Implement player network spawning and position synchronization

This commit is contained in:
2024-08-25 17:43:19 +02:00
parent 6e037b4d06
commit b05cab8288
30 changed files with 689 additions and 26 deletions

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using Sirenix.OdinInspector.Editor;
using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(NetworkBehaviour), true)]
public class OdinNetworkBehaviourEditor : OdinEditor { }

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