Move third party assets to ThirdParty folder

This commit is contained in:
2024-08-08 11:26:28 +02:00
parent 386f303057
commit bd91af6f98
10340 changed files with 100 additions and 175 deletions

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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="IUxrDevice.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
using UltimateXR.Core;
namespace UltimateXR.Devices
{
/// <summary>
/// Interface for VR devices, mainly designed to abstract tracking/input devices.
/// </summary>
public interface IUxrDevice
{
#region Public Types & Data
/// <summary>
/// Event called whenever the device is connected or disconnected
/// </summary>
event EventHandler<UxrDeviceConnectEventArgs> DeviceConnected;
/// <summary>
/// Gets the SDK the implemented device needs in order to be available.
/// It should be null or empty if there is no SDK dependency. Otherwise is should use any of the SDK names in
/// <see cref="UxrManager" />. For example if requires the Oculus SDK, it should return
/// <see cref="UxrConstants.SdkOculus" />.
/// </summary>
string SDKDependency { get; }
#endregion
}
}