Refactor scene management, Enable wasd movement, Add level menu
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@@ -28,10 +28,6 @@ public class HandMenuUI : MonoBehaviour
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[ReadOnly]
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private Canvas canvas;
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private float smoothTime = 0.3F;
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private Vector3 velocity = Vector3.zero;
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private float forwardOffset = 0.5f;
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[SerializeField]
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private TextMeshProUGUI titleText;
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@@ -70,6 +66,9 @@ public class HandMenuUI : MonoBehaviour
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[SerializeField]
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private GameObject settings;
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private float forwardOffset = 0.7f;
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private float upOffset = -0.3f;
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private void Start()
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{
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if (uiInput == null) return;
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@@ -92,14 +91,13 @@ public class HandMenuUI : MonoBehaviour
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private void Update()
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{
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//UpdatePosition();
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CheckInput();
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}
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private void UpdatePosition()
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{
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var targetPosition = lookAt.position + (lookAt.forward * forwardOffset);
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transform.position = new Vector3(targetPosition.x, lookAt.position.y, targetPosition.z);
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transform.position = new Vector3(targetPosition.x, lookAt.position.y + upOffset, targetPosition.z);
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var lookAtPositon = new Vector3(lookAt.position.x, transform.position.y, lookAt.position.z);
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transform.rotation = Quaternion.LookRotation(transform.position - lookAtPositon);
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