Implement player network spawning and position synchronization
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@@ -2,10 +2,11 @@ using HurricaneVR.Framework.Core.Player;
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using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Netcode;
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using UnityEngine;
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using Zenject;
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public class LobbyManager : MonoBehaviour
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public class LobbyManager : NetworkBehaviour
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{
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[Inject]
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[SerializeField]
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@@ -20,7 +21,7 @@ public class LobbyManager : MonoBehaviour
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[Inject]
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[SerializeField]
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[ReadOnly]
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private HVRPlayerController playerController;
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private GameManager gameManager;
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[SerializeField]
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private AudioClip backgroundMusicClip;
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@@ -29,6 +30,7 @@ public class LobbyManager : MonoBehaviour
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{
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musicManager.Play(backgroundMusicClip);
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playerSpawner.Spawn(playerController.gameObject);
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var player = gameManager.LocalPlayer;
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playerSpawner.Spawn(player);
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}
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}
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