Refactor connection handling to game manager
This commit is contained in:
@@ -3,10 +3,11 @@ using Sirenix.OdinInspector;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using Zenject;
|
||||
|
||||
public class LevelManager : MonoBehaviour
|
||||
public class LevelManager : NetworkBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
[ReadOnly]
|
||||
|
||||
Reference in New Issue
Block a user