Move third party assets to ThirdParty folder
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Assets/ThirdParty/UltimateXR/Runtime/Scripts/Locomotion/UxrTeleportSpawnUsedEventArgs.cs
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Assets/ThirdParty/UltimateXR/Runtime/Scripts/Locomotion/UxrTeleportSpawnUsedEventArgs.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrTeleportSpawnUsedEventArgs.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using UltimateXR.Avatar;
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namespace UltimateXR.Locomotion
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{
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/// <summary>
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/// Event parameters when an <see cref="UxrAvatar" /> used a <see cref="UxrTeleportSpawnCollider" />.
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/// </summary>
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public class UxrTeleportSpawnUsedEventArgs : EventArgs
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{
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#region Public Types & Data
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/// <summary>
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/// Gets the avatar that used the <see cref="UxrTeleportSpawnCollider" />.
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/// </summary>
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public UxrAvatar Avatar { get; }
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/// <summary>
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/// Gets the move event information.
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/// </summary>
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public UxrAvatarMoveEventArgs AvatarMoveEventArgs { get; }
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#endregion
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#region Constructors & Finalizer
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="avatar">Avatar that used the spawn collider</param>
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/// <param name="moveEventArgs">Move parameters</param>
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public UxrTeleportSpawnUsedEventArgs(UxrAvatar avatar, UxrAvatarMoveEventArgs moveEventArgs)
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{
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Avatar = avatar;
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AvatarMoveEventArgs = moveEventArgs;
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}
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#endregion
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}
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}
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