From eea0e3ffadfa0f17f3627b4d6ccb619952a5fd00 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jan=20=C5=A0vec?= Date: Thu, 17 Jul 2025 15:57:56 +0200 Subject: [PATCH] upgrade to unity 6.1 --- .../Demo/Materials/Standard/DNP_10x1.mat | 78 +- .../Demo/Materials/Standard/DNP_10x8.mat | 78 +- .../Demo/Materials/Standard/DNP_1x1.mat | 74 +- .../Demo/Materials/Standard/DNP_1x10.mat | 78 +- .../Demo/Materials/Standard/DNP_2x5.mat | 78 +- .../Demo/Materials/Standard/DNP_4x8.mat | 78 +- .../Demo/Materials/Standard/DNP_Gold.mat | 74 +- .../Demo/Materials/Standard/DNP_Ground.mat | 78 +- .../Demo/Materials/URP/DNP_10x1_URP.mat | 6 +- .../Demo/Materials/URP/DNP_10x8_URP.mat | 6 +- .../Demo/Materials/URP/DNP_1x10_URP.mat | 6 +- .../Demo/Materials/URP/DNP_1x1_URP.mat | 6 +- .../Demo/Materials/URP/DNP_2x5_URP.mat | 6 +- .../Demo/Materials/URP/DNP_4x8_URP.mat | 6 +- .../Demo/Materials/URP/DNP_Ground_URP.mat | 6 +- .../Demo/Scripts/DNP_Player.cs | 6 +- .../Materials URP/Villager Belt URP.mat | 6 +- 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b/Assets/HurricaneVR/Documentation/ReleaseNotes.txt @@ -1,3 +1,7 @@ +2.9.3 +Emerald2024 integration +Fixed OpenVR plugin not being detected in newer unity versions. + 2.9.2 Valve Knuckles Finger tracking now works with XRHands + OpenXR plugin diff --git a/Assets/HurricaneVR/Documentation/ReleaseNotes.txt.meta b/Assets/HurricaneVR/Documentation/ReleaseNotes.txt.meta index 2658e5ca..bb69168d 100644 --- a/Assets/HurricaneVR/Documentation/ReleaseNotes.txt.meta +++ b/Assets/HurricaneVR/Documentation/ReleaseNotes.txt.meta @@ -5,3 +5,10 @@ TextScriptImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Documentation/ReleaseNotes.txt + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Editor/CustomContexts.cs.meta b/Assets/HurricaneVR/Framework/Editor/CustomContexts.cs.meta index 201e850e..b1f198c9 100644 --- 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b/Assets/HurricaneVR/Framework/Editor/HVREditorExtensions.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Editor/HVREditorExtensions.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Editor/HVREditorManager.cs b/Assets/HurricaneVR/Framework/Editor/HVREditorManager.cs index 1f50e8ab..81854431 100644 --- a/Assets/HurricaneVR/Framework/Editor/HVREditorManager.cs +++ b/Assets/HurricaneVR/Framework/Editor/HVREditorManager.cs @@ -9,7 +9,7 @@ namespace HurricaneVR.Editor public class HVREditorManager { private const string HurricaneVRUploader = "HurricaneVRUploader"; - public const string Version = "2.9.2"; + public const string Version = "2.9.3"; [InitializeOnLoadMethod] private static void Hook() diff --git 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Variant.prefab.meta @@ -5,3 +5,11 @@ PrefabImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Prefabs/Hands/HVR_GhostHand_Oculus_Left + Variant.prefab + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Prefabs/Hands/HVR_GhostHand_Oculus_Right Variant.prefab.meta b/Assets/HurricaneVR/Framework/Prefabs/Hands/HVR_GhostHand_Oculus_Right Variant.prefab.meta index 202ea89e..d0bb9f53 100644 --- a/Assets/HurricaneVR/Framework/Prefabs/Hands/HVR_GhostHand_Oculus_Right Variant.prefab.meta +++ b/Assets/HurricaneVR/Framework/Prefabs/Hands/HVR_GhostHand_Oculus_Right Variant.prefab.meta @@ -5,3 +5,11 @@ PrefabImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Prefabs/Hands/HVR_GhostHand_Oculus_Right + Variant.prefab + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Prefabs/LeftHand.prefab.meta b/Assets/HurricaneVR/Framework/Prefabs/LeftHand.prefab.meta index 33a3145d..1300b2de 100644 --- a/Assets/HurricaneVR/Framework/Prefabs/LeftHand.prefab.meta +++ b/Assets/HurricaneVR/Framework/Prefabs/LeftHand.prefab.meta @@ -5,3 +5,10 @@ PrefabImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Prefabs/LeftHand.prefab + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Prefabs/LeftHandController.prefab.meta b/Assets/HurricaneVR/Framework/Prefabs/LeftHandController.prefab.meta index 4a788c87..eccd144b 100644 --- a/Assets/HurricaneVR/Framework/Prefabs/LeftHandController.prefab.meta +++ 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Assets/HurricaneVR/Framework/Resources/HandSettings/HVR_Shotgun_TwoHanded_Strength.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/HandSettings/HVR_Stabilizer_TwoHanded.asset.meta b/Assets/HurricaneVR/Framework/Resources/HandSettings/HVR_Stabilizer_TwoHanded.asset.meta index 267ac25d..5417d819 100644 --- a/Assets/HurricaneVR/Framework/Resources/HandSettings/HVR_Stabilizer_TwoHanded.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/HandSettings/HVR_Stabilizer_TwoHanded.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/HandSettings/HVR_Stabilizer_TwoHanded.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/HandSettings/HVR_Stabilizer_TwoHanded_Strength.asset.meta b/Assets/HurricaneVR/Framework/Resources/HandSettings/HVR_Stabilizer_TwoHanded_Strength.asset.meta index 684c44ed..9ecfe816 100644 --- a/Assets/HurricaneVR/Framework/Resources/HandSettings/HVR_Stabilizer_TwoHanded_Strength.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/HandSettings/HVR_Stabilizer_TwoHanded_Strength.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/HandSettings/HVR_Stabilizer_TwoHanded_Strength.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_GrabHaptics.asset.meta b/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_GrabHaptics.asset.meta index 9cd2e686..b2be0934 100644 --- a/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_GrabHaptics.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_GrabHaptics.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/Haptics/HVR_GrabHaptics.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_GunHaptics.asset.meta b/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_GunHaptics.asset.meta index ba2c8895..52d7509f 100644 --- a/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_GunHaptics.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_GunHaptics.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/Haptics/HVR_GunHaptics.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_Hand_ImpactHaptics.asset.meta b/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_Hand_ImpactHaptics.asset.meta index 068a2a04..b24a3175 100644 --- a/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_Hand_ImpactHaptics.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_Hand_ImpactHaptics.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/Haptics/HVR_Hand_ImpactHaptics.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_ImpactHaptics.asset.meta b/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_ImpactHaptics.asset.meta index 6907a1db..ef59c591 100644 --- a/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_ImpactHaptics.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/Haptics/HVR_ImpactHaptics.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/Haptics/HVR_ImpactHaptics.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/InputSettings/Cosmos.asset.meta b/Assets/HurricaneVR/Framework/Resources/InputSettings/Cosmos.asset.meta index c5f415b2..7dbe13aa 100644 --- a/Assets/HurricaneVR/Framework/Resources/InputSettings/Cosmos.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/InputSettings/Cosmos.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/InputSettings/Cosmos.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/InputSettings/Knuckles.asset.meta b/Assets/HurricaneVR/Framework/Resources/InputSettings/Knuckles.asset.meta index f9123eb7..112b74a5 100644 --- a/Assets/HurricaneVR/Framework/Resources/InputSettings/Knuckles.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/InputSettings/Knuckles.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/InputSettings/Knuckles.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/InputSettings/Oculus.asset.meta b/Assets/HurricaneVR/Framework/Resources/InputSettings/Oculus.asset.meta index 7f297fa1..eaa46190 100644 --- a/Assets/HurricaneVR/Framework/Resources/InputSettings/Oculus.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/InputSettings/Oculus.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/InputSettings/Oculus.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/InputSettings/Vive.asset.meta b/Assets/HurricaneVR/Framework/Resources/InputSettings/Vive.asset.meta index d89d271c..2513cade 100644 --- a/Assets/HurricaneVR/Framework/Resources/InputSettings/Vive.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/InputSettings/Vive.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: 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a/Assets/HurricaneVR/Framework/Resources/InputSettings/WMRWithButtons.asset.meta b/Assets/HurricaneVR/Framework/Resources/InputSettings/WMRWithButtons.asset.meta index 15fc11f0..9be030b1 100644 --- a/Assets/HurricaneVR/Framework/Resources/InputSettings/WMRWithButtons.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/InputSettings/WMRWithButtons.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/InputSettings/WMRWithButtons.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_AR.asset.meta b/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_AR.asset.meta index d390f404..fa01147b 100644 --- a/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_AR.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_AR.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_AR.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_Pistol.asset.meta b/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_Pistol.asset.meta index 097f9a6b..34eb9f6c 100644 --- a/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_Pistol.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_Pistol.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_Pistol.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_PumpShotgun.asset.meta b/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_PumpShotgun.asset.meta index e07008b7..1df7c6ca 100644 --- a/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_PumpShotgun.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_PumpShotgun.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_PumpShotgun.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_SMG.asset.meta b/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_SMG.asset.meta index 8cddcff7..d64f4008 100644 --- a/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_SMG.asset.meta +++ b/Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_SMG.asset.meta @@ -6,3 +6,10 @@ NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Resources/RecoilSettings/HVR_Recoil_SMG.asset + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/BackpackOpened.wav.meta b/Assets/HurricaneVR/Framework/SFX/BackpackOpened.wav.meta index b18af47e..8d810168 100644 --- a/Assets/HurricaneVR/Framework/SFX/BackpackOpened.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/BackpackOpened.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/BackpackOpened.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/BackpackZipped.wav.meta b/Assets/HurricaneVR/Framework/SFX/BackpackZipped.wav.meta index cb425cff..5a6bb5cd 100644 --- a/Assets/HurricaneVR/Framework/SFX/BackpackZipped.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/BackpackZipped.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/BackpackZipped.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/Click.wav.meta b/Assets/HurricaneVR/Framework/SFX/Click.wav.meta index a8619f08..acd775f9 100644 --- a/Assets/HurricaneVR/Framework/SFX/Click.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/Click.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/Click.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/DialTick.wav.meta b/Assets/HurricaneVR/Framework/SFX/DialTick.wav.meta index 607232a2..690db9f9 100644 --- a/Assets/HurricaneVR/Framework/SFX/DialTick.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/DialTick.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/DialTick.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/ForceGrab.wav.meta b/Assets/HurricaneVR/Framework/SFX/ForceGrab.wav.meta index 8384c143..5f2a73e6 100644 --- a/Assets/HurricaneVR/Framework/SFX/ForceGrab.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/ForceGrab.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/ForceGrab.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/GunEmpty.wav.meta b/Assets/HurricaneVR/Framework/SFX/GunEmpty.wav.meta index 36b6425c..4a61bda2 100644 --- a/Assets/HurricaneVR/Framework/SFX/GunEmpty.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/GunEmpty.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/GunEmpty.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/GunSilencer.wav.meta b/Assets/HurricaneVR/Framework/SFX/GunSilencer.wav.meta index 0bf707ce..1792d8ba 100644 --- a/Assets/HurricaneVR/Framework/SFX/GunSilencer.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/GunSilencer.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/GunSilencer.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/GunSound.wav.meta b/Assets/HurricaneVR/Framework/SFX/GunSound.wav.meta index 9d9cdc73..405e6db8 100644 --- a/Assets/HurricaneVR/Framework/SFX/GunSound.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/GunSound.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/GunSound.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/Knife.wav.meta b/Assets/HurricaneVR/Framework/SFX/Knife.wav.meta index b54e1e25..01c9519b 100644 --- a/Assets/HurricaneVR/Framework/SFX/Knife.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/Knife.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/Knife.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/Magazine.wav.meta b/Assets/HurricaneVR/Framework/SFX/Magazine.wav.meta index aa50bc63..aa442b3a 100644 --- a/Assets/HurricaneVR/Framework/SFX/Magazine.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/Magazine.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/Magazine.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/MetalInventoryClink.wav.meta b/Assets/HurricaneVR/Framework/SFX/MetalInventoryClink.wav.meta index 4d15e729..423ea4f1 100644 --- a/Assets/HurricaneVR/Framework/SFX/MetalInventoryClink.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/MetalInventoryClink.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/MetalInventoryClink.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/SlideRelease.mp3.meta b/Assets/HurricaneVR/Framework/SFX/SlideRelease.mp3.meta index 3f69498d..b1d1b3a1 100644 --- a/Assets/HurricaneVR/Framework/SFX/SlideRelease.mp3.meta +++ b/Assets/HurricaneVR/Framework/SFX/SlideRelease.mp3.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/SlideRelease.mp3 + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/SwordUnsheath.wav.meta b/Assets/HurricaneVR/Framework/SFX/SwordUnsheath.wav.meta index c4ece02a..2154d425 100644 --- a/Assets/HurricaneVR/Framework/SFX/SwordUnsheath.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/SwordUnsheath.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/SwordUnsheath.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/license.txt.meta b/Assets/HurricaneVR/Framework/SFX/license.txt.meta index 3086f580..baa9cfe1 100644 --- a/Assets/HurricaneVR/Framework/SFX/license.txt.meta +++ b/Assets/HurricaneVR/Framework/SFX/license.txt.meta @@ -5,3 +5,10 @@ TextScriptImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/license.txt + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/SFX/madsond9Shot.wav.meta b/Assets/HurricaneVR/Framework/SFX/madsond9Shot.wav.meta index a140f715..783cafa1 100644 --- a/Assets/HurricaneVR/Framework/SFX/madsond9Shot.wav.meta +++ b/Assets/HurricaneVR/Framework/SFX/madsond9Shot.wav.meta @@ -20,3 +20,10 @@ AudioImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/SFX/madsond9Shot.wav + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/Creators/HVRPhysicsLeverCreator.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/Creators/HVRPhysicsLeverCreator.cs.meta index e3bc58b4..9409740e 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/Creators/HVRPhysicsLeverCreator.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/Creators/HVRPhysicsLeverCreator.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/Creators/HVRPhysicsLeverCreator.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRButton.cs b/Assets/HurricaneVR/Framework/Scripts/Components/HVRButton.cs index e0a43709..e1772005 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRButton.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRButton.cs @@ -67,7 +67,7 @@ namespace HurricaneVR.Framework.Components if (test.x > StartPosition.x || test.y > StartPosition.y || test.z > StartPosition.z) { transform.localPosition = StartPosition; - Rigidbody.velocity = Vector3.zero; + Rigidbody.linearVelocity = Vector3.zero; } } diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRButton.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRButton.cs.meta index 2751f73d..0d1d6104 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRButton.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRButton.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRButton.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRClimbable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRClimbable.cs.meta index a1ddf69b..c9df42db 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRClimbable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRClimbable.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRClimbable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRCollisionEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRCollisionEvents.cs.meta index fbd15d62..0b4b763f 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRCollisionEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRCollisionEvents.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 123d9563fca44af1864835effb36ffbc -timeCreated: 1600399646 \ No newline at end of file +timeCreated: 1600399646 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRCollisionEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRControllerOffset.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRControllerOffset.cs.meta index 8d750aa9..af271e73 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRControllerOffset.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRControllerOffset.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 59ef9bc5899042d588a09adb8a254aa9 -timeCreated: 1601145324 \ No newline at end of file +timeCreated: 1601145324 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRControllerOffset.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRControllerOffsets.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRControllerOffsets.cs.meta index 06eac9ff..bfe4320e 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRControllerOffsets.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRControllerOffsets.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: ab72751261f74e5ebaa6986a0464cd15 -timeCreated: 1635035319 \ No newline at end of file +timeCreated: 1635035319 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRControllerOffsets.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageHandler.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageHandler.cs.meta index 7754530b..82bb3957 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageHandler.