Refactor connection handling to game manager
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@@ -2,11 +2,12 @@ using HurricaneVR.Framework.Core.Player;
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using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Zenject;
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public class SceneManager : MonoBehaviour
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public class SceneManager : NetworkBehaviour
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{
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enum Scene
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{
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