Fix player components injection. Add lobby reloading when clients change

This commit is contained in:
2024-09-11 21:03:47 +02:00
parent 9250b7b5dd
commit e428d3a9f9
10 changed files with 284 additions and 86 deletions

View File

@@ -113,6 +113,7 @@ MonoBehaviour:
playerImage: {fileID: 8099569868075258247}
emptyGroup: {fileID: 4280662165316134992}
activeGroup: {fileID: 2984876657522624788}
defaultPlayerImage: {fileID: 21300000, guid: 695bf1a0f9b004b57b57a6b3f78e4322, type: 3}
--- !u!1 &214368010157340983
GameObject:
m_ObjectHideFlags: 0
@@ -138,7 +139,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 214368010157340983}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0.0001490116}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -147,8 +148,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0.000076293945, y: 0}
m_SizeDelta: {x: -20, y: -20}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -22, y: -22}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2939737273055999062
MonoBehaviour: