Refactor connection handling to game manager

This commit is contained in:
2024-08-25 21:57:37 +02:00
parent b05cab8288
commit c71f2023df
7 changed files with 50 additions and 91 deletions

View File

@@ -11,7 +11,6 @@ GameObject:
- component: {fileID: 3572856719409378894}
- component: {fileID: 8614138672144993884}
- component: {fileID: 1446823875350840172}
- component: {fileID: 4889055508275984978}
m_Layer: 0
m_Name: NetworkManager
m_TagString: Untagged
@@ -100,16 +99,3 @@ MonoBehaviour:
PacketDelayMS: 0
PacketJitterMS: 0
PacketDropRate: 0
--- !u!114 &4889055508275984978
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8643863892294462044}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cb16de57aad3ebe42bb3df246dc58d5f, type: 3}
m_Name:
m_EditorClassIdentifier:
networkManager: {fileID: 8614138672144993884}