Move third party assets to ThirdParty folder

This commit is contained in:
2024-08-08 11:26:28 +02:00
parent 386f303057
commit bd91af6f98
10340 changed files with 100 additions and 175 deletions

View File

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These shaders are placed in /Resources so that they are forced to be included in the build.
This enables creating materials at runtime through scripting making sure that shaders will be available even if they are not referenced in any scene:
material = new Material(Shader.Find(shaderName));