9083120132262756458, guid: 195c448c3b94b5f47a2aa13187a0bc99,
type: 3}
networkManagerPrefab: {fileID: 8643863892294462044, guid: e8280dda5c459694abfafb8c0b53f20d,
type: 3}
gameManagerPrefab: {fileID: 9196927478923670377, guid: 2069c77fc626bc84581297241f675a5f,
type: 3}
playerPrefab: {fileID: 75161255762383020, guid: 1ef3259331ddc1f4d94b628323ec45f3,
type: 3}