Implement player network spawning and position synchronization
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Assets/Scripts/Editor/OdinNetworkBehaviourEditor.cs
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9
Assets/Scripts/Editor/OdinNetworkBehaviourEditor.cs
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using Sirenix.OdinInspector.Editor;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Netcode;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(NetworkBehaviour), true)]
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public class OdinNetworkBehaviourEditor : OdinEditor { }
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