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageHandler.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageHandler.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageHandlerBase.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageHandlerBase.cs.meta index 65e9a14f..a17a0354 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageHandlerBase.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageHandlerBase.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageHandlerBase.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageProvider.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageProvider.cs.meta index 1ce67889..3c950eb4 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageProvider.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageProvider.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageProvider.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestroyListener.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestroyListener.cs.meta index 93cc96a8..345c44e9 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestroyListener.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestroyListener.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 1d73b26c803e4bbb886b5776121804b2 -timeCreated: 1600231143 \ No newline at end of file +timeCreated: 1600231143 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRDestroyListener.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestroyTimer.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestroyTimer.cs.meta index 7581e857..14defafa 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestroyTimer.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestroyTimer.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 6751180565d247fba4285903a5b605aa -timeCreated: 1601087539 \ No newline at end of file +timeCreated: 1601087539 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRDestroyTimer.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestructible.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestructible.cs.meta index 10c28990..bed39a83 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestructible.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDestructible.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 66f0a0ab295247a681b1b569944a2bf9 -timeCreated: 1599957568 \ No newline at end of file +timeCreated: 1599957568 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRDestructible.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDial.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDial.cs.meta index 51650540..b8bdc2d7 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDial.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDial.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRDial.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDontDestroy.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDontDestroy.cs.meta index 01474b96..9ff92adc 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRDontDestroy.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRDontDestroy.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 2e5b279a1a044cee9d64e0ca5d85f175 -timeCreated: 1601039791 \ No newline at end of file +timeCreated: 1601039791 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRDontDestroy.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRGrabbableHoverBase.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRGrabbableHoverBase.cs.meta index e91f5996..516d947d 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRGrabbableHoverBase.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRGrabbableHoverBase.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 6c25cecd1cd34cd7a4346c955a0add93 -timeCreated: 1600204770 \ No newline at end of file +timeCreated: 1600204770 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRGrabbableHoverBase.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRGrabbableImpactHaptics.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRGrabbableImpactHaptics.cs.meta index 5bf565e4..4fed52b2 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRGrabbableImpactHaptics.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRGrabbableImpactHaptics.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRGrabbableImpactHaptics.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRHandImpactHaptics.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRHandImpactHaptics.cs.meta index c799c0a1..ed5fad37 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRHandImpactHaptics.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRHandImpactHaptics.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRHandImpactHaptics.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRHandPoseRecorder.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRHandPoseRecorder.cs.meta index ac696c0a..eba258f3 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRHandPoseRecorder.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRHandPoseRecorder.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRHandPoseRecorder.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHaptics.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHaptics.cs.meta index da46577b..edc8986e 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHaptics.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHaptics.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHaptics.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHapticsBase.cs b/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHapticsBase.cs index e243ec95..54fda4f7 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHapticsBase.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHapticsBase.cs @@ -33,7 +33,7 @@ namespace HurricaneVR.Framework.Components { if (!Rb) TryGetComponent(out Rb); - if (!Rb || Rb.velocity.sqrMagnitude < Data.SqrMagThreshold) + if (!Rb || Rb.linearVelocity.sqrMagnitude < Data.SqrMagThreshold) return; if (Time.realtimeSinceStartup - _lastHaptic < Data.Timeout) diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHapticsBase.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHapticsBase.cs.meta index 01458c0d..e8393b67 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHapticsBase.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHapticsBase.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRImpactHapticsBase.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRLever.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRLever.cs.meta index 2dde1270..b17550e6 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRLever.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRLever.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 4e395cf0cf494656baa6b1eddceceb24 -timeCreated: 1600542387 \ No newline at end of file +timeCreated: 1600542387 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRLever.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRMeshGlowHighlight.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRMeshGlowHighlight.cs.meta index ee8e9784..5835b85a 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRMeshGlowHighlight.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRMeshGlowHighlight.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRMeshGlowHighlight.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRMeshRendererHighlight.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRMeshRendererHighlight.cs.meta index 5ef164a5..c9cbd1d1 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRMeshRendererHighlight.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRMeshRendererHighlight.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRMeshRendererHighlight.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRParentOnStart.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRParentOnStart.cs.meta index 9aff6421..5dd80562 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRParentOnStart.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRParentOnStart.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: b06dd533ee37487db0603f3b328f972f -timeCreated: 1602523768 \ No newline at end of file +timeCreated: 1602523768 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRParentOnStart.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsButton.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsButton.cs.meta index a89f5fe7..6331ad96 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsButton.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsButton.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsButton.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDial.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDial.cs.meta index ed1f6a51..6e0f1f61 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDial.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDial.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDial.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDoor.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDoor.cs.meta index 6322f7ab..21da9e97 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDoor.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDoor.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDoor.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDrawer.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDrawer.cs.meta index b4b1f0a0..7e242122 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDrawer.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDrawer.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsDrawer.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsLever.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsLever.cs.meta index 4d23c824..a426da5c 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsLever.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsLever.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRPhysicsLever.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRigidBodyOverrides.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRigidBodyOverrides.cs.meta index 21e66fb1..365569b4 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRigidBodyOverrides.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRigidBodyOverrides.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRRigidBodyOverrides.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRigidbodyLocker.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRigidbodyLocker.cs.meta index 7ae650c0..602127c0 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRigidbodyLocker.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRigidbodyLocker.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRRigidbodyLocker.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRingHighlight.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRingHighlight.cs.meta index 082d6664..81dd8178 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRingHighlight.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRingHighlight.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 3f12566bd4f6404580f543211008456c -timeCreated: 1600292559 \ No newline at end of file +timeCreated: 1600292559 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRRingHighlight.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationLimiter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationLimiter.cs.meta index 9a47cf98..6cde6462 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationLimiter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationLimiter.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationLimiter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationSFX.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationSFX.cs.meta index 38372309..4df4ca1d 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationSFX.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationSFX.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationSFX.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationTracker.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationTracker.cs.meta index 50e9e3af..d84c9206 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationTracker.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationTracker.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRRotationTracker.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRScaleHighlight.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRScaleHighlight.cs.meta index 898ae8fb..62fdc7c3 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRScaleHighlight.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRScaleHighlight.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 74b910c8c3f34ee5bb44c0358f637ecc -timeCreated: 1600274255 \ No newline at end of file +timeCreated: 1600274255 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRScaleHighlight.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRThrowingCenterOfMass.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRThrowingCenterOfMass.cs.meta index fbdc1392..57ae82b2 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRThrowingCenterOfMass.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRThrowingCenterOfMass.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 5f52676b29554048a64664a7a53a126e -timeCreated: 1601260700 \ No newline at end of file +timeCreated: 1601260700 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRThrowingCenterOfMass.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/HVRTwoHandStrength.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/HVRTwoHandStrength.cs.meta index c90af67e..3316b401 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Components/HVRTwoHandStrength.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Components/HVRTwoHandStrength.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/HVRTwoHandStrength.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/IGunHitHandler.cs b/Assets/HurricaneVR/Framework/Scripts/Components/IGunHitHandler.cs new file mode 100644 index 00000000..99e04015 --- /dev/null +++ b/Assets/HurricaneVR/Framework/Scripts/Components/IGunHitHandler.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +namespace HurricaneVR.Framework.Components +{ + public interface IGunHitHandler + { + void HandleHit(HVRDamageProvider damageProvider, RaycastHit hit, Vector3 direction); + } +} \ No newline at end of file diff --git a/Assets/HurricaneVR/Framework/Scripts/Components/IGunHitHandler.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Components/IGunHitHandler.cs.meta new file mode 100644 index 00000000..60452e63 --- /dev/null +++ b/Assets/HurricaneVR/Framework/Scripts/Components/IGunHitHandler.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 879d1acc192e475e8754da57d52f1d1c +timeCreated: 1740687877 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Components/IGunHitHandler.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRControllerEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRControllerEvents.cs.meta index 4d540f52..92ba0da7 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRControllerEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRControllerEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRControllerEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRGlobalInputs.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRGlobalInputs.cs.meta index 98518291..166b2b63 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRGlobalInputs.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRGlobalInputs.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRGlobalInputs.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputAction.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputAction.cs.meta index b4db49b0..68f1d40b 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputAction.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputAction.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 0a934dfe7ddf4fb2a1ec98943c4bcd57 -timeCreated: 1604448529 \ No newline at end of file +timeCreated: 1604448529 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputAction.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputManager.cs b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputManager.cs index 5741a127..3c10455b 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputManager.cs +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputManager.cs @@ -263,7 +263,6 @@ namespace HurricaneVR.Framework.ControllerInput return false; #if USING_XR_MANAGEMENT - //https://forum.unity.com/threads/commonusages-userpresence-doesnt-report-correctly.818766/ //this features requires XR Management //might be active but not rendering due to headset not on @@ -285,7 +284,7 @@ namespace HurricaneVR.Framework.ControllerInput //https://docs.unity3d.com/ScriptReference/XR.XRDevice-isPresent.html _displaySubsystems.Clear(); - SubsystemManager.GetInstances(_displaySubsystems); + SubsystemManager.GetSubsystems(_displaySubsystems); foreach (var xrDisplay in _displaySubsystems) { if (xrDisplay.running) @@ -890,15 +889,14 @@ namespace HurricaneVR.Framework.ControllerInput if (isXRPlugin) { var loader = XRPluginLoader.ToLower(); - if (loader == OculusLoader.ToLower()) + var loaderNoSpace = loader.Replace(" ", ""); + if (loader == OculusLoader.ToLower() || loaderNoSpace == OculusLoader.ToLower().Replace(" ", "")) { CurrentSDK = UseOVRInputs ? InputSDK.Oculus : InputSDK.XRInput; return; } #if ENABLE_INPUT_SYSTEM - var loaderNoSpace = loader.Replace(" ", ""); - if (loader == OpenXRLoader.ToLower() || loaderNoSpace == OpenXRLoader.ToLower().Replace(" ", "")) { CurrentSDK = InputSDK.InputSystem; @@ -906,7 +904,7 @@ namespace HurricaneVR.Framework.ControllerInput } #endif - if (loader == OpenVRLoader.ToLower()) + if (loader == OpenVRLoader.ToLower() || loaderNoSpace == OpenVRLoader.ToLower().Replace(" ", "")) { if (!steamvrFound) { @@ -981,7 +979,6 @@ namespace HurricaneVR.Framework.ControllerInput private void CheckXRStatus() { #if USING_XR_MANAGEMENT - VRPlugin = VRMode.XRPlugin; XRPluginLoader = XRGeneralSettings.Instance.Manager.activeLoader?.name ?? ""; @@ -993,7 +990,7 @@ namespace HurricaneVR.Framework.ControllerInput #else loaders = string.Join(",", XRGeneralSettings.Instance.Manager.loaders.Select(e => e.name)); #endif - //Debug.Log($"{XRGeneralSettings.Instance.Manager.automaticLoading}"); + Debug.Log($"{XRGeneralSettings.Instance.Manager.automaticLoading}"); Debug.Log($"XRGeneralSettings.Instance.Manager.isInitializationComplete {XRGeneralSettings.Instance.Manager.isInitializationComplete}"); Debug.Log($"XRPlugin Detected | XRSettings.enabled {XRSettings.enabled} | Loader : {XRPluginLoader} | Loaders Enabled: {loaders}"); @@ -1198,7 +1195,7 @@ namespace HurricaneVR.Framework.ControllerInput #if USING_XR_MANAGEMENT var subsystems = new List(); - SubsystemManager.GetInstances(subsystems); + SubsystemManager.GetSubsystems(subsystems); Debug.Log("Found " + subsystems.Count + " input subsystems."); for (int i = 0; i < subsystems.Count; i++) diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputManager.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputManager.cs.meta index 3a78d363..ad949d9c 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputManager.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputManager.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 94e2703aa70f47be808cc7d516fced77 -timeCreated: 1600342873 \ No newline at end of file +timeCreated: 1600342873 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputManager.