Fix player components injection. Add lobby reloading when clients change
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@@ -113,6 +113,7 @@ MonoBehaviour:
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playerImage: {fileID: 8099569868075258247}
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emptyGroup: {fileID: 4280662165316134992}
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activeGroup: {fileID: 2984876657522624788}
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defaultPlayerImage: {fileID: 21300000, guid: 695bf1a0f9b004b57b57a6b3f78e4322, type: 3}
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--- !u!1 &214368010157340983
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GameObject:
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m_ObjectHideFlags: 0
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@@ -138,7 +139,7 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 214368010157340983}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0.0001490116}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -147,8 +148,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.000076293945, y: 0}
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m_SizeDelta: {x: -20, y: -20}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -22, y: -22}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2939737273055999062
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MonoBehaviour:
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