Move third party assets to ThirdParty folder
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Assets/ThirdParty/UltimateXR/Editor/UxrScriptableObjectProcessor.cs
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Assets/ThirdParty/UltimateXR/Editor/UxrScriptableObjectProcessor.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrScriptableObjectProcessor.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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namespace UltimateXR.Editor
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{
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/// <summary>
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/// <see cref="ScriptableObject" /> processor delegate used by
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/// <see cref="UxrEditorUtils.ProcessAllScriptableObjects{T}" />.
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/// The processor is responsible for modifying/processing all the assets that the method will send.
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/// </summary>
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/// <typeparam name="T">Type of scriptable object to process</typeparam>
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public delegate bool UxrScriptableObjectProcessor<T>(T scriptableObject) where T : ScriptableObject;
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}
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