Move third party assets to ThirdParty folder
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24
Assets/ThirdParty/UltimateXR/Runtime/Scripts/Avatar/UxrAvatarMode.cs
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24
Assets/ThirdParty/UltimateXR/Runtime/Scripts/Avatar/UxrAvatarMode.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrAvatarMode.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Avatar
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{
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/// <summary>
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/// Avatar operating modes.
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/// </summary>
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public enum UxrAvatarMode
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{
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/// <summary>
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/// Avatar is updated automatically using input/tracking components. This is the avatar that is controlled by the user.
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/// </summary>
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Local,
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/// <summary>
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/// "Puppet" mode where avatar is not updated internally and transforms are required to be updated externally instead.
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/// These are remote avatars controlled by other users in a networking scenario, avatars in replay mode, etc...
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/// </summary>
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UpdateExternally
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}
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}
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