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputSystemController.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputSystemController.cs.meta index d3b2282b..0207b6e0 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputSystemController.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputSystemController.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRInputSystemController.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVROpenXRFingerCurls.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVROpenXRFingerCurls.cs.meta index f9d92877..6e34a0c6 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVROpenXRFingerCurls.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVROpenXRFingerCurls.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 7033fdbdef534aeaaad3c868224922db -timeCreated: 1718677714 \ No newline at end of file +timeCreated: 1718677714 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVROpenXRFingerCurls.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRPlayerInputs.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRPlayerInputs.cs.meta index a4d4c86c..350ee8bb 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRPlayerInputs.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRPlayerInputs.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: f258b67bcfea4b9782cfcdcd54058670 -timeCreated: 1603043879 \ No newline at end of file +timeCreated: 1603043879 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRPlayerInputs.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRTrackedController.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRTrackedController.cs.meta index ba3757ad..25b324fe 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRTrackedController.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRTrackedController.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 44ea0e34f99846a4824b42b44d2e35cd -timeCreated: 1600355474 \ No newline at end of file +timeCreated: 1600355474 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRTrackedController.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRXRInputController.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRXRInputController.cs.meta index f87df74b..7bebc04e 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRXRInputController.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRXRInputController.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 783ea3a1358f4960b7aafcc2c2778559 -timeCreated: 1597711347 \ No newline at end of file +timeCreated: 1597711347 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/HVRXRInputController.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRGripButtonEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRGripButtonEvents.cs.meta index 08fb1980..41716365 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRGripButtonEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRGripButtonEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRGripButtonEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRJoystickButtonEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRJoystickButtonEvents.cs.meta index 2401973a..81ced6a0 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRJoystickButtonEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRJoystickButtonEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRJoystickButtonEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRJoystickTouchEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRJoystickTouchEvents.cs.meta index ec677c2c..46771413 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRJoystickTouchEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRJoystickTouchEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRJoystickTouchEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRMenuButtonEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRMenuButtonEvents.cs.meta index 6955407c..f68a1cef 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRMenuButtonEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRMenuButtonEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRMenuButtonEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRPrimaryButtonEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRPrimaryButtonEvents.cs.meta index a7d35b42..39120304 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRPrimaryButtonEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRPrimaryButtonEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRPrimaryButtonEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRPrimaryTouchButtonEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRPrimaryTouchButtonEvents.cs.meta index c9f95377..1c894ccd 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRPrimaryTouchButtonEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRPrimaryTouchButtonEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRPrimaryTouchButtonEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRSecondaryButtonEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRSecondaryButtonEvents.cs.meta index 907f9b29..b3df16be 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRSecondaryButtonEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRSecondaryButtonEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRSecondaryButtonEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRSecondaryTouchButtonEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRSecondaryTouchButtonEvents.cs.meta index b3fb2339..94a564bc 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRSecondaryTouchButtonEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRSecondaryTouchButtonEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRSecondaryTouchButtonEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRThumbTouchEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRThumbTouchEvents.cs.meta index a73e07c9..a8b73abe 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRThumbTouchEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRThumbTouchEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRThumbTouchEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadDownEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadDownEvents.cs.meta index 2b027c12..bf519335 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadDownEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadDownEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadDownEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadLeftEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadLeftEvents.cs.meta index d5bbc069..d49b87a3 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadLeftEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadLeftEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadLeftEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadRightEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadRightEvents.cs.meta index 1d400a39..43c277a2 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadRightEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadRightEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadRightEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadTouchEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadTouchEvents.cs.meta index ca81b929..afa7cb49 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadTouchEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadTouchEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadTouchEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadUpEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadUpEvents.cs.meta index 52782165..4e7b8bb5 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadUpEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadUpEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackPadUpEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackpadButtonEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackpadButtonEvents.cs.meta index 4fdf45c6..5ca10bd4 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackpadButtonEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackpadButtonEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTrackpadButtonEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTriggerButtonEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTriggerButtonEvents.cs.meta index 6589f8f6..86effcee 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTriggerButtonEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTriggerButtonEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTriggerButtonEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTriggerTouchEvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTriggerTouchEvents.cs.meta index 00550a4a..e73f38dc 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTriggerTouchEvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTriggerTouchEvents.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputEvents/HVRTriggerTouchEvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.cs b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.cs index 905ddee0..57bd81ce 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.cs +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.cs @@ -1,21 +1,13 @@ -//------------------------------------------------------------------------------ -// -// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator -// version 1.7.0 -// from Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.inputactions -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ +// GENERATED AUTOMATICALLY FROM 'Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.inputactions' +#if ENABLE_INPUT_SYSTEM using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; -public partial class @HVRInputActions: IInputActionCollection2, IDisposable +public class @HVRInputActions : IInputActionCollection, IDisposable { public InputActionAsset asset { get; } public @HVRInputActions() @@ -33,8 +25,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""578a0cd6-f388-4fa3-92f3-c09338bdf6fc"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Trigger"", @@ -42,8 +33,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""5c8cf249-a01c-4b19-8eea-152b951f6a5a"", ""expectedControlType"": ""Analog"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""PrimaryButton"", @@ -51,8 +41,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""204073bf-582e-48f4-a392-6eaf1e637387"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""PrimaryTouch"", @@ -60,8 +49,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""48a4f982-c501-412c-a715-b9201cb08c37"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Menu"", @@ -69,8 +57,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""e91ffee7-ec69-40fb-8663-4ebf07153bfe"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Primary2DAxis"", @@ -78,8 +65,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""0e72db49-759e-4b56-853f-a5e3b9bf0e04"", ""expectedControlType"": ""Vector2"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""Primary2DAxisClick"", @@ -87,8 +73,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""d36e4b01-3a25-4dc6-8094-179ddb10bd71"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Primary2DAxisTouch"", @@ -96,8 +81,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""416d6df4-7244-4b5c-986c-11881e0eac57"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Secondary2DAxis"", @@ -105,8 +89,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""344eec1c-660f-4d4a-8b5b-1a2362d9b2de"", ""expectedControlType"": ""Vector2"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""Secondary2DAxisClick"", @@ -114,8 +97,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""927e0cfe-b2ed-4a00-8048-3cd36742a8e3"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Secondary2DAxisTouch"", @@ -123,8 +105,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""28bf5850-459e-4b46-af7a-24a5a64fdf99"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Grip"", @@ -132,8 +113,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""26a9b492-9ead-4e86-9484-d69dc44c512e"", ""expectedControlType"": ""Axis"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""GripPress"", @@ -141,8 +121,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""e91897d7-06ef-41b9-aaa2-b14ae7540fca"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""GripForce"", @@ -150,8 +129,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""36b1a84c-21c8-4826-8ecc-bfd5fea14c7b"", ""expectedControlType"": ""Analog"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""SecondaryButton"", @@ -159,8 +137,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""1414e4ef-05d7-40b1-b759-aa2c2c9cee56"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""SecondaryTouch"", @@ -168,8 +145,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""83a06fa6-147b-41c5-9841-1fd2bbb33c31"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""TriggerTouch"", @@ -177,8 +153,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""a2c3edea-193d-4944-91ba-2e2630b711d2"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""ControllerPosition"", @@ -186,8 +161,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""4ac0bda8-e0c1-4d35-9125-d1a86167ce4c"", ""expectedControlType"": ""Vector3"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""ControllerRotation"", @@ -195,8 +169,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""5c60ec11-4989-4ca5-8c81-a31ee8afad7f"", ""expectedControlType"": ""Quaternion"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""Haptics"", @@ -204,8 +177,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""c2bd3cd6-8deb-46c4-95a9-93eaa08c44b3"", ""expectedControlType"": ""Haptic"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" } ], ""bindings"": [ @@ -518,8 +490,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""bc163c5e-01a5-48ae-83b3-87e68f24f888"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Trigger"", @@ -527,8 +498,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""2fccaf18-d578-4ac9-9d0b-08db4a2e1dc7"", ""expectedControlType"": ""Axis"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""PrimaryButton"", @@ -536,8 +506,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""b87d0657-0e2f-41f9-92ee-6c7f0b0fa4f8"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""PrimaryTouch"", @@ -545,8 +514,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""7612bd2d-ec25-4cb7-8eb2-3a4b7704b025"", ""expectedControlType"": ""Axis"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""Menu"", @@ -554,8 +522,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""561d782c-0eab-4674-80c5-7a8eb70cf246"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Primary2DAxis"", @@ -563,8 +530,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""273526bd-c3ba-4f35-ac7a-840c1ed6ab6d"", ""expectedControlType"": ""Vector2"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""Primary2DAxisClick"", @@ -572,8 +538,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""1c531107-9819-4f1f-a0e7-f11166016436"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Primary2DAxisTouch"", @@ -581,8 +546,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""4de79a39-d622-4859-8f67-791365c0b780"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Secondary2DAxis"", @@ -590,8 +554,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""5c85476c-f285-4a0a-8ed8-31466beae969"", ""expectedControlType"": ""Vector2"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""Secondary2DAxisClick"", @@ -599,8 +562,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""83227e26-e8f1-416e-a4a6-b70394fe5ea5"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Secondary2DAxisTouch"", @@ -608,8 +570,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""05c6375e-e244-427a-8e61-cd465ffa62ba"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""Grip"", @@ -617,8 +578,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""f17f4516-fcdf-4891-9411-fee4983cd798"", ""expectedControlType"": ""Axis"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""GripPress"", @@ -626,8 +586,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""c20d8054-3d24-478f-8c51-5df4fec8c02a"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""GripForce"", @@ -635,8 +594,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""0432db25-4c80-4b6f-9b2d-8986bef39507"", ""expectedControlType"": ""Analog"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""SecondaryButton"", @@ -644,8 +602,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""cba87b5e-c43b-4c38-b5dc-320d8fbb6136"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""SecondaryTouch"", @@ -653,8 +610,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""b20f3aa0-32c6-486d-a9b2-4d8baca0799f"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""TriggerTouch"", @@ -662,8 +618,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""19c8c1da-1f49-498c-8cb4-be13aab1abc5"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""ControllerPosition"", @@ -671,8 +626,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""07b14640-88dd-4da1-9a5c-c9039894b5cc"", ""expectedControlType"": ""Vector3"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""ControllerRotation"", @@ -680,8 +634,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""5d32a867-da55-4d98-9417-50f370471336"", ""expectedControlType"": ""Quaternion"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""Haptics"", @@ -689,8 +642,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""7648f0bd-f36f-42c0-ade0-e15b6c3c62fe"", ""expectedControlType"": ""Haptic"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" } ], ""bindings"": [ @@ -981,8 +933,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""36a3121d-efce-478c-867c-a8d354777b78"", ""expectedControlType"": ""Vector3"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" }, { ""name"": ""hmdRotation"", @@ -990,8 +941,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""4e56a29d-b0cc-42fd-a087-552950afac95"", ""expectedControlType"": ""Quaternion"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true + ""interactions"": """" } ], ""bindings"": [ @@ -1029,8 +979,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""7d87f920-38ab-4a79-9716-27722a02c594"", ""expectedControlType"": ""Button"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""pointerPosition"", @@ -1038,8 +987,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""3e8f3014-2311-4c71-9a89-6fffe0d7ae05"", ""expectedControlType"": ""Vector3"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" }, { ""name"": ""pointerRotation"", @@ -1047,8 +995,7 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable ""id"": ""fff59030-bd11-46a7-96d3-35f8e50a86ca"", ""expectedControlType"": ""Vector3"", ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false + ""interactions"": """" } ], ""bindings"": [ @@ -1201,21 +1148,9 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable asset.Disable(); } - public IEnumerable bindings => asset.bindings; - - public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) - { - return asset.FindAction(actionNameOrId, throwIfNotFound); - } - - public int FindBinding(InputBinding bindingMask, out InputAction action) - { - return asset.FindBinding(bindingMask, out action); - } - // LeftHand private readonly InputActionMap m_LeftHand; - private