Set all models to have generated lightmap UVs, fix lighting in Forge level
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03116ace0f9e67341ab0251410e35041
|
||||
ModelImporter:
|
||||
serializedVersion: 22102
|
||||
serializedVersion: 22200
|
||||
internalIDToNameTable: []
|
||||
externalObjects:
|
||||
- first:
|
||||
@@ -45,6 +45,7 @@ ModelImporter:
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
@@ -52,7 +53,7 @@ ModelImporter:
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
generateSecondaryUV: 1
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
@@ -62,7 +63,7 @@ ModelImporter:
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
meshOptimizationFlags: 1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
@@ -106,6 +107,7 @@ ModelImporter:
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
|
||||
Reference in New Issue
Block a user