Move third party assets to ThirdParty folder
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29
Assets/ThirdParty/UltimateXR/Editor/Manipulation/UxrPreviewPoseRegeneration.cs
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29
Assets/ThirdParty/UltimateXR/Editor/Manipulation/UxrPreviewPoseRegeneration.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrPreviewPoseRegeneration.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Editor.Manipulation
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{
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/// <summary>
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/// Enumerates the possible preview pose regenerations that could be required when grabbable object properties are
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/// changed.
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/// </summary>
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public enum UxrPreviewPoseRegeneration
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{
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/// <summary>
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/// No regeneration required.
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/// </summary>
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None = 0,
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/// <summary>
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/// Re-create the preview pose.
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/// </summary>
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Complete = 1,
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/// <summary>
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/// Using the current mesh, interpolate the pose using the current blend parameter.
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/// </summary>
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OnlyBlend = 2
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}
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}
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