List m_LeftHandActionsCallbackInterfaces = new List(); + private ILeftHandActions m_LeftHandActionsCallbackInterface; private readonly InputAction m_LeftHand_TriggerPress; private readonly InputAction m_LeftHand_Trigger; private readonly InputAction m_LeftHand_PrimaryButton; @@ -1265,155 +1200,142 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(LeftHandActions set) { return set.Get(); } - public void AddCallbacks(ILeftHandActions instance) - { - if (instance == null || m_Wrapper.m_LeftHandActionsCallbackInterfaces.Contains(instance)) return; - m_Wrapper.m_LeftHandActionsCallbackInterfaces.Add(instance); - @TriggerPress.started += instance.OnTriggerPress; - @TriggerPress.performed += instance.OnTriggerPress; - @TriggerPress.canceled += instance.OnTriggerPress; - @Trigger.started += instance.OnTrigger; - @Trigger.performed += instance.OnTrigger; - @Trigger.canceled += instance.OnTrigger; - @PrimaryButton.started += instance.OnPrimaryButton; - @PrimaryButton.performed += instance.OnPrimaryButton; - @PrimaryButton.canceled += instance.OnPrimaryButton; - @PrimaryTouch.started += instance.OnPrimaryTouch; - @PrimaryTouch.performed += instance.OnPrimaryTouch; - @PrimaryTouch.canceled += instance.OnPrimaryTouch; - @Menu.started += instance.OnMenu; - @Menu.performed += instance.OnMenu; - @Menu.canceled += instance.OnMenu; - @Primary2DAxis.started += instance.OnPrimary2DAxis; - @Primary2DAxis.performed += instance.OnPrimary2DAxis; - @Primary2DAxis.canceled += instance.OnPrimary2DAxis; - @Primary2DAxisClick.started += instance.OnPrimary2DAxisClick; - @Primary2DAxisClick.performed += instance.OnPrimary2DAxisClick; - @Primary2DAxisClick.canceled += instance.OnPrimary2DAxisClick; - @Primary2DAxisTouch.started += instance.OnPrimary2DAxisTouch; - @Primary2DAxisTouch.performed += instance.OnPrimary2DAxisTouch; - @Primary2DAxisTouch.canceled += instance.OnPrimary2DAxisTouch; - @Secondary2DAxis.started += instance.OnSecondary2DAxis; - @Secondary2DAxis.performed += instance.OnSecondary2DAxis; - @Secondary2DAxis.canceled += instance.OnSecondary2DAxis; - @Secondary2DAxisClick.started += instance.OnSecondary2DAxisClick; - @Secondary2DAxisClick.performed += instance.OnSecondary2DAxisClick; - @Secondary2DAxisClick.canceled += instance.OnSecondary2DAxisClick; - @Secondary2DAxisTouch.started += instance.OnSecondary2DAxisTouch; - @Secondary2DAxisTouch.performed += instance.OnSecondary2DAxisTouch; - @Secondary2DAxisTouch.canceled += instance.OnSecondary2DAxisTouch; - @Grip.started += instance.OnGrip; - @Grip.performed += instance.OnGrip; - @Grip.canceled += instance.OnGrip; - @GripPress.started += instance.OnGripPress; - @GripPress.performed += instance.OnGripPress; - @GripPress.canceled += instance.OnGripPress; - @GripForce.started += instance.OnGripForce; - @GripForce.performed += instance.OnGripForce; - @GripForce.canceled += instance.OnGripForce; - @SecondaryButton.started += instance.OnSecondaryButton; - @SecondaryButton.performed += instance.OnSecondaryButton; - @SecondaryButton.canceled += instance.OnSecondaryButton; - @SecondaryTouch.started += instance.OnSecondaryTouch; - @SecondaryTouch.performed += instance.OnSecondaryTouch; - @SecondaryTouch.canceled += instance.OnSecondaryTouch; - @TriggerTouch.started += instance.OnTriggerTouch; - @TriggerTouch.performed += instance.OnTriggerTouch; - @TriggerTouch.canceled += instance.OnTriggerTouch; - @ControllerPosition.started += instance.OnControllerPosition; - @ControllerPosition.performed += instance.OnControllerPosition; - @ControllerPosition.canceled += instance.OnControllerPosition; - @ControllerRotation.started += instance.OnControllerRotation; - @ControllerRotation.performed += instance.OnControllerRotation; - @ControllerRotation.canceled += instance.OnControllerRotation; - @Haptics.started += instance.OnHaptics; - @Haptics.performed += instance.OnHaptics; - @Haptics.canceled += instance.OnHaptics; - } - - private void UnregisterCallbacks(ILeftHandActions instance) - { - @TriggerPress.started -= instance.OnTriggerPress; - @TriggerPress.performed -= instance.OnTriggerPress; - @TriggerPress.canceled -= instance.OnTriggerPress; - @Trigger.started -= instance.OnTrigger; - @Trigger.performed -= instance.OnTrigger; - @Trigger.canceled -= instance.OnTrigger; - @PrimaryButton.started -= instance.OnPrimaryButton; - @PrimaryButton.performed -= instance.OnPrimaryButton; - @PrimaryButton.canceled -= instance.OnPrimaryButton; - @PrimaryTouch.started -= instance.OnPrimaryTouch; - @PrimaryTouch.performed -= instance.OnPrimaryTouch; - @PrimaryTouch.canceled -= instance.OnPrimaryTouch; - @Menu.started -= instance.OnMenu; - @Menu.performed -= instance.OnMenu; - @Menu.canceled -= instance.OnMenu; - @Primary2DAxis.started -= instance.OnPrimary2DAxis; - @Primary2DAxis.performed -= instance.OnPrimary2DAxis; - @Primary2DAxis.canceled -= instance.OnPrimary2DAxis; - @Primary2DAxisClick.started -= instance.OnPrimary2DAxisClick; - @Primary2DAxisClick.performed -= instance.OnPrimary2DAxisClick; - @Primary2DAxisClick.canceled -= instance.OnPrimary2DAxisClick; - @Primary2DAxisTouch.started -= instance.OnPrimary2DAxisTouch; - @Primary2DAxisTouch.performed -= instance.OnPrimary2DAxisTouch; - @Primary2DAxisTouch.canceled -= instance.OnPrimary2DAxisTouch; - @Secondary2DAxis.started -= instance.OnSecondary2DAxis; - @Secondary2DAxis.performed -= instance.OnSecondary2DAxis; - @Secondary2DAxis.canceled -= instance.OnSecondary2DAxis; - @Secondary2DAxisClick.started -= instance.OnSecondary2DAxisClick; - @Secondary2DAxisClick.performed -= instance.OnSecondary2DAxisClick; - @Secondary2DAxisClick.canceled -= instance.OnSecondary2DAxisClick; - @Secondary2DAxisTouch.started -= instance.OnSecondary2DAxisTouch; - @Secondary2DAxisTouch.performed -= instance.OnSecondary2DAxisTouch; - @Secondary2DAxisTouch.canceled -= instance.OnSecondary2DAxisTouch; - @Grip.started -= instance.OnGrip; - @Grip.performed -= instance.OnGrip; - @Grip.canceled -= instance.OnGrip; - @GripPress.started -= instance.OnGripPress; - @GripPress.performed -= instance.OnGripPress; - @GripPress.canceled -= instance.OnGripPress; - @GripForce.started -= instance.OnGripForce; - @GripForce.performed -= instance.OnGripForce; - @GripForce.canceled -= instance.OnGripForce; - @SecondaryButton.started -= instance.OnSecondaryButton; - @SecondaryButton.performed -= instance.OnSecondaryButton; - @SecondaryButton.canceled -= instance.OnSecondaryButton; - @SecondaryTouch.started -= instance.OnSecondaryTouch; - @SecondaryTouch.performed -= instance.OnSecondaryTouch; - @SecondaryTouch.canceled -= instance.OnSecondaryTouch; - @TriggerTouch.started -= instance.OnTriggerTouch; - @TriggerTouch.performed -= instance.OnTriggerTouch; - @TriggerTouch.canceled -= instance.OnTriggerTouch; - @ControllerPosition.started -= instance.OnControllerPosition; - @ControllerPosition.performed -= instance.OnControllerPosition; - @ControllerPosition.canceled -= instance.OnControllerPosition; - @ControllerRotation.started -= instance.OnControllerRotation; - @ControllerRotation.performed -= instance.OnControllerRotation; - @ControllerRotation.canceled -= instance.OnControllerRotation; - @Haptics.started -= instance.OnHaptics; - @Haptics.performed -= instance.OnHaptics; - @Haptics.canceled -= instance.OnHaptics; - } - - public void RemoveCallbacks(ILeftHandActions instance) - { - if (m_Wrapper.m_LeftHandActionsCallbackInterfaces.Remove(instance)) - UnregisterCallbacks(instance); - } - public void SetCallbacks(ILeftHandActions instance) { - foreach (var item in m_Wrapper.m_LeftHandActionsCallbackInterfaces) - UnregisterCallbacks(item); - m_Wrapper.m_LeftHandActionsCallbackInterfaces.Clear(); - AddCallbacks(instance); + if (m_Wrapper.m_LeftHandActionsCallbackInterface != null) + { + @TriggerPress.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnTriggerPress; + @TriggerPress.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnTriggerPress; + @TriggerPress.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnTriggerPress; + @Trigger.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnTrigger; + @Trigger.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnTrigger; + @Trigger.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnTrigger; + @PrimaryButton.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimaryButton; + @PrimaryButton.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimaryButton; + @PrimaryButton.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimaryButton; + @PrimaryTouch.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimaryTouch; + @PrimaryTouch.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimaryTouch; + @PrimaryTouch.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimaryTouch; + @Menu.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnMenu; + @Menu.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnMenu; + @Menu.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnMenu; + @Primary2DAxis.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimary2DAxis; + @Primary2DAxis.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimary2DAxis; + @Primary2DAxis.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimary2DAxis; + @Primary2DAxisClick.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimary2DAxisClick; + @Primary2DAxisClick.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimary2DAxisClick; + @Primary2DAxisClick.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimary2DAxisClick; + @Primary2DAxisTouch.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimary2DAxisTouch; + @Primary2DAxisTouch.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimary2DAxisTouch; + @Primary2DAxisTouch.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnPrimary2DAxisTouch; + @Secondary2DAxis.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondary2DAxis; + @Secondary2DAxis.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondary2DAxis; + @Secondary2DAxis.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondary2DAxis; + @Secondary2DAxisClick.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondary2DAxisClick; + @Secondary2DAxisClick.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondary2DAxisClick; + @Secondary2DAxisClick.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondary2DAxisClick; + @Secondary2DAxisTouch.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondary2DAxisTouch; + @Secondary2DAxisTouch.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondary2DAxisTouch; + @Secondary2DAxisTouch.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondary2DAxisTouch; + @Grip.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnGrip; + @Grip.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnGrip; + @Grip.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnGrip; + @GripPress.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnGripPress; + @GripPress.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnGripPress; + @GripPress.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnGripPress; + @GripForce.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnGripForce; + @GripForce.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnGripForce; + @GripForce.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnGripForce; + @SecondaryButton.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondaryButton; + @SecondaryButton.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondaryButton; + @SecondaryButton.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondaryButton; + @SecondaryTouch.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondaryTouch; + @SecondaryTouch.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondaryTouch; + @SecondaryTouch.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnSecondaryTouch; + @TriggerTouch.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnTriggerTouch; + @TriggerTouch.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnTriggerTouch; + @TriggerTouch.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnTriggerTouch; + @ControllerPosition.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnControllerPosition; + @ControllerPosition.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnControllerPosition; + @ControllerPosition.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnControllerPosition; + @ControllerRotation.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnControllerRotation; + @ControllerRotation.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnControllerRotation; + @ControllerRotation.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnControllerRotation; + @Haptics.started -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnHaptics; + @Haptics.performed -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnHaptics; + @Haptics.canceled -= m_Wrapper.m_LeftHandActionsCallbackInterface.OnHaptics; + } + m_Wrapper.m_LeftHandActionsCallbackInterface = instance; + if (instance != null) + { + @TriggerPress.started += instance.OnTriggerPress; + @TriggerPress.performed += instance.OnTriggerPress; + @TriggerPress.canceled += instance.OnTriggerPress; + @Trigger.started += instance.OnTrigger; + @Trigger.performed += instance.OnTrigger; + @Trigger.canceled += instance.OnTrigger; + @PrimaryButton.started += instance.OnPrimaryButton; + @PrimaryButton.performed += instance.OnPrimaryButton; + @PrimaryButton.canceled += instance.OnPrimaryButton; + @PrimaryTouch.started += instance.OnPrimaryTouch; + @PrimaryTouch.performed += instance.OnPrimaryTouch; + @PrimaryTouch.canceled += instance.OnPrimaryTouch; + @Menu.started += instance.OnMenu; + @Menu.performed += instance.OnMenu; + @Menu.canceled += instance.OnMenu; + @Primary2DAxis.started += instance.OnPrimary2DAxis; + @Primary2DAxis.performed += instance.OnPrimary2DAxis; + @Primary2DAxis.canceled += instance.OnPrimary2DAxis; + @Primary2DAxisClick.started += instance.OnPrimary2DAxisClick; + @Primary2DAxisClick.performed += instance.OnPrimary2DAxisClick; + @Primary2DAxisClick.canceled += instance.OnPrimary2DAxisClick; + @Primary2DAxisTouch.started += instance.OnPrimary2DAxisTouch; + @Primary2DAxisTouch.performed += instance.OnPrimary2DAxisTouch; + @Primary2DAxisTouch.canceled += instance.OnPrimary2DAxisTouch; + @Secondary2DAxis.started += instance.OnSecondary2DAxis; + @Secondary2DAxis.performed += instance.OnSecondary2DAxis; + @Secondary2DAxis.canceled += instance.OnSecondary2DAxis; + @Secondary2DAxisClick.started += instance.OnSecondary2DAxisClick; + @Secondary2DAxisClick.performed += instance.OnSecondary2DAxisClick; + @Secondary2DAxisClick.canceled += instance.OnSecondary2DAxisClick; + @Secondary2DAxisTouch.started += instance.OnSecondary2DAxisTouch; + @Secondary2DAxisTouch.performed += instance.OnSecondary2DAxisTouch; + @Secondary2DAxisTouch.canceled += instance.OnSecondary2DAxisTouch; + @Grip.started += instance.OnGrip; + @Grip.performed += instance.OnGrip; + @Grip.canceled += instance.OnGrip; + @GripPress.started += instance.OnGripPress; + @GripPress.performed += instance.OnGripPress; + @GripPress.canceled += instance.OnGripPress; + @GripForce.started += instance.OnGripForce; + @GripForce.performed += instance.OnGripForce; + @GripForce.canceled += instance.OnGripForce; + @SecondaryButton.started += instance.OnSecondaryButton; + @SecondaryButton.performed += instance.OnSecondaryButton; + @SecondaryButton.canceled += instance.OnSecondaryButton; + @SecondaryTouch.started += instance.OnSecondaryTouch; + @SecondaryTouch.performed += instance.OnSecondaryTouch; + @SecondaryTouch.canceled += instance.OnSecondaryTouch; + @TriggerTouch.started += instance.OnTriggerTouch; + @TriggerTouch.performed += instance.OnTriggerTouch; + @TriggerTouch.canceled += instance.OnTriggerTouch; + @ControllerPosition.started += instance.OnControllerPosition; + @ControllerPosition.performed += instance.OnControllerPosition; + @ControllerPosition.canceled += instance.OnControllerPosition; + @ControllerRotation.started += instance.OnControllerRotation; + @ControllerRotation.performed += instance.OnControllerRotation; + @ControllerRotation.canceled += instance.OnControllerRotation; + @Haptics.started += instance.OnHaptics; + @Haptics.performed += instance.OnHaptics; + @Haptics.canceled += instance.OnHaptics; + } } } public LeftHandActions @LeftHand => new LeftHandActions(this); // RightHand private readonly InputActionMap m_RightHand; - private List m_RightHandActionsCallbackInterfaces = new List(); + private IRightHandActions m_RightHandActionsCallbackInterface; private readonly InputAction m_RightHand_TriggerPress; private readonly InputAction m_RightHand_Trigger; private readonly InputAction m_RightHand_PrimaryButton; @@ -1463,155 +1385,142 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(RightHandActions set) { return set.Get(); } - public void AddCallbacks(IRightHandActions instance) - { - if (instance == null || m_Wrapper.m_RightHandActionsCallbackInterfaces.Contains(instance)) return; - m_Wrapper.m_RightHandActionsCallbackInterfaces.Add(instance); - @TriggerPress.started += instance.OnTriggerPress; - @TriggerPress.performed += instance.OnTriggerPress; - @TriggerPress.canceled += instance.OnTriggerPress; - @Trigger.started += instance.OnTrigger; - @Trigger.performed += instance.OnTrigger; - @Trigger.canceled += instance.OnTrigger; - @PrimaryButton.started += instance.OnPrimaryButton; - @PrimaryButton.performed += instance.OnPrimaryButton; - @PrimaryButton.canceled += instance.OnPrimaryButton; - @PrimaryTouch.started += instance.OnPrimaryTouch; - @PrimaryTouch.performed += instance.OnPrimaryTouch; - @PrimaryTouch.canceled += instance.OnPrimaryTouch; - @Menu.started += instance.OnMenu; - @Menu.performed += instance.OnMenu; - @Menu.canceled += instance.OnMenu; - @Primary2DAxis.started += instance.OnPrimary2DAxis; - @Primary2DAxis.performed += instance.OnPrimary2DAxis; - @Primary2DAxis.canceled += instance.OnPrimary2DAxis; - @Primary2DAxisClick.started += instance.OnPrimary2DAxisClick; - @Primary2DAxisClick.performed += instance.OnPrimary2DAxisClick; - @Primary2DAxisClick.canceled += instance.OnPrimary2DAxisClick; - @Primary2DAxisTouch.started += instance.OnPrimary2DAxisTouch; - @Primary2DAxisTouch.performed += instance.OnPrimary2DAxisTouch; - @Primary2DAxisTouch.canceled += instance.OnPrimary2DAxisTouch; - @Secondary2DAxis.started += instance.OnSecondary2DAxis; - @Secondary2DAxis.performed += instance.OnSecondary2DAxis; - @Secondary2DAxis.canceled += instance.OnSecondary2DAxis; - @Secondary2DAxisClick.started += instance.OnSecondary2DAxisClick; - @Secondary2DAxisClick.performed += instance.OnSecondary2DAxisClick; - @Secondary2DAxisClick.canceled += instance.OnSecondary2DAxisClick; - @Secondary2DAxisTouch.started += instance.OnSecondary2DAxisTouch; - @Secondary2DAxisTouch.performed += instance.OnSecondary2DAxisTouch; - @Secondary2DAxisTouch.canceled += instance.OnSecondary2DAxisTouch; - @Grip.started += instance.OnGrip; - @Grip.performed += instance.OnGrip; - @Grip.canceled += instance.OnGrip; - @GripPress.started += instance.OnGripPress; - @GripPress.performed += instance.OnGripPress; - @GripPress.canceled += instance.OnGripPress; - @GripForce.started += instance.OnGripForce; - @GripForce.performed += instance.OnGripForce; - @GripForce.canceled += instance.OnGripForce; - @SecondaryButton.started += instance.OnSecondaryButton; - @SecondaryButton.performed += instance.OnSecondaryButton; - @SecondaryButton.canceled += instance.OnSecondaryButton; - @SecondaryTouch.started += instance.OnSecondaryTouch; - @SecondaryTouch.performed += instance.OnSecondaryTouch; - @SecondaryTouch.canceled += instance.OnSecondaryTouch; - @TriggerTouch.started += instance.OnTriggerTouch; - @TriggerTouch.performed += instance.OnTriggerTouch; - @TriggerTouch.canceled += instance.OnTriggerTouch; - @ControllerPosition.started += instance.OnControllerPosition; - @ControllerPosition.performed += instance.OnControllerPosition; - @ControllerPosition.canceled += instance.OnControllerPosition; - @ControllerRotation.started += instance.OnControllerRotation; - @ControllerRotation.performed += instance.OnControllerRotation; - @ControllerRotation.canceled += instance.OnControllerRotation; - @Haptics.started += instance.OnHaptics; - @Haptics.performed += instance.OnHaptics; - @Haptics.canceled += instance.OnHaptics; - } - - private void UnregisterCallbacks(IRightHandActions instance) - { - @TriggerPress.started -= instance.OnTriggerPress; - @TriggerPress.performed -= instance.OnTriggerPress; - @TriggerPress.canceled -= instance.OnTriggerPress; - @Trigger.started -= instance.OnTrigger; - @Trigger.performed -= instance.OnTrigger; - @Trigger.canceled -= instance.OnTrigger; - @PrimaryButton.started -= instance.OnPrimaryButton; - @PrimaryButton.performed -= instance.OnPrimaryButton; - @PrimaryButton.canceled -= instance.OnPrimaryButton; - @PrimaryTouch.started -= instance.OnPrimaryTouch; - @PrimaryTouch.performed -= instance.OnPrimaryTouch; - @PrimaryTouch.canceled -= instance.OnPrimaryTouch; - @Menu.started -= instance.OnMenu; - @Menu.performed -= instance.OnMenu; - @Menu.canceled -= instance.OnMenu; - @Primary2DAxis.started -= instance.OnPrimary2DAxis; - @Primary2DAxis.performed -= instance.OnPrimary2DAxis; - @Primary2DAxis.canceled -= instance.OnPrimary2DAxis; - @Primary2DAxisClick.started -= instance.OnPrimary2DAxisClick; - @Primary2DAxisClick.performed -= instance.OnPrimary2DAxisClick; - @Primary2DAxisClick.canceled -= instance.OnPrimary2DAxisClick; - @Primary2DAxisTouch.started -= instance.OnPrimary2DAxisTouch; - @Primary2DAxisTouch.performed -= instance.OnPrimary2DAxisTouch; - @Primary2DAxisTouch.canceled -= instance.OnPrimary2DAxisTouch; - @Secondary2DAxis.started -= instance.OnSecondary2DAxis; - @Secondary2DAxis.performed -= instance.OnSecondary2DAxis; - @Secondary2DAxis.canceled -= instance.OnSecondary2DAxis; - @Secondary2DAxisClick.started -= instance.OnSecondary2DAxisClick; - @Secondary2DAxisClick.performed -= instance.OnSecondary2DAxisClick; - @Secondary2DAxisClick.canceled -= instance.OnSecondary2DAxisClick; - @Secondary2DAxisTouch.started -= instance.OnSecondary2DAxisTouch; - @Secondary2DAxisTouch.performed -= instance.OnSecondary2DAxisTouch; - @Secondary2DAxisTouch.canceled -= instance.OnSecondary2DAxisTouch; - @Grip.started -= instance.OnGrip; - @Grip.performed -= instance.OnGrip; - @Grip.canceled -= instance.OnGrip; - @GripPress.started -= instance.OnGripPress; - @GripPress.performed -= instance.OnGripPress; - @GripPress.canceled -= instance.OnGripPress; - @GripForce.started -= instance.OnGripForce; - @GripForce.performed -= instance.OnGripForce; - @GripForce.canceled -= instance.OnGripForce; - @SecondaryButton.started -= instance.OnSecondaryButton; - @SecondaryButton.performed -= instance.OnSecondaryButton; - @SecondaryButton.canceled -= instance.OnSecondaryButton; - @SecondaryTouch.started -= instance.OnSecondaryTouch; - @SecondaryTouch.performed -= instance.OnSecondaryTouch; - @SecondaryTouch.canceled -= instance.OnSecondaryTouch; - @TriggerTouch.started -= instance.OnTriggerTouch; - @TriggerTouch.performed -= instance.OnTriggerTouch; - @TriggerTouch.canceled -= instance.OnTriggerTouch; - @ControllerPosition.started -= instance.OnControllerPosition; - @ControllerPosition.performed -= instance.OnControllerPosition; - @ControllerPosition.canceled -= instance.OnControllerPosition; - @ControllerRotation.started -= instance.OnControllerRotation; - @ControllerRotation.performed -= instance.OnControllerRotation; - @ControllerRotation.canceled -= instance.OnControllerRotation; - @Haptics.started -= instance.OnHaptics; - @Haptics.performed -= instance.OnHaptics; - @Haptics.canceled -= instance.OnHaptics; - } - - public void RemoveCallbacks(IRightHandActions instance) - { - if (m_Wrapper.m_RightHandActionsCallbackInterfaces.Remove(instance)) - UnregisterCallbacks(instance); - } - public void SetCallbacks(IRightHandActions instance) { - foreach (var item in m_Wrapper.m_RightHandActionsCallbackInterfaces) - UnregisterCallbacks(item); - m_Wrapper.m_RightHandActionsCallbackInterfaces.Clear(); - AddCallbacks(instance); + if (m_Wrapper.m_RightHandActionsCallbackInterface != null) + { + @TriggerPress.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnTriggerPress; + @TriggerPress.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnTriggerPress; + @TriggerPress.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnTriggerPress; + @Trigger.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnTrigger; + @Trigger.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnTrigger; + @Trigger.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnTrigger; + @PrimaryButton.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimaryButton; + @PrimaryButton.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimaryButton; + @PrimaryButton.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimaryButton; + @PrimaryTouch.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimaryTouch; + @PrimaryTouch.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimaryTouch; + @PrimaryTouch.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimaryTouch; + @Menu.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnMenu; + @Menu.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnMenu; + @Menu.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnMenu; + @Primary2DAxis.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimary2DAxis; + @Primary2DAxis.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimary2DAxis; + @Primary2DAxis.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimary2DAxis; + @Primary2DAxisClick.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimary2DAxisClick; + @Primary2DAxisClick.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimary2DAxisClick; + @Primary2DAxisClick.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimary2DAxisClick; + @Primary2DAxisTouch.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimary2DAxisTouch; + @Primary2DAxisTouch.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimary2DAxisTouch; + @Primary2DAxisTouch.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnPrimary2DAxisTouch; + @Secondary2DAxis.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondary2DAxis; + @Secondary2DAxis.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondary2DAxis; + @Secondary2DAxis.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondary2DAxis; + @Secondary2DAxisClick.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondary2DAxisClick; + @Secondary2DAxisClick.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondary2DAxisClick; + @Secondary2DAxisClick.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondary2DAxisClick; + @Secondary2DAxisTouch.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondary2DAxisTouch; + @Secondary2DAxisTouch.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondary2DAxisTouch; + @Secondary2DAxisTouch.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondary2DAxisTouch; + @Grip.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnGrip; + @Grip.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnGrip; + @Grip.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnGrip; + @GripPress.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnGripPress; + @GripPress.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnGripPress; + @GripPress.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnGripPress; + @GripForce.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnGripForce; + @GripForce.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnGripForce; + @GripForce.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnGripForce; + @SecondaryButton.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondaryButton; + @SecondaryButton.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondaryButton; + @SecondaryButton.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondaryButton; + @SecondaryTouch.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondaryTouch; + @SecondaryTouch.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondaryTouch; + @SecondaryTouch.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnSecondaryTouch; + @TriggerTouch.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnTriggerTouch; + @TriggerTouch.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnTriggerTouch; + @TriggerTouch.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnTriggerTouch; + @ControllerPosition.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnControllerPosition; + @ControllerPosition.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnControllerPosition; + @ControllerPosition.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnControllerPosition; + @ControllerRotation.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnControllerRotation; + @ControllerRotation.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnControllerRotation; + @ControllerRotation.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnControllerRotation; + @Haptics.started -= m_Wrapper.m_RightHandActionsCallbackInterface.OnHaptics; + @Haptics.performed -= m_Wrapper.m_RightHandActionsCallbackInterface.OnHaptics; + @Haptics.canceled -= m_Wrapper.m_RightHandActionsCallbackInterface.OnHaptics; + } + m_Wrapper.m_RightHandActionsCallbackInterface = instance; + if (instance != null) + { + @TriggerPress.started += instance.OnTriggerPress; + @TriggerPress.performed += instance.OnTriggerPress; + @TriggerPress.canceled += instance.OnTriggerPress; + @Trigger.started += instance.OnTrigger; + @Trigger.performed += instance.OnTrigger; + @Trigger.canceled += instance.OnTrigger; + @PrimaryButton.started += instance.OnPrimaryButton; + @PrimaryButton.performed += instance.OnPrimaryButton; + @PrimaryButton.canceled += instance.OnPrimaryButton; + @PrimaryTouch.started += instance.OnPrimaryTouch; + @PrimaryTouch.performed += instance.OnPrimaryTouch; + @PrimaryTouch.canceled += instance.OnPrimaryTouch; + @Menu.started += instance.OnMenu; + @Menu.performed += instance.OnMenu; + @Menu.canceled += instance.OnMenu; + @Primary2DAxis.started += instance.OnPrimary2DAxis; + @Primary2DAxis.performed += instance.OnPrimary2DAxis; + @Primary2DAxis.canceled += instance.OnPrimary2DAxis; + @Primary2DAxisClick.started += instance.OnPrimary2DAxisClick; + @Primary2DAxisClick.performed += instance.OnPrimary2DAxisClick; + @Primary2DAxisClick.canceled += instance.OnPrimary2DAxisClick; + @Primary2DAxisTouch.started += instance.OnPrimary2DAxisTouch; + @Primary2DAxisTouch.performed += instance.OnPrimary2DAxisTouch; + @Primary2DAxisTouch.canceled += instance.OnPrimary2DAxisTouch; + @Secondary2DAxis.started += instance.OnSecondary2DAxis; + @Secondary2DAxis.performed += instance.OnSecondary2DAxis; + @Secondary2DAxis.canceled += instance.OnSecondary2DAxis; + @Secondary2DAxisClick.started += instance.OnSecondary2DAxisClick; + @Secondary2DAxisClick.performed += instance.OnSecondary2DAxisClick; + @Secondary2DAxisClick.canceled += instance.OnSecondary2DAxisClick; + @Secondary2DAxisTouch.started += instance.OnSecondary2DAxisTouch; + @Secondary2DAxisTouch.performed += instance.OnSecondary2DAxisTouch; + @Secondary2DAxisTouch.canceled += instance.OnSecondary2DAxisTouch; + @Grip.started += instance.OnGrip; + @Grip.performed += instance.OnGrip; + @Grip.canceled += instance.OnGrip; + @GripPress.started += instance.OnGripPress; + @GripPress.performed += instance.OnGripPress; + @GripPress.canceled += instance.OnGripPress; + @GripForce.started += instance.OnGripForce; + @GripForce.performed += instance.OnGripForce; + @GripForce.canceled += instance.OnGripForce; + @SecondaryButton.started += instance.OnSecondaryButton; + @SecondaryButton.performed += instance.OnSecondaryButton; + @SecondaryButton.canceled += instance.OnSecondaryButton; + @SecondaryTouch.started += instance.OnSecondaryTouch; + @SecondaryTouch.performed += instance.OnSecondaryTouch; + @SecondaryTouch.canceled += instance.OnSecondaryTouch; + @TriggerTouch.started += instance.OnTriggerTouch; + @TriggerTouch.performed += instance.OnTriggerTouch; + @TriggerTouch.canceled += instance.OnTriggerTouch; + @ControllerPosition.started += instance.OnControllerPosition; + @ControllerPosition.performed += instance.OnControllerPosition; + @ControllerPosition.canceled += instance.OnControllerPosition; + @ControllerRotation.started += instance.OnControllerRotation; + @ControllerRotation.performed += instance.OnControllerRotation; + @ControllerRotation.canceled += instance.OnControllerRotation; + @Haptics.started += instance.OnHaptics; + @Haptics.performed += instance.OnHaptics; + @Haptics.canceled += instance.OnHaptics; + } } } public RightHandActions @RightHand => new RightHandActions(this); // HMD private readonly InputActionMap m_HMD; - private List m_HMDActionsCallbackInterfaces = new List(); + private IHMDActions m_HMDActionsCallbackInterface; private readonly InputAction m_HMD_hmdPosition; private readonly InputAction m_HMD_hmdRotation; public struct HMDActions @@ -1625,47 +1534,34 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(HMDActions set) { return set.Get(); } - public void AddCallbacks(IHMDActions instance) - { - if (instance == null || m_Wrapper.m_HMDActionsCallbackInterfaces.Contains(instance)) return; - m_Wrapper.m_HMDActionsCallbackInterfaces.Add(instance); - @hmdPosition.started += instance.OnHmdPosition; - @hmdPosition.performed += instance.OnHmdPosition; - @hmdPosition.canceled += instance.OnHmdPosition; - @hmdRotation.started += instance.OnHmdRotation; - @hmdRotation.performed += instance.OnHmdRotation; - @hmdRotation.canceled += instance.OnHmdRotation; - } - - private void UnregisterCallbacks(IHMDActions instance) - { - @hmdPosition.started -= instance.OnHmdPosition; - @hmdPosition.performed -= instance.OnHmdPosition; - @hmdPosition.canceled -= instance.OnHmdPosition; - @hmdRotation.started -= instance.OnHmdRotation; - @hmdRotation.performed -= instance.OnHmdRotation; - @hmdRotation.canceled -= instance.OnHmdRotation; - } - - public void RemoveCallbacks(IHMDActions instance) - { - if (m_Wrapper.m_HMDActionsCallbackInterfaces.Remove(instance)) - UnregisterCallbacks(instance); - } - public void SetCallbacks(IHMDActions instance) { - foreach (var item in m_Wrapper.m_HMDActionsCallbackInterfaces) - UnregisterCallbacks(item); - m_Wrapper.m_HMDActionsCallbackInterfaces.Clear(); - AddCallbacks(instance); + if (m_Wrapper.m_HMDActionsCallbackInterface != null) + { + @hmdPosition.started -= m_Wrapper.m_HMDActionsCallbackInterface.OnHmdPosition; + @hmdPosition.performed -= m_Wrapper.m_HMDActionsCallbackInterface.OnHmdPosition; + @hmdPosition.canceled -= m_Wrapper.m_HMDActionsCallbackInterface.OnHmdPosition; + @hmdRotation.started -= m_Wrapper.m_HMDActionsCallbackInterface.OnHmdRotation; + @hmdRotation.performed -= m_Wrapper.m_HMDActionsCallbackInterface.OnHmdRotation; + @hmdRotation.canceled -= m_Wrapper.m_HMDActionsCallbackInterface.OnHmdRotation; + } + m_Wrapper.m_HMDActionsCallbackInterface = instance; + if (instance != null) + { + @hmdPosition.started += instance.OnHmdPosition; + @hmdPosition.performed += instance.OnHmdPosition; + @hmdPosition.canceled += instance.OnHmdPosition; + @hmdRotation.started += instance.OnHmdRotation; + @hmdRotation.performed += instance.OnHmdRotation; + @hmdRotation.canceled += instance.OnHmdRotation; + } } } public HMDActions @HMD => new HMDActions(this); // UI private readonly InputActionMap m_UI; - private List m_UIActionsCallbackInterfaces = new List(); + private IUIActions m_UIActionsCallbackInterface; private readonly InputAction m_UI_Click; private readonly InputAction m_UI_pointerPosition; private readonly InputAction m_UI_pointerRotation; @@ -1681,46 +1577,33 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(UIActions set) { return set.Get(); } - public void AddCallbacks(IUIActions instance) - { - if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return; - m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance); - @Click.started += instance.OnClick; - @Click.performed += instance.OnClick; - @Click.canceled += instance.OnClick; - @pointerPosition.started += instance.OnPointerPosition; - @pointerPosition.performed += instance.OnPointerPosition; - @pointerPosition.canceled += instance.OnPointerPosition; - @pointerRotation.started += instance.OnPointerRotation; - @pointerRotation.performed += instance.OnPointerRotation; - @pointerRotation.canceled += instance.OnPointerRotation; - } - - private void UnregisterCallbacks(IUIActions instance) - { - @Click.started -= instance.OnClick; - @Click.performed -= instance.OnClick; - @Click.canceled -= instance.OnClick; - @pointerPosition.started -= instance.OnPointerPosition; - @pointerPosition.performed -= instance.OnPointerPosition; - @pointerPosition.canceled -= instance.OnPointerPosition; - @pointerRotation.started -= instance.OnPointerRotation; - @pointerRotation.performed -= instance.OnPointerRotation; - @pointerRotation.canceled -= instance.OnPointerRotation; - } - - public void RemoveCallbacks(IUIActions instance) - { - if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance)) - UnregisterCallbacks(instance); - } - public void SetCallbacks(IUIActions instance) { - foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces) - UnregisterCallbacks(item); - m_Wrapper.m_UIActionsCallbackInterfaces.Clear(); - AddCallbacks(instance); + if (m_Wrapper.m_UIActionsCallbackInterface != null) + { + @Click.started -= m_Wrapper.m_UIActionsCallbackInterface.OnClick; + @Click.performed -= m_Wrapper.m_UIActionsCallbackInterface.OnClick; + @Click.canceled -= m_Wrapper.m_UIActionsCallbackInterface.OnClick; + @pointerPosition.started -= m_Wrapper.m_UIActionsCallbackInterface.OnPointerPosition; + @pointerPosition.performed -= m_Wrapper.m_UIActionsCallbackInterface.OnPointerPosition; + @pointerPosition.canceled -= m_Wrapper.m_UIActionsCallbackInterface.OnPointerPosition; + @pointerRotation.started -= m_Wrapper.m_UIActionsCallbackInterface.OnPointerRotation; + @pointerRotation.performed -= m_Wrapper.m_UIActionsCallbackInterface.OnPointerRotation; + @pointerRotation.canceled -= m_Wrapper.m_UIActionsCallbackInterface.OnPointerRotation; + } + m_Wrapper.m_UIActionsCallbackInterface = instance; + if (instance != null) + { + @Click.started += instance.OnClick; + @Click.performed += instance.OnClick; + @Click.canceled += instance.OnClick; + @pointerPosition.started += instance.OnPointerPosition; + @pointerPosition.performed += instance.OnPointerPosition; + @pointerPosition.canceled += instance.OnPointerPosition; + @pointerRotation.started += instance.OnPointerRotation; + @pointerRotation.performed += instance.OnPointerRotation; + @pointerRotation.canceled += instance.OnPointerRotation; + } } } public UIActions @UI => new UIActions(this); @@ -1791,3 +1674,4 @@ public partial class @HVRInputActions: IInputActionCollection2, IDisposable void OnPointerRotation(InputAction.CallbackContext context); } } +#endif \ No newline at end of file diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.cs.meta index 49ec5973..64e9acd6 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.inputactions.