Move third party assets to ThirdParty folder
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31
Assets/ThirdParty/UltimateXR/Runtime/Scripts/Devices/UxrControllerInputCapabilities.cs
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31
Assets/ThirdParty/UltimateXR/Runtime/Scripts/Devices/UxrControllerInputCapabilities.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrControllerInputCapabilities.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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namespace UltimateXR.Devices
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{
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/// <summary>
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/// Enumerates the possible capabilities of a VR controller.
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/// </summary>
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[Flags]
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public enum UxrControllerInputCapabilities
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{
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/// <summary>
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/// It supports raw haptic impulses.
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/// </summary>
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HapticImpulses = 1,
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/// <summary>
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/// It supports haptic feedback using pre-recorded clips.
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/// </summary>
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HapticClips = 1 << 1,
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/// <summary>
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/// It supports finger tracking.
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/// </summary>
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TrackedHandPose = 1 << 2
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}
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}
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