Refactor connection handling to game manager
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@@ -11,7 +11,6 @@ GameObject:
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- component: {fileID: 3572856719409378894}
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- component: {fileID: 8614138672144993884}
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- component: {fileID: 1446823875350840172}
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- component: {fileID: 4889055508275984978}
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m_Layer: 0
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m_Name: NetworkManager
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m_TagString: Untagged
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@@ -100,16 +99,3 @@ MonoBehaviour:
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PacketDelayMS: 0
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PacketJitterMS: 0
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PacketDropRate: 0
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--- !u!114 &4889055508275984978
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8643863892294462044}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: cb16de57aad3ebe42bb3df246dc58d5f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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networkManager: {fileID: 8614138672144993884}
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