Set all models to have generated lightmap UVs, fix lighting in Forge level
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@@ -77,7 +77,7 @@ ModelImporter:
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nodeNameCollisionStrategy: 1
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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generateSecondaryUV: 1
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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@@ -87,7 +87,7 @@ ModelImporter:
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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meshOptimizationFlags: 1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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