Set all models to have generated lightmap UVs, fix lighting in Forge level

This commit is contained in:
2024-08-08 13:29:50 +02:00
parent bd91af6f98
commit e8658374d6
1609 changed files with 86369 additions and 19953 deletions

View File

@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 3cc1bfa741063664e8b13a63afcd062f
ModelImporter:
serializedVersion: 21202
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
@@ -50,6 +50,7 @@ ModelImporter:
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
@@ -57,7 +58,7 @@ ModelImporter:
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
generateSecondaryUV: 1
useFileUnits: 1
keepQuads: 0
weldVertices: 1
@@ -67,7 +68,7 @@ ModelImporter:
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
meshOptimizationFlags: 1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
@@ -77,6 +78,7 @@ ModelImporter:
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
@@ -109,6 +111,8 @@ ModelImporter:
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 0
remapMaterialsIfMaterialImportModeIsNone: 1
additionalBone: 0
userData:
assetBundleName: