Move third party assets to ThirdParty folder

This commit is contained in:
2024-08-08 11:26:28 +02:00
parent 386f303057
commit bd91af6f98
10340 changed files with 100 additions and 175 deletions

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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ComponentProcessorWindow.TargetObjects.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Editor.Utilities
{
public abstract partial class ComponentProcessorWindow<T>
{
#region Private Types & Data
/// <summary>
/// Enumerates the different potential target object(s) for the component processor.
/// </summary>
private enum TargetObjects
{
/// <summary>
/// Processes a single component.
/// </summary>
SingleComponent,
/// <summary>
/// Processes the current selection, and optionally the hierarchy below or inside the prefab.
/// </summary>
CurrentSelection,
/// <summary>
/// Processes the current scene.
/// </summary>
CurrentScene,
/// <summary>
/// Processes a whole folder and all sub-folders recursively.
/// </summary>
ProjectFolder,
}
#endregion
}
}