Set all models to have generated lightmap UVs, fix lighting in Forge level

This commit is contained in:
2024-08-08 13:29:50 +02:00
parent bd91af6f98
commit e8658374d6
1609 changed files with 86369 additions and 19953 deletions

View File

@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: ccb691c4549e63944be833290652ae14
ModelImporter:
serializedVersion: 21202
serializedVersion: 22200
internalIDToNameTable:
- first:
1: 100000
@@ -77,6 +77,7 @@ ModelImporter:
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
@@ -84,7 +85,7 @@ ModelImporter:
nodeNameCollisionStrategy: 0
fileIdsGeneration: 1
swapUVChannels: 0
generateSecondaryUV: 0
generateSecondaryUV: 1
useFileUnits: 1
keepQuads: 0
weldVertices: 1
@@ -94,7 +95,7 @@ ModelImporter:
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
meshOptimizationFlags: 1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
@@ -104,6 +105,7 @@ ModelImporter:
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
@@ -136,6 +138,8 @@ ModelImporter:
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
importBlendShapeDeformPercent: 0
remapMaterialsIfMaterialImportModeIsNone: 1
additionalBone: 0
userData:
assetBundleName:

View File

@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 2b8d28dfbefed5b489fb7b4e3e50e286
ModelImporter:
serializedVersion: 21202
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
@@ -55,6 +55,7 @@ ModelImporter:
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
@@ -62,7 +63,7 @@ ModelImporter:
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
generateSecondaryUV: 1
useFileUnits: 1
keepQuads: 0
weldVertices: 1
@@ -72,7 +73,7 @@ ModelImporter:
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
meshOptimizationFlags: 1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
@@ -82,6 +83,7 @@ ModelImporter:
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
@@ -114,6 +116,8 @@ ModelImporter:
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 0
remapMaterialsIfMaterialImportModeIsNone: 1
additionalBone: 0
userData:
assetBundleName: