Implement player network spawning and position synchronization

This commit is contained in:
2024-08-25 17:43:19 +02:00
parent 6e037b4d06
commit b05cab8288
30 changed files with 689 additions and 26 deletions

View File

@@ -8,6 +8,7 @@
"com.unity.inputsystem": "1.7.0",
"com.unity.netcode.gameobjects": "1.10.0",
"com.unity.render-pipelines.universal": "14.0.11",
"com.unity.services.relay": "1.1.1",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.7.6",

View File

@@ -198,7 +198,7 @@
},
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"version": "3.2.1",
"depth": 2,
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
@@ -241,6 +241,60 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
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"depth": 1,
"source": "registry",
"dependencies": {
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"com.unity.services.core": "1.12.5",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.ugui": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.services.core": {
"version": "1.12.5",
"depth": 1,
"source": "registry",
"dependencies": {
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"com.unity.nuget.newtonsoft-json": "3.2.1",
"com.unity.modules.androidjni": "1.0.0"
},
"url": "https://packages.unity.com"
},
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"version": "1.3.2",
"depth": 1,
"source": "registry",
"dependencies": {
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"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.nuget.newtonsoft-json": "3.0.2",
"com.unity.services.authentication": "2.7.4",
"com.unity.collections": "1.2.4"
},
"url": "https://packages.unity.com"
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"com.unity.services.authentication": "2.7.4",
"com.unity.services.qos": "1.3.2",
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"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
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"com.unity.nuget.newtonsoft-json": "3.0.2",
"com.unity.transport": "1.3.0"
},
"url": "https://packages.unity.com"
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"com.unity.shadergraph": {
"version": "14.0.11",
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