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.inputactions.meta index e526f932..aba31862 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.inputactions.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.inputactions.meta @@ -12,3 +12,10 @@ ScriptedImporter: wrapperCodePath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.cs wrapperClassName: wrapperCodeNamespace: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRInputActions.inputactions + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRTrackedPoseDriver.cs.meta b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRTrackedPoseDriver.cs.meta index 0781fbf8..8ae5f180 100644 --- a/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRTrackedPoseDriver.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRTrackedPoseDriver.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 590ae77d131f4448894cbe1df6373c2b -timeCreated: 1635272558 \ No newline at end of file +timeCreated: 1635272558 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/ControllerInput/InputSystem/HVRTrackedPoseDriver.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRForceGrabberBag.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRForceGrabberBag.cs.meta index abb464e4..b07cd43a 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRForceGrabberBag.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRForceGrabberBag.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: ee407dd0e26344b884367d0f6d4a806f -timeCreated: 1598308977 \ No newline at end of file +timeCreated: 1598308977 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRForceGrabberBag.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRGrabbableBag.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRGrabbableBag.cs.meta index bc65a4a0..e5268581 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRGrabbableBag.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRGrabbableBag.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 2fb655091c7347beb9e915d00e497747 -timeCreated: 1596346935 \ No newline at end of file +timeCreated: 1596346935 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRGrabbableBag.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRSocketBag.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRSocketBag.cs.meta index 88b2f4b7..48320f86 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRSocketBag.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRSocketBag.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: c9592152fa64433fa0a6766a74007789 -timeCreated: 1599789992 \ No newline at end of file +timeCreated: 1599789992 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRSocketBag.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRTriggerGrabbableBag.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRTriggerGrabbableBag.cs.meta index 247ae1f4..79ad3b45 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRTriggerGrabbableBag.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRTriggerGrabbableBag.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: e55483a495124baab45ceb8df9a68da9 -timeCreated: 1596346950 \ No newline at end of file +timeCreated: 1596346950 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRTriggerGrabbableBag.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/GrabPointMeta.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/GrabPointMeta.cs.meta index 1473d39e..24bb2602 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/GrabPointMeta.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/GrabPointMeta.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 5969b23a56534b28b24c515e2b1826d9 -timeCreated: 1601444721 \ No newline at end of file +timeCreated: 1601444721 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/GrabPointMeta.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRCloneDelete.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRCloneDelete.cs.meta index e2f2c128..8e63b7cf 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRCloneDelete.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRCloneDelete.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRCloneDelete.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRForceGrabber.cs b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRForceGrabber.cs index 350ecb56..dc616446 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRForceGrabber.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRForceGrabber.cs @@ -391,14 +391,14 @@ namespace HurricaneVR.Framework.Core.Grabbers public IEnumerator ForcePull(HVRGrabbable grabbable) { var rb = grabbable.Rigidbody; - var angularDrag = rb.angularDrag; + var angularDrag = rb.angularDamping; var com = rb.centerOfMass; - var drag = rb.drag; + var drag = rb.linearDamping; HandGrabber.DisableHandCollision(grabbable); - rb.angularDrag = 0f; - rb.drag = 0f; + rb.angularDamping = 0f; + rb.linearDamping = 0f; IsHoldActive = true; @@ -471,13 +471,13 @@ namespace HurricaneVR.Framework.Core.Grabbers if (isPhysicsGrab && distance < DynamicGrabThreshold && HandGrabber.TryTransferDistanceGrab(grabbable, posableGrabPoint)) { rb.angularVelocity = Vector3.zero; - rb.velocity = Vector3.zero; + rb.linearVelocity = Vector3.zero; break; } var invDt = 1f / Time.fixedDeltaTime; - var targetVel = HandGrabber.Rigidbody.velocity; - var velocity = rb.velocity; + var targetVel = HandGrabber.Rigidbody.linearVelocity; + var velocity = rb.linearVelocity; var mass = rb.mass; var desiredVel = Vector3.ClampMagnitude(delta * invDt, settings.MaxSpeed); @@ -489,7 +489,7 @@ namespace HurricaneVR.Framework.Core.Grabbers var gravityForce = rb.useGravity ? -Physics.gravity * (mass * settings.CounterGravityFactor) : Vector3.zero; rb.AddForce(force + gravityForce); - rb.velocity = Vector3.Lerp(velocity, targetVel, dampMulti * settings.DampSpeed * Time.fixedDeltaTime); + rb.linearVelocity = Vector3.Lerp(velocity, targetVel, dampMulti * settings.DampSpeed * Time.fixedDeltaTime); if (needsRotating && !rotating) { @@ -542,9 +542,9 @@ namespace HurricaneVR.Framework.Core.Grabbers if (grabbable) { - rb.angularDrag = angularDrag; - rb.drag = drag; - rb.velocity = Vector3.ClampMagnitude(rb.velocity, settings.MaxMissSpeed); + rb.angularDamping = angularDrag; + rb.linearDamping = drag; + rb.linearVelocity = Vector3.ClampMagnitude(rb.linearVelocity, settings.MaxMissSpeed); rb.angularVelocity = Vector3.ClampMagnitude(rb.angularVelocity, settings.MaxMissAngularSpeed); rb.centerOfMass = com; @@ -556,7 +556,7 @@ namespace HurricaneVR.Framework.Core.Grabbers if (HandGrabber.TryTransferDistanceGrab(grabbable, posableGrabPoint)) { rb.angularVelocity = Vector3.zero; - rb.velocity = Vector3.zero; + rb.linearVelocity = Vector3.zero; } else { @@ -584,8 +584,8 @@ namespace HurricaneVR.Framework.Core.Grabbers var posableGrabPoint = grabPoint.GetComponent(); var rb = grabbable.Rigidbody; - var drag = rb.drag; - var angularDrag = rb.angularDrag; + var drag = rb.linearDamping; + var angularDrag = rb.angularDamping; var useGrav = rb.useGravity; try @@ -597,8 +597,8 @@ namespace HurricaneVR.Framework.Core.Grabbers grabbable.Rigidbody.useGravity = false; - grabbable.Rigidbody.drag = 0f; - grabbable.Rigidbody.angularDrag = 0f; + grabbable.Rigidbody.linearDamping = 0f; + grabbable.Rigidbody.angularDamping = 0f; fts.solve_ballistic_arc_lateral(false, grabPoint.position, @@ -608,7 +608,7 @@ namespace HurricaneVR.Framework.Core.Grabbers out var velocity, out var gravity); - grabbable.Rigidbody.velocity = velocity; + grabbable.Rigidbody.linearVelocity = velocity; var elapsed = 0f; @@ -650,8 +650,8 @@ namespace HurricaneVR.Framework.Core.Grabbers if (percentTime < .3) _grabbableCollided = false; else if (_grabbableCollided) { - if (grabbable.Rigidbody.velocity.magnitude > MaximumVelocityPostCollision) - grabbable.Rigidbody.velocity = grabbable.Rigidbody.velocity.normalized * MaximumVelocityPostCollision; + if (grabbable.Rigidbody.linearVelocity.magnitude > MaximumVelocityPostCollision) + grabbable.Rigidbody.linearVelocity = grabbable.Rigidbody.linearVelocity.normalized * MaximumVelocityPostCollision; ForceRelease(); //Debug.Log($"Collided while force grabbing."); break; @@ -688,7 +688,7 @@ namespace HurricaneVR.Framework.Core.Grabbers JointAnchorWorldPosition.y + yExtra, out velocity, out gravity); - grabbable.Rigidbody.velocity = velocity; + grabbable.Rigidbody.linearVelocity = velocity; grabbable.Rigidbody.AddForce(-Vector3.up * gravity, ForceMode.Acceleration); if (needsRotating) @@ -720,7 +720,7 @@ namespace HurricaneVR.Framework.Core.Grabbers if (grabbed) { rb.angularVelocity = Vector3.zero; - rb.velocity = Vector3.zero; + rb.linearVelocity = Vector3.zero; } else { @@ -732,8 +732,8 @@ namespace HurricaneVR.Framework.Core.Grabbers if (grabbable) { rb.useGravity = useGrav; - rb.drag = drag; - rb.angularDrag = angularDrag; + rb.linearDamping = drag; + rb.angularDamping = angularDrag; grabbable.Collided.RemoveListener(OnGrabbableCollided); grabbable.Grabbed.RemoveListener(OnGrabbableGrabbed); } @@ -763,8 +763,8 @@ namespace HurricaneVR.Framework.Core.Grabbers var elapsed = 0f; while (grabbable && elapsed < AdditionalAutoGrabTime && !grabbable.IsBeingHeld) { - if (grabbable.Rigidbody.velocity.magnitude > MaximumVelocityAutoGrab) - grabbable.Rigidbody.velocity *= .9f; + if (grabbable.Rigidbody.linearVelocity.magnitude > MaximumVelocityAutoGrab) + grabbable.Rigidbody.linearVelocity *= .9f; if ((JointAnchorWorldPosition - t.position).magnitude < AutoGrabDistance) @@ -772,7 +772,7 @@ namespace HurricaneVR.Framework.Core.Grabbers if (HandGrabber.TryTransferDistanceGrab(grabbable, grabPoint)) { grabbable.Rigidbody.angularVelocity = Vector3.zero; - grabbable.Rigidbody.velocity = Vector3.zero; + grabbable.Rigidbody.linearVelocity = Vector3.zero; grabbed = true; break; } diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRForceGrabber.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRForceGrabber.cs.meta index e29d55ff..c1a8a82c 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRForceGrabber.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRForceGrabber.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 82a1b90bd6e7417ca9833e08bd4a1ec3 -timeCreated: 1598243548 \ No newline at end of file +timeCreated: 1598243548 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRForceGrabber.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRGrabberBase.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRGrabberBase.cs.meta index 5f865661..f6489656 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRGrabberBase.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRGrabberBase.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 59d0d668c7d045f0914e86e73f332a4f -timeCreated: 1596310217 \ No newline at end of file +timeCreated: 1596310217 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRGrabberBase.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabOnStart.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabOnStart.cs.meta index d58df04b..7b42eaac 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabOnStart.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabOnStart.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabOnStart.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabber.cs b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabber.cs index ff08dcd4..5356c365 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabber.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabber.cs @@ -1348,7 +1348,7 @@ namespace HurricaneVR.Framework.Core.Grabbers angle *= Mathf.Deg2Rad; var angularVelocity = axis * (angle * (1.0f / Time.fixedDeltaTime)); - RecentVelocities.Enqueue(Rigidbody.velocity); + RecentVelocities.Enqueue(Rigidbody.linearVelocity); RecentAngularVelocities.Enqueue(angularVelocity); if (PlayerController) @@ -2638,11 +2638,11 @@ namespace HurricaneVR.Framework.Core.Grabbers { var throwVelocity = ComputeThrowVelocity(grabbable, out var angularVelocity); if(!throwVelocity.IsInvalid()) - grabbable.Rigidbody.velocity = throwVelocity; + grabbable.Rigidbody.linearVelocity = throwVelocity; if(!throwVelocity.IsInvalid()) grabbable.Rigidbody.angularVelocity = angularVelocity; //prevent clipping on throw - if (timeout < .2f && grabbable.Rigidbody.velocity.magnitude > 2f) timeout = .2f; + if (timeout < .2f && grabbable.Rigidbody.linearVelocity.magnitude > 2f) timeout = .2f; } if (!IgnoreNextCollisionCheck) @@ -2970,7 +2970,7 @@ namespace HurricaneVR.Framework.Core.Grabbers return false; } - grabbable.Rigidbody.velocity = Vector3.zero; + grabbable.Rigidbody.linearVelocity = Vector3.zero; grabbable.Rigidbody.angularVelocity = Vector3.zero; if (grabPoint) GrabPoint = grabPoint.transform; @@ -3128,7 +3128,7 @@ namespace HurricaneVR.Framework.Core.Grabbers GrabbedTarget.transform.rotation = HandModel.rotation * startRot * Quaternion.AngleAxis(angle * elapsed / time, axis.GetVector()); GrabbedTarget.transform.position = HandModel.transform.TransformPoint(Vector3.Lerp(startPos, targetPos, elapsed / time)); if (GrabbedTarget.Rigidbody) - GrabbedTarget.Rigidbody.velocity = GrabbedTarget.Rigidbody.angularVelocity = Vector3.zero; + GrabbedTarget.Rigidbody.linearVelocity = GrabbedTarget.Rigidbody.angularVelocity = Vector3.zero; elapsed += Time.deltaTime; yield return null; } diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabber.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabber.cs.meta index 9b36bb43..a0c65de7 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabber.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabber.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabber.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocket.cs b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocket.cs index 916786d6..48ea0201 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocket.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocket.cs @@ -588,7 +588,7 @@ namespace HurricaneVR.Framework.Core.Grabbers { case SocketHoldType.Kinematic: { - grabbable.Rigidbody.velocity = Vector3.zero; + grabbable.Rigidbody.linearVelocity = Vector3.zero; grabbable.Rigidbody.angularVelocity = Vector3.zero; grabbable.Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative; grabbable.Rigidbody.isKinematic = true; @@ -601,8 +601,8 @@ namespace HurricaneVR.Framework.Core.Grabbers _hadRigidBody = true; _rbMass = grabbable.Rigidbody.mass; _rbGravity = grabbable.Rigidbody.useGravity; - _rbDrag = grabbable.Rigidbody.drag; - _rbAngularDrag = grabbable.Rigidbody.angularDrag; + _rbDrag = grabbable.Rigidbody.linearDamping; + _rbAngularDrag = grabbable.Rigidbody.angularDamping; if (Rigidbody) { @@ -635,8 +635,8 @@ namespace HurricaneVR.Framework.Core.Grabbers rb.useGravity = _rbGravity; rb.mass = _rbMass; - rb.drag = _rbDrag; - rb.angularDrag = _rbAngularDrag; + rb.linearDamping = _rbDrag; + rb.angularDamping = _rbAngularDrag; } if (rb) diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocket.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocket.cs.meta index f0495cbf..e0e16af7 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocket.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocket.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocket.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocketContainerGrabber.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocketContainerGrabber.cs.meta index 38bede40..4ad4c152 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocketContainerGrabber.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocketContainerGrabber.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocketContainerGrabber.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRAssemblyInfo.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRAssemblyInfo.cs.meta index 89b3d67f..30bfded3 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRAssemblyInfo.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRAssemblyInfo.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 1d7e99ffe74c473aab93a12e849053f0 -timeCreated: 1603423829 \ No newline at end of file +timeCreated: 1603423829 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRAssemblyInfo.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRForceGrabberLaser.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRForceGrabberLaser.cs.meta index 4f820edb..f9fdc977 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRForceGrabberLaser.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRForceGrabberLaser.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRForceGrabberLaser.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabHandFilter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabHandFilter.cs.meta index 559a4630..fa7e708a 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabHandFilter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabHandFilter.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 9cf9028b057d4b7db0423f5d0a26074b -timeCreated: 1674090737 \ No newline at end of file +timeCreated: 1674090737 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabHandFilter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabPoints.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabPoints.cs.meta index 7abca6a1..e7e965c4 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabPoints.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabPoints.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabPoints.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbable.cs b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbable.cs index 6db6cedf..544e64c0 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbable.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbable.cs @@ -1323,7 +1323,7 @@ namespace HurricaneVR.Framework.Core if (Rigidbody) { - _recentVelocities.Enqueue(Rigidbody.velocity); + _recentVelocities.Enqueue(Rigidbody.linearVelocity); } _recentAngularVelocities.Enqueue(angularVelocity); diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbable.cs.meta index d2219a30..a2076c05 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbable.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbableChild.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbableChild.cs.meta index 981beadf..a07302e9 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbableChild.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbableChild.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabbableChild.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabberManager.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabberManager.cs.meta index 2e277498..0d9095be 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabberManager.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabberManager.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 511b6afc52cd40c889e42589b4d724c0 -timeCreated: 1603249821 \ No newline at end of file +timeCreated: 1603249821 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRGrabberManager.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandGrabEvent.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandGrabEvent.cs.meta index dbf82ddb..8dd09a96 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandGrabEvent.