Move third party assets to ThirdParty folder

This commit is contained in:
2024-08-08 11:26:28 +02:00
parent 386f303057
commit bd91af6f98
10340 changed files with 100 additions and 175 deletions

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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Readme.Credit.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
using UnityEngine;
namespace UltimateXR.Editor.Readme
{
public partial class UxrReadme
{
[Serializable]
public class Credit
{
#region Inspector Properties/Serialized Fields
[SerializeField] private string _name;
[SerializeField] private string _role;
#endregion
#region Public Types & Data
/// <summary>
/// Gets the name.
/// </summary>
public string Name => _name;
/// <summary>
/// Gets the role.
/// </summary>
public string Role => _role;
#endregion
}
}
}

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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Readme.Section.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
using UnityEngine;
namespace UltimateXR.Editor.Readme
{
public partial class UxrReadme
{
[Serializable]
public class Section
{
#region Inspector Properties/Serialized Fields
[SerializeField] private string _heading;
[SerializeField] private string _text;
[SerializeField] private string _linkText;
[SerializeField] private string _url;
#endregion
#region Public Types & Data
/// <summary>
/// Gets the heading.
/// </summary>
public string Heading => _heading;
/// <summary>
/// Gets the main text.
/// </summary>
public string Text => _text;
/// <summary>
/// Gets the link text.
/// </summary>
public string LinkText => _linkText;
/// <summary>
/// Gets the link URL.
/// </summary>
public string URL => _url;
#endregion
}
}
}

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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrReadme.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System.Collections.Generic;
using UnityEngine;
namespace UltimateXR.Editor.Readme
{
/// <summary>
/// Readme data drawn using the custom UxrReadmeEditor inspector script.
/// </summary>
//[CreateAssetMenu(fileName = "Readme", menuName = "UltimateXR/Readme", order = 1)]
public partial class UxrReadme : ScriptableObject
{
#region Inspector Properties/Serialized Fields
[SerializeField] private Texture2D _headerImage;
[SerializeField] private List<Section> _sections = new List<Section>();
[SerializeField] private List<Credit> _credits = new List<Credit>();
#endregion
#region Public Types & Data
/// <summary>
/// Gets the header image.
/// </summary>
public Texture2D HeaderImage => _headerImage;
/// <summary>
/// Gets the section information.
/// </summary>
public IReadOnlyList<Section> Sections => _sections;
/// <summary>
/// Gets the credits.
/// </summary>
public IReadOnlyList<Credit> Credits => _credits;
#endregion
}
}

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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrReadmeEditor.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace UltimateXR.Editor.Readme
{
/// <summary>
/// Custom inspector for the readme file. Based on Unity's Readme inspector.
/// </summary>
[CustomEditor(typeof(UxrReadme))]
public class UxrReadmeEditor : UnityEditor.Editor
{
#region Inspector Properties/Serialized Fields
[SerializeField] private GUIStyle _linkStyle;
[SerializeField] private GUIStyle _titleStyle;
[SerializeField] private GUIStyle _headingStyle;
[SerializeField] private GUIStyle _bodyStyle;
#endregion
#region Unity
/// <summary>
/// Draws the <see cref="UxrReadme" /> graphics.
/// </summary>
public override void OnInspectorGUI()
{
UxrReadme readme = (UxrReadme)target;
Initialize();
if (readme.HeaderImage != null)
{
GUI.DrawTexture(new Rect(Mathf.Max(0.0f, (EditorGUIUtility.currentViewWidth - readme.HeaderImage.width) * 0.5f), 0.0f, readme.HeaderImage.width, readme.HeaderImage.height), readme.HeaderImage);
GUILayout.Space(readme.HeaderImage.height + SectionSpacing);
}
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label($"Version {UxrConstants.Version}", _bodyStyle);
GUILayout.EndHorizontal();
GUILayout.Space(SectionSpacing);
foreach (var section in readme.Sections)
{
if (!string.IsNullOrEmpty(section.Heading))
{
GUILayout.Label(section.Heading, _headingStyle);
}
if (!string.IsNullOrEmpty(section.Text))
{
GUILayout.Label(section.Text, _bodyStyle);
}
if (!string.IsNullOrEmpty(section.LinkText))
{
if (LinkLabel(new GUIContent(section.LinkText)))
{
if (section.URL.EndsWith(".unity"))
{
EditorSceneManager.OpenScene(section.URL);
}
else
{
Application.OpenURL(section.URL);
}
}
}
GUILayout.Space(SectionSpacing);
}
if (readme.Credits.Count > 0)
{
GUILayout.Label("Credits", _headingStyle);
foreach (var credit in readme.Credits)
{
GUILayout.BeginHorizontal();
GUILayout.Label($"{credit.Name}:", _bodyStyle, GUILayout.ExpandWidth(false));
GUILayout.Label($"{credit.Role}", _bodyStyle, GUILayout.ExpandWidth(true));
GUILayout.EndHorizontal();
}
}
}
#endregion
#region Private Methods
/// <summary>
/// Creates the GUI styles.
/// </summary>
private void Initialize()
{
if (_initialized)
{
return;
}
_bodyStyle = new GUIStyle(EditorStyles.label);
_bodyStyle.wordWrap = true;
_bodyStyle.fontSize = 14;
_bodyStyle.richText = true;
_titleStyle = new GUIStyle(_bodyStyle);
_titleStyle.fontSize = 26;
_headingStyle = new GUIStyle(_bodyStyle);
_headingStyle.fontStyle = FontStyle.Bold;
_headingStyle.fontSize = 18;
_linkStyle = new GUIStyle(_bodyStyle);
_linkStyle.wordWrap = false;
_linkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
_linkStyle.stretchWidth = false;
_initialized = true;
}
/// <summary>
/// Draws and handles a link label as a button.
/// </summary>
/// <param name="label">Label</param>
/// <param name="options">Layout options</param>
/// <returns>Whether the link was clicked the current frame</returns>
private bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
{
var position = GUILayoutUtility.GetRect(label, _linkStyle, options);
Handles.BeginGUI();
Handles.color = _linkStyle.normal.textColor;
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
Handles.color = Color.white;
Handles.EndGUI();
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
return GUI.Button(position, label, _linkStyle);
}
#endregion
#region Private Types & Data
private const float SectionSpacing = 16.0f;
private bool _initialized;
#endregion
}
}

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