Refactor connection handling to game manager

This commit is contained in:
2024-08-25 21:57:37 +02:00
parent b05cab8288
commit c71f2023df
7 changed files with 50 additions and 91 deletions

View File

@@ -3,10 +3,11 @@ using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Netcode;
using UnityEngine;
using Zenject;
public class LevelManager : MonoBehaviour
public class LevelManager : NetworkBehaviour
{
[SerializeField]
[ReadOnly]