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandGrabEvent.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRHandGrabEvent.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandGrabFilter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandGrabFilter.cs.meta index 9cade873..5da66efa 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandGrabFilter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandGrabFilter.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 8bef30b910ae46c4acd561544cc1e389 -timeCreated: 1674090329 \ No newline at end of file +timeCreated: 1674090329 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRHandGrabFilter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandPhysics.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandPhysics.cs.meta index d1436362..c1fd11cb 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandPhysics.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRHandPhysics.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRHandPhysics.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRLinkedSocketable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRLinkedSocketable.cs.meta index 54ba5223..ce930cef 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRLinkedSocketable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRLinkedSocketable.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: e342e34c74884f399b6b418e8b6b9273 -timeCreated: 1666497596 \ No newline at end of file +timeCreated: 1666497596 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRLinkedSocketable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRManager.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRManager.cs.meta index 5aa29a1e..729ce1dd 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRManager.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRManager.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 923ec526580e484ca0d4716c43ccccc8 -timeCreated: 1600302382 \ No newline at end of file +timeCreated: 1600302382 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRManager.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRPhysicsGrabbable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRPhysicsGrabbable.cs.meta index 03683678..374f5606 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRPhysicsGrabbable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRPhysicsGrabbable.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 3ed6e70729ed4913846a8b06675e1581 -timeCreated: 1602191380 \ No newline at end of file +timeCreated: 1602191380 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRPhysicsGrabbable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRRequireOtherGrabbable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRRequireOtherGrabbable.cs.meta index 872b4f04..6b6b0620 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRRequireOtherGrabbable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRRequireOtherGrabbable.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: bbf858a0f4504aa4adf9207e33864cfe -timeCreated: 1604714079 \ No newline at end of file +timeCreated: 1604714079 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRRequireOtherGrabbable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/HVRSettings.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/HVRSettings.cs.meta index 5ac5e5d9..72a14024 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/HVRSettings.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/HVRSettings.cs.meta @@ -9,3 +9,10 @@ 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-timeCreated: 1604120984 \ No newline at end of file +timeCreated: 1604120984 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRGlobalFadeFinder.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRHandStrengthHandler.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRHandStrengthHandler.cs.meta index f132fa11..04a39f64 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRHandStrengthHandler.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRHandStrengthHandler.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: f47602f0c2d040e8af5e9f9d7832b6a0 -timeCreated: 1637532480 \ No newline at end of file +timeCreated: 1637532480 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRHandStrengthHandler.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRHeadCollision.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRHeadCollision.cs.meta index ca51e669..ae3123fc 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRHeadCollision.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRHeadCollision.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRHeadCollision.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRInvalidTeleport.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRInvalidTeleport.cs.meta index 80c84fe9..6dea73aa 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRInvalidTeleport.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRInvalidTeleport.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRInvalidTeleport.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRJointHand.cs b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRJointHand.cs index 3a973ab7..a37dfc26 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRJointHand.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRJointHand.cs @@ -185,7 +185,7 @@ namespace HurricaneVR.Framework.Core.Player while (count < 100) { yield return new WaitForFixedUpdate(); - RigidBody.velocity = Vector3.zero; + RigidBody.linearVelocity = Vector3.zero; RigidBody.angularVelocity = Vector3.zero; transform.position = Target.position; count++; diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRJointHand.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRJointHand.cs.meta index dbcd31c4..bdcdfbdd 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRJointHand.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRJointHand.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRJointHand.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPhysicsHands.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPhysicsHands.cs.meta index 76464507..76640bd2 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPhysicsHands.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPhysicsHands.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPhysicsHands.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPlayerController.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPlayerController.cs.meta index 0e71178e..300d227f 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPlayerController.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPlayerController.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPlayerController.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPlayerWaist.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPlayerWaist.cs.meta index faad4fab..0ede3cda 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPlayerWaist.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPlayerWaist.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: d356a43630de4cbe85e0eb08d23cb76b -timeCreated: 1606834640 \ No newline at end of file +timeCreated: 1606834640 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRPlayerWaist.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRScreenFade.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRScreenFade.cs.meta index 18545a53..4cc02109 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRScreenFade.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRScreenFade.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: e3a136a7446f490f8b8ea029750f54f7 -timeCreated: 1602444281 \ No newline at end of file +timeCreated: 1602444281 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRScreenFade.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportCollisonHandler.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportCollisonHandler.cs.meta index 851aaa5d..da313ac1 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportCollisonHandler.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportCollisonHandler.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportCollisonHandler.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportMarker.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportMarker.cs.meta index 3b3ae543..96f99f67 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportMarker.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportMarker.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportMarker.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportMarkerBase.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportMarkerBase.cs.meta index b972a2fb..dba06b4d 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportMarkerBase.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportMarkerBase.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportMarkerBase.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportOptions.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportOptions.cs.meta index 662a131c..fbf79545 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportOptions.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportOptions.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleportOptions.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleporter.cs b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleporter.cs index 3f97784a..8e59b39a 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleporter.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleporter.cs @@ -991,8 +991,8 @@ namespace HurricaneVR.Framework.Core.Player var leftGrabbable = LeftHand.GrabbedTarget; var rightGrabbable = RightHand.GrabbedTarget; - _leftVel = LeftHand.Rigidbody.velocity; - _rightVel = RightHand.Rigidbody.velocity; + _leftVel = LeftHand.Rigidbody.linearVelocity; + _rightVel = RightHand.Rigidbody.linearVelocity; _leftHeldVel = Vector3.zero; _rightHeldVel = Vector3.zero; @@ -1000,8 +1000,8 @@ namespace HurricaneVR.Framework.Core.Player var lrb = leftGrabbable ? leftGrabbable.Rigidbody : null; var rrb = rightGrabbable ? rightGrabbable.Rigidbody : null; - if (lrb) _leftHeldVel = lrb.velocity; - if (rrb) _rightHeldVel = rrb.velocity; + if (lrb) _leftHeldVel = lrb.linearVelocity; + if (rrb) _rightHeldVel = rrb.linearVelocity; //execute last, hand will disable itself in it's event handler BeforeDashTeleport.Invoke(FeetPosition); @@ -1020,10 +1020,10 @@ namespace HurricaneVR.Framework.Core.Player var lrb = leftGrabbable ? leftGrabbable.Rigidbody : null; var rrb = rightGrabbable ? rightGrabbable.Rigidbody : null; - LeftHand.Rigidbody.velocity = _leftVel; - RightHand.Rigidbody.velocity = _rightVel; - if (lrb) lrb.velocity = _leftHeldVel; - if (rrb && rrb != lrb) rrb.velocity = _rightHeldVel; + LeftHand.Rigidbody.linearVelocity = _leftVel; + RightHand.Rigidbody.linearVelocity = _rightVel; + if (lrb) lrb.linearVelocity = _leftHeldVel; + if (rrb && rrb != lrb) rrb.linearVelocity = _rightHeldVel; } protected virtual void OnBeforeTeleport() @@ -1101,8 +1101,8 @@ namespace HurricaneVR.Framework.Core.Player } } - var lv = LeftHand.Rigidbody.velocity; - var rv = RightHand.Rigidbody.velocity; + var lv = LeftHand.Rigidbody.linearVelocity; + var rv = RightHand.Rigidbody.linearVelocity; var leftObjV = Vector3.zero; var rightObjV = Vector3.zero; @@ -1110,8 +1110,8 @@ namespace HurricaneVR.Framework.Core.Player var lrb = leftGrabbable ? leftGrabbable.Rigidbody : null; var rrb = rightGrabbable ? rightGrabbable.Rigidbody : null; - if (lrb) leftObjV = lrb.velocity; - if (rrb) rightObjV = rrb.velocity; + if (lrb) leftObjV = lrb.linearVelocity; + if (rrb) rightObjV = rrb.linearVelocity; BeforeTeleport.Invoke(FeetPosition); @@ -1149,10 +1149,10 @@ namespace HurricaneVR.Framework.Core.Player PositionUpdate.Invoke(FeetPosition); AfterTeleport.Invoke(); - LeftHand.Rigidbody.velocity = lv; - RightHand.Rigidbody.velocity = rv; - if (lrb) lrb.velocity = leftObjV; - if (rrb && rrb != lrb) rrb.velocity = rightObjV; + LeftHand.Rigidbody.linearVelocity = lv; + RightHand.Rigidbody.linearVelocity = rv; + if (lrb) lrb.linearVelocity = leftObjV; + if (rrb && rrb != lrb) rrb.linearVelocity = rightObjV; } protected virtual Vector3 FeetPosition => CharacterController.transform.position; diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleporter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleporter.cs.meta index 482a497b..d7868822 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleporter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleporter.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: ddcc26ecb5c24116a2b1c03eaeeef771 -timeCreated: 1601130279 \ No newline at end of file +timeCreated: 1601130279 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Player/HVRTeleporter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRForcePullSettings.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRForcePullSettings.cs.meta index 99bf9a79..324934e8 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRForcePullSettings.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRForcePullSettings.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRForcePullSettings.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRJointSettings.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRJointSettings.cs.meta index e12664de..ec1c6f2d 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRJointSettings.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRJointSettings.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: e581938f8c0341839ae0a0294479b8d3 -timeCreated: 1605395903 \ No newline at end of file +timeCreated: 1605395903 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRJointSettings.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRRecoilSettings.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRRecoilSettings.cs.meta index b61b00c5..3fa3f612 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRRecoilSettings.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRRecoilSettings.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: dd81e9e4d5c74d6e99fd2fadd5e6c0f0 -timeCreated: 1605723601 \ No newline at end of file +timeCreated: 1605723601 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/HVRRecoilSettings.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/PDStrength.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/PDStrength.cs.meta index acf824c1..4b293a5f 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/PDStrength.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/PDStrength.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 595f9e32dd154ba28dcd9b9fb86e85eb -timeCreated: 1666138458 \ No newline at end of file +timeCreated: 1666138458 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/ScriptableObjects/PDStrength.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumFlagsSocketFilter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumFlagsSocketFilter.cs.meta index 639e59ba..be4ff068 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumFlagsSocketFilter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumFlagsSocketFilter.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 64418a9651c34e40ab41adb93a2b052b -timeCreated: 1599782661 \ No newline at end of file +timeCreated: 1599782661 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumFlagsSocketFilter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumFlagsSocketable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumFlagsSocketable.cs.meta index 4ccb227c..21eda08e 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumFlagsSocketable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumFlagsSocketable.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 13f8f0be93a6441aac4d5d8f7e34d1ca -timeCreated: 1599784231 \ No newline at end of file +timeCreated: 1599784231 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumFlagsSocketable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumSocketFilter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumSocketFilter.cs.meta index 243c24ef..12a6f168 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumSocketFilter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumSocketFilter.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 208c15afbb1e41f6bea3019bc24d367c -timeCreated: 1598213101 \ No newline at end of file +timeCreated: 1598213101 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumSocketFilter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumSocketable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumSocketable.cs.meta index be93a246..a912a922 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumSocketable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumSocketable.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVREnumSocketable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRGrabbableSocketExcluder.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRGrabbableSocketExcluder.cs.meta index b9cb5ffa..2ab68cfa 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRGrabbableSocketExcluder.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRGrabbableSocketExcluder.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRGrabbableSocketExcluder.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRGrabbableSocketFilter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRGrabbableSocketFilter.cs.meta index e31fb183..c3f762aa 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRGrabbableSocketFilter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRGrabbableSocketFilter.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 74899f375639405fb52b9f5380a61661 -timeCreated: 1600009758 \ No newline at end of file +timeCreated: 1600009758 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRGrabbableSocketFilter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketContainer.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketContainer.cs.meta index d07ceb9a..2740c9d1 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketContainer.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketContainer.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketContainer.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketFilter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketFilter.cs.meta index 837dc87b..bd98e625 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketFilter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketFilter.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 8545e61ae77d412799986cb13d845640 -timeCreated: 1598213088 \ No newline at end of file +timeCreated: 1598213088 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketFilter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverAction.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverAction.cs.meta index fa0c4f6e..cdd9c8dc 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverAction.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverAction.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverAction.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverMaterial.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverMaterial.cs.meta index 6a618dbd..5c6064c1 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverMaterial.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverMaterial.