Move third party assets to ThirdParty folder
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Assets/ThirdParty/UltimateXR/Editor/Utilities/ComponentProcessorWindow.TargetObjects.cs
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Assets/ThirdParty/UltimateXR/Editor/Utilities/ComponentProcessorWindow.TargetObjects.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="ComponentProcessorWindow.TargetObjects.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Editor.Utilities
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{
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public abstract partial class ComponentProcessorWindow<T>
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{
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#region Private Types & Data
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/// <summary>
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/// Enumerates the different potential target object(s) for the component processor.
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/// </summary>
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private enum TargetObjects
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{
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/// <summary>
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/// Processes a single component.
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/// </summary>
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SingleComponent,
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/// <summary>
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/// Processes the current selection, and optionally the hierarchy below or inside the prefab.
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/// </summary>
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CurrentSelection,
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/// <summary>
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/// Processes the current scene.
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/// </summary>
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CurrentScene,
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/// <summary>
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/// Processes a whole folder and all sub-folders recursively.
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/// </summary>
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ProjectFolder,
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}
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#endregion
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}
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}
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