Implement player network spawning and position synchronization
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@@ -33,7 +33,7 @@ public class LevelManager : MonoBehaviour
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[Inject]
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[SerializeField]
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[ReadOnly]
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private HVRPlayerController playerController;
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private GameManager gameManager;
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private void Start()
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{
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@@ -44,7 +44,8 @@ public class LevelManager : MonoBehaviour
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musicManager.Play(level.pauseClip);
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}
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playerSpawner.Spawn(playerController.gameObject);
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var player = gameManager.LocalPlayer;
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playerSpawner.Spawn(player);
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}
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public void OnEnemyReachedFinish(EnemyComponent enemy)
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