Move third party assets to ThirdParty folder
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51
Assets/ThirdParty/UltimateXR/Runtime/Scripts/Devices/UxrInputButtons.cs
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51
Assets/ThirdParty/UltimateXR/Runtime/Scripts/Devices/UxrInputButtons.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrInputButtons.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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namespace UltimateXR.Devices
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{
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/// <summary>
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/// Enumerates all buttons in a VR controller. They are flags so that they can be combined when calling
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/// different methods.
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/// </summary>
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[Flags]
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public enum UxrInputButtons
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{
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None = 0,
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Joystick = 1,
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JoystickLeft = 1 << 1,
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JoystickRight = 1 << 2,
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JoystickUp = 1 << 3,
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JoystickDown = 1 << 4,
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Joystick2 = 1 << 5,
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Joystick2Left = 1 << 6,
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Joystick2Right = 1 << 7,
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Joystick2Up = 1 << 8,
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Joystick2Down = 1 << 9,
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DPadLeft = 1 << 10,
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DPadRight = 1 << 11,
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DPadUp = 1 << 12,
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DPadDown = 1 << 13,
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Trigger = 1 << 14,
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Trigger2 = 1 << 15,
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Grip = 1 << 16,
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Button1 = 1 << 17,
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Button2 = 1 << 18,
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Button3 = 1 << 19,
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Button4 = 1 << 20,
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Bumper = 1 << 21,
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Bumper2 = 1 << 22,
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Back = 1 << 23,
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Menu = 1 << 24,
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ThumbCapSense = 1 << 25,
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IndexCapSense = 1 << 26,
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MiddleCapSense = 1 << 27,
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RingCapSense = 1 << 28,
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LittleCapSense = 1 << 29,
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Any = 1 << 31,
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Everything = ~None
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}
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}
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