Set all models to have generated lightmap UVs, fix lighting in Forge level

This commit is contained in:
2024-08-08 13:29:50 +02:00
parent bd91af6f98
commit e8658374d6
1609 changed files with 86369 additions and 19953 deletions

View File

@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 7193d02fe99cea844b461016d4c2278e
ModelImporter:
serializedVersion: 25
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
@@ -10,7 +10,7 @@ ModelImporter:
name: RaysBase
second: {fileID: 2100000, guid: f17791e50ab638641a09f8001aeea5e0, type: 2}
materials:
importMaterials: 1
materialImportMode: 1
materialName: 0
materialSearch: 1
materialLocation: 1
@@ -19,6 +19,7 @@ ModelImporter:
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
@@ -43,26 +44,36 @@ ModelImporter:
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 0
fileIdsGeneration: 1
swapUVChannels: 0
generateSecondaryUV: 0
generateSecondaryUV: 1
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
optimizeBones: 1
meshOptimizationFlags: 1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 0
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
@@ -73,7 +84,6 @@ ModelImporter:
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 3
human: []
@@ -91,8 +101,13 @@ ModelImporter:
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 0
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
importBlendShapeDeformPercent: 0
remapMaterialsIfMaterialImportModeIsNone: 1
additionalBone: 0
userData:
assetBundleName: