Set all models to have generated lightmap UVs, fix lighting in Forge level
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@@ -1,7 +1,7 @@
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fileFormatVersion: 2
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guid: 3cc1bfa741063664e8b13a63afcd062f
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ModelImporter:
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serializedVersion: 21202
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serializedVersion: 22200
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internalIDToNameTable: []
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externalObjects:
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- first:
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@@ -50,6 +50,7 @@ ModelImporter:
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importPhysicalCameras: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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@@ -57,7 +58,7 @@ ModelImporter:
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nodeNameCollisionStrategy: 1
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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generateSecondaryUV: 1
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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@@ -67,7 +68,7 @@ ModelImporter:
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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meshOptimizationFlags: 1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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@@ -77,6 +78,7 @@ ModelImporter:
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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strictVertexDataChecks: 0
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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@@ -109,6 +111,8 @@ ModelImporter:
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humanoidOversampling: 1
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avatarSetup: 0
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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importBlendShapeDeformPercent: 0
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remapMaterialsIfMaterialImportModeIsNone: 1
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additionalBone: 0
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userData:
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assetBundleName:
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