Refactor connection handling to game manager
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@@ -9,8 +9,6 @@ using Unity.Netcode.Components;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using Zenject;
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using static Unity.Burst.Intrinsics.X86.Avx;
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public class PlayerComponent : NetworkBehaviour
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{
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@@ -30,9 +28,6 @@ public class PlayerComponent : NetworkBehaviour
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[SerializeField]
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private float fadeDuration = 2f;
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[SerializeField]
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public GameManager gameManager;
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public Vector3 Position
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{
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get { return controller.transform.position; }
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