Implement player network spawning and position synchronization
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9
Assets/Scripts/Editor/OdinNetworkBehaviourEditor.cs
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9
Assets/Scripts/Editor/OdinNetworkBehaviourEditor.cs
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using Sirenix.OdinInspector.Editor;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Netcode;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(NetworkBehaviour), true)]
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public class OdinNetworkBehaviourEditor : OdinEditor { }
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11
Assets/Scripts/Editor/OdinNetworkBehaviourEditor.cs.meta
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Assets/Scripts/Editor/OdinNetworkBehaviourEditor.cs.meta
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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