Set all models to have generated lightmap UVs, fix lighting in Forge level

This commit is contained in:
2024-08-08 13:29:50 +02:00
parent bd91af6f98
commit e8658374d6
1609 changed files with 86369 additions and 19953 deletions

View File

@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 03116ace0f9e67341ab0251410e35041
ModelImporter:
serializedVersion: 22102
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
@@ -45,6 +45,7 @@ ModelImporter:
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
@@ -52,7 +53,7 @@ ModelImporter:
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
generateSecondaryUV: 1
useFileUnits: 1
keepQuads: 0
weldVertices: 1
@@ -62,7 +63,7 @@ ModelImporter:
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
meshOptimizationFlags: 1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
@@ -106,6 +107,7 @@ ModelImporter:
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 1
additionalBone: 0
userData:
assetBundleName: