Refactor connection handling to game manager

This commit is contained in:
2024-08-25 21:57:37 +02:00
parent b05cab8288
commit c71f2023df
7 changed files with 50 additions and 91 deletions

View File

@@ -9,8 +9,6 @@ using Unity.Netcode.Components;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using Zenject;
using static Unity.Burst.Intrinsics.X86.Avx;
public class PlayerComponent : NetworkBehaviour
{
@@ -30,9 +28,6 @@ public class PlayerComponent : NetworkBehaviour
[SerializeField]
private float fadeDuration = 2f;
[SerializeField]
public GameManager gameManager;
public Vector3 Position
{
get { return controller.transform.position; }