Move third party assets to ThirdParty folder
This commit is contained in:
10
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders.meta
vendored
Normal file
10
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders.meta
vendored
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@@ -0,0 +1,10 @@
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||||
fileFormatVersion: 2
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||||
guid: a9550306e511a7f42a7679b42afca5c8
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||||
folderAsset: yes
|
||||
timeCreated: 1513346336
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
3
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/!Readme.txt
vendored
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3
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/!Readme.txt
vendored
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@@ -0,0 +1,3 @@
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||||
These shaders are placed in /Resources so that they are forced to be included in the build.
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||||
This enables creating materials at runtime through scripting making sure that shaders will be available even if they are not referenced in any scene:
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||||
material = new Material(Shader.Find(shaderName));
|
||||
9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/!Readme.txt.meta
vendored
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9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/!Readme.txt.meta
vendored
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@@ -0,0 +1,9 @@
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||||
fileFormatVersion: 2
|
||||
guid: 1cd08e7ff3d278242bc6cf1816f24af0
|
||||
timeCreated: 1531983039
|
||||
licenseType: Pro
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
59
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/OverlayFade.shader
vendored
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59
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/OverlayFade.shader
vendored
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@@ -0,0 +1,59 @@
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||||
Shader "UltimateXR/Basic Unlit/Overlay Fade"
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{
|
||||
Properties
|
||||
{
|
||||
_Color("Color", Color) = (1, 1, 1, 1)
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||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags{ "Queue" = "Overlay+1000" "RenderType" = "Transparent" "IgnoreProjector" = "True" }
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||||
LOD 100
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||||
|
||||
Pass
|
||||
{
|
||||
Blend SrcAlpha OneMinusSrcAlpha
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||||
ZWrite Off
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||||
ZTest Always
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||||
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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||||
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||||
#include "UnityCG.cginc"
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||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : POSITION;
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||||
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||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
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||||
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float4 _Color;
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||||
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||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
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||||
|
||||
UNITY_SETUP_INSTANCE_ID(v);
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||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
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||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = UnityObjectToClipPos(v.vertex);
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return o;
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||||
}
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||||
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fixed4 frag (v2f i) : SV_Target
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||||
{
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return _Color;
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}
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ENDCG
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||||
}
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||||
}
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||||
}
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||||
9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/OverlayFade.shader.meta
vendored
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9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/OverlayFade.shader.meta
vendored
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@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 091e30299a43fbf49b51c4992d750f2f
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||||
timeCreated: 1493198656
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
63
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/Unlit.shader
vendored
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63
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/Unlit.shader
vendored
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@@ -0,0 +1,63 @@
|
||||
Shader "UltimateXR/Basic Unlit/Unlit"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Color("Color", Color) = (1, 1, 1, 1)
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float4 _Color;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
o.color = v.color;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
return tex2D(_MainTex, i.uv) * _Color * i.color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/Unlit.shader.meta
vendored
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9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/Unlit.shader.meta
vendored
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@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b8378ad843999042ae9f3d5dcd6d658
|
||||
timeCreated: 1493198656
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
69
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitAdditive.shader
vendored
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69
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitAdditive.shader
vendored
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@@ -0,0 +1,69 @@
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||||
Shader "UltimateXR/Basic Unlit/Unlit Additive Color"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Color("Color", Color) = (1, 1, 1, 1)
|
||||
_Intensity("Intensity", Float) = 1.0
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
Blend SrcAlpha One
|
||||
ZWrite Off
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float4 _Color;
|
||||
half _Intensity;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
o.color = v.color;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
return tex2D(_MainTex, i.uv) * _Color * i.color * _Intensity;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitAdditive.shader.meta
vendored
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9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitAdditive.shader.meta
vendored
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@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db6689e7132da2541a2f91d2da188592
|
||||
timeCreated: 1493198656
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
54
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitColor.shader
vendored
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54
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitColor.shader
vendored
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@@ -0,0 +1,54 @@
|
||||
Shader "UltimateXR/Basic Unlit/Unlit Color"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Color("Color", Color) = (1, 1, 1, 1)
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
float4 _Color;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
return _Color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitColor.shader.meta
vendored
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9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitColor.shader.meta
vendored
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@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f3a46488c2cd484393597c9565f060c
|
||||
timeCreated: 1493198656
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
67
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitTransparent.shader
vendored
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67
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitTransparent.shader
vendored
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@@ -0,0 +1,67 @@
|
||||
Shader "UltimateXR/Basic Unlit/Unlit Transparent Color"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Color("Color", Color) = (1, 1, 1, 1)
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ZWrite Off
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float4 _Color;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
o.color = v.color;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
return tex2D(_MainTex, i.uv) * _Color * i.color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitTransparent.shader.meta
vendored
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9
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitTransparent.shader.meta
vendored
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@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 937ba134f74480c4687ca81e9780b6f9
|
||||
timeCreated: 1493198656
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
68
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitTransparentNoDepthTest.shader
vendored
Normal file
68
Assets/ThirdParty/UltimateXR/Runtime/Resources/Shaders/UnlitTransparentNoDepthTest.shader
vendored
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@@ -0,0 +1,68 @@
|
||||
Shader "UltimateXR/Basic Unlit/Unlit Transparent Color (No Depth Test)"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Color("Color", Color) = (1, 1, 1, 1)
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ZWrite Off
|
||||
ZTest Always
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float4 _Color;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
o.color = v.color;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
return tex2D(_MainTex, i.uv) * _Color * i.color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee3db0425949b20499473cf2f8d18c7d
|
||||
timeCreated: 1493198656
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/UltimateXR/Runtime/Resources/Singletons.meta
vendored
Normal file
8
Assets/ThirdParty/UltimateXR/Runtime/Resources/Singletons.meta
vendored
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@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96ee8e8d18411824c97db34a611af06c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
904
Assets/ThirdParty/UltimateXR/Runtime/Resources/Singletons/UxrCompass.prefab
vendored
Normal file
904
Assets/ThirdParty/UltimateXR/Runtime/Resources/Singletons/UxrCompass.prefab
vendored
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@@ -0,0 +1,904 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &2069632430899218697
|
||||
GameObject:
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m_ObjectHideFlags: 0
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Reference in New Issue
Block a user