Refactor connection handling to game manager
This commit is contained in:
@@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using Zenject;
|
||||
using ParrelSync;
|
||||
|
||||
public class GameManager : NetworkBehaviour
|
||||
{
|
||||
@@ -15,13 +16,53 @@ public class GameManager : NetworkBehaviour
|
||||
get { return localPlayer; }
|
||||
}
|
||||
|
||||
public void PlayerSpawnedOnNetwork(PlayerComponent player)
|
||||
[SerializeField]
|
||||
[ReadOnly]
|
||||
[Inject]
|
||||
private NetworkManager networkManager;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (player.IsLocalPlayer)
|
||||
networkManager.OnClientConnectedCallback += OnClientConnectedCallback;
|
||||
networkManager.OnClientDisconnectCallback += OnClientDisconnectCallback;
|
||||
|
||||
if (ClonesManager.IsClone())
|
||||
{
|
||||
player.Teleport(localPlayer.Position, localPlayer.Rotation);
|
||||
localPlayer.DestroyWithDependencies();
|
||||
localPlayer = player;
|
||||
networkManager.StartClient();
|
||||
}
|
||||
else
|
||||
{
|
||||
networkManager.StartHost();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnClientConnectedCallback(ulong clientId)
|
||||
{
|
||||
Debug.Log($"Client-{clientId} is connected and can spawn {nameof(NetworkObject)}s.");
|
||||
|
||||
if (networkManager.LocalClientId == clientId)
|
||||
{
|
||||
StartCoroutine(SpawnLocalPlayer());
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator SpawnLocalPlayer()
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
|
||||
var position = localPlayer.Position;
|
||||
var rotation = localPlayer.Rotation;
|
||||
localPlayer.DestroyWithDependencies();
|
||||
|
||||
var playerObject = networkManager.LocalClient.PlayerObject;
|
||||
var player = playerObject.GetComponent<PlayerComponent>();
|
||||
player.Teleport(position, rotation);
|
||||
localPlayer = player;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
private void OnClientDisconnectCallback(ulong clientId)
|
||||
{
|
||||
Debug.Log($"Client-{clientId} is disconnected");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user