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 884736595cf844dab3bbe8fee2083e52 -timeCreated: 1599837182 \ No newline at end of file +timeCreated: 1599837182 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverMaterial.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverScale.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverScale.cs.meta index 51047c7a..fdd88659 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverScale.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverScale.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketHoverScale.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketable.cs.meta index 9a0f20ae..aa7e740c 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketable.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 258d25e1a2b14754b247fd5f28e9f682 -timeCreated: 1598213117 \ No newline at end of file +timeCreated: 1598213117 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketableTags.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketableTags.cs.meta index 0b6480b9..d444eef9 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketableTags.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketableTags.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRSocketableTags.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketFilter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketFilter.cs.meta index 2c7bf43a..ebb06dbd 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketFilter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketFilter.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 8c187661277640aab87258100070d766 -timeCreated: 1598214773 \ No newline at end of file +timeCreated: 1598214773 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketFilter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketable.cs.meta index 7725fe2e..f167f3e4 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketable.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 782b616f680d4ed0a890789e57800e0e -timeCreated: 1598214586 \ No newline at end of file +timeCreated: 1598214586 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketFilter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketFilter.cs.meta index f7ede152..1d81353c 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketFilter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketFilter.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketFilter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketable.cs.meta index 3784840c..dd2d3356 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketable.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRNotStabbable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRNotStabbable.cs.meta index bc8f71ac..2ffd40d5 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRNotStabbable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRNotStabbable.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRNotStabbable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabTracker.cs b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabTracker.cs index 813b3626..4d35ec6e 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabTracker.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabTracker.cs @@ -192,11 +192,11 @@ namespace HurricaneVR.Framework.Core.Stabbing if (!Settings.CanLock || ManuallyLocked) return; - if (Joint.xMotion != ConfigurableJointMotion.Locked && Stabber.Rigidbody.velocity.sqrMagnitude < Settings.LockVelocitySquared) + if (Joint.xMotion != ConfigurableJointMotion.Locked && Stabber.Rigidbody.linearVelocity.sqrMagnitude < Settings.LockVelocitySquared) { if (Stabber.LogJointLock) { - Debug.Log($"Stabber locked: square mag {Stabber.Rigidbody.velocity.sqrMagnitude} < {Settings.LockVelocitySquared}"); + Debug.Log($"Stabber locked: square mag {Stabber.Rigidbody.linearVelocity.sqrMagnitude} < {Settings.LockVelocitySquared}"); } Lock(); diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabTracker.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabTracker.cs.meta index a24ceb6d..e517b4f9 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabTracker.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabTracker.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabTracker.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbable.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbable.cs.meta index c64a88b9..81ebc1db 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbable.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbable.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbable.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbableSettings.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbableSettings.cs.meta index c6cb2460..640be7da 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbableSettings.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbableSettings.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbableSettings.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabber.cs b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabber.cs index 290fdbdc..01d2a948 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabber.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabber.cs @@ -128,7 +128,7 @@ namespace HurricaneVR.Framework.Core.Stabbing { if (Rigidbody) { - _velocity = Rigidbody.velocity; + _velocity = Rigidbody.linearVelocity; } foreach (var tracker in _trackers) @@ -283,10 +283,10 @@ namespace HurricaneVR.Framework.Core.Stabbing continue; } - Rigidbody.velocity = _velocity; + Rigidbody.linearVelocity = _velocity; if (stabbable && otherRB) { - otherRB.velocity = stabbable.Velocity; + otherRB.linearVelocity = stabbable.Velocity; //Debug.Log($"{stabbable.Velocity}"); } diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabber.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabber.cs.meta index c189b3a7..4bd1eae7 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabber.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabber.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabber.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabberSettings.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabberSettings.cs.meta index fb90d677..0f316b68 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabberSettings.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabberSettings.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabberSettings.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRGraphicRaycaster.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRGraphicRaycaster.cs.meta index 1a39d660..b73caf39 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRGraphicRaycaster.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRGraphicRaycaster.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRGraphicRaycaster.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRInputModule.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRInputModule.cs.meta index adb9e5e3..b2259a3a 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRInputModule.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRInputModule.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRInputModule.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRUIPointer.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRUIPointer.cs.meta index aa196211..03f05e1d 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRUIPointer.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRUIPointer.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: d0750ccd3b744ccbbf8cc33dc6f9d3d0 -timeCreated: 1601822535 \ No newline at end of file +timeCreated: 1601822535 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/UI/HVRUIPointer.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/AssetUtils.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/AssetUtils.cs.meta index 98fd06de..164da091 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/AssetUtils.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/AssetUtils.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/AssetUtils.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/AxisLines.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/AxisLines.cs.meta index 37186a93..1baab49d 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/AxisLines.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/AxisLines.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/AxisLines.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/BallisticSolver.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/BallisticSolver.cs.meta index 99c342fc..0ac68927 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/BallisticSolver.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/BallisticSolver.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/BallisticSolver.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/ConfigurableJointExtensions.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/ConfigurableJointExtensions.cs.meta index be01c2d3..81069807 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/ConfigurableJointExtensions.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/ConfigurableJointExtensions.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: d5808d752f9343b48c220b592318fac3 -timeCreated: 1595994949 \ No newline at end of file +timeCreated: 1595994949 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/ConfigurableJointExtensions.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugTools.cs b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugTools.cs index 7667b900..6f6e37f1 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugTools.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugTools.cs @@ -24,16 +24,16 @@ namespace HurricaneVR.Framework.Core.Utils { if (CapVelocity) { - var velocity = Rigidbody.velocity; + var velocity = Rigidbody.linearVelocity; velocity.x = Mathf.Clamp(velocity.x, -VelocityCap, VelocityCap); velocity.y = Mathf.Clamp(velocity.y, -VelocityCap, VelocityCap); velocity.z = Mathf.Clamp(velocity.z, -VelocityCap, VelocityCap); - Rigidbody.velocity = velocity; + Rigidbody.linearVelocity = velocity; } - if (Rigidbody.velocity.magnitude > MaxVelocity) + if (Rigidbody.linearVelocity.magnitude > MaxVelocity) { - MaxVelocity = Rigidbody.velocity.magnitude; + MaxVelocity = Rigidbody.linearVelocity.magnitude; } diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugTools.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugTools.cs.meta index 1aa6c24a..b8b54f5e 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugTools.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugTools.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugTools.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugVR.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugVR.cs.meta index 2a252c75..47100bb3 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugVR.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugVR.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/DebugVR.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DrawIfAttribute.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DrawIfAttribute.cs.meta index 94c5aa45..5316b20f 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DrawIfAttribute.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/DrawIfAttribute.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/DrawIfAttribute.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EditorExtensions.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EditorExtensions.cs.meta index 700fb513..456c49eb 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EditorExtensions.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EditorExtensions.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 48011a2acff24180a6321e30da48dcd9 -timeCreated: 1601484241 \ No newline at end of file +timeCreated: 1601484241 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/EditorExtensions.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EmbeddedAttribute.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EmbeddedAttribute.cs.meta index ecb5e865..1bf28587 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EmbeddedAttribute.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EmbeddedAttribute.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 39fe36781abf42198e0f3c98afb72795 -timeCreated: 1666155343 \ No newline at end of file +timeCreated: 1666155343 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/EmbeddedAttribute.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EnumFlagAttribute.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EnumFlagAttribute.cs.meta index dd415c18..355942d0 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EnumFlagAttribute.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/EnumFlagAttribute.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 688fa6399ffb4fc39ebd39832fc257d1 -timeCreated: 1599786115 \ No newline at end of file +timeCreated: 1599786115 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/EnumFlagAttribute.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Extensions.cs b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Extensions.cs index 4b819db5..aa9acf62 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Extensions.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Extensions.cs @@ -88,7 +88,7 @@ namespace HurricaneVR.Framework.Core.Utils /// /// Locates a component by checking the collider first, then the collider's rigidbody, then finally uses GetComponentInParent. /// - public static T FindComponent(this Collider collider, bool tryParent = true) where T : Component + public static T FindComponent(this Collider collider, bool tryParent = true) { if (collider.TryGetComponent(out T c) || collider.attachedRigidbody && collider.attachedRigidbody.TryGetComponent(out c)) { diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Extensions.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Extensions.cs.meta index 80c73d9b..f6c5dae0 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Extensions.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Extensions.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/Extensions.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRComments.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRComments.cs.meta index bd0827a8..f69c9368 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRComments.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRComments.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRComments.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRConstants.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRConstants.cs.meta index a5e17e97..7c99ac60 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRConstants.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRConstants.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRConstants.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRHandColliderController.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRHandColliderController.cs.meta index b4bfb5ce..84de6ca9 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRHandColliderController.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRHandColliderController.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRHandColliderController.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRJointUtilities.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRJointUtilities.cs.meta index 293b24b5..093b9598 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRJointUtilities.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRJointUtilities.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRJointUtilities.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRObjectCollisionDisabler.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRObjectCollisionDisabler.cs.meta index 2f3cb7c3..c16c8d23 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRObjectCollisionDisabler.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRObjectCollisionDisabler.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRObjectCollisionDisabler.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRShoulderGrabber.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRShoulderGrabber.cs.meta index c8dd74c4..86b53bc3 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRShoulderGrabber.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRShoulderGrabber.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRShoulderGrabber.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRShoulderSocket.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRShoulderSocket.cs.meta index f945407e..16810dec 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRShoulderSocket.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRShoulderSocket.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRShoulderSocket.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRTimeManager.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRTimeManager.cs.meta index 59ad3ea2..6dd764ac 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRTimeManager.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRTimeManager.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRTimeManager.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRUtilities.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRUtilities.cs.meta index e0c85f25..a69a725b 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRUtilities.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRUtilities.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 10e815e2897a4bb3b7da49313e029468 -timeCreated: 1599028939 \ No newline at end of file +timeCreated: 1599028939 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/HVRUtilities.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/PhysicsExtensions.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/PhysicsExtensions.cs.meta index 4eb6e4e7..a96e4e47 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/PhysicsExtensions.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/PhysicsExtensions.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 5e24644e0b5c4ee9a385ad34f6202a4b -timeCreated: 1606404889 \ No newline at end of file +timeCreated: 1606404889 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/PhysicsExtensions.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/SFXPlayer.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/SFXPlayer.cs.meta index 81d4aaf6..fe257d2a 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/SFXPlayer.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/SFXPlayer.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/SFXPlayer.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Utils.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Utils.cs.meta index c8717d00..38c04fb8 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Utils.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/Utils/Utils.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Utils/Utils.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Core/VREvents.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Core/VREvents.cs.meta index a7698abd..5472d674 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Core/VREvents.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Core/VREvents.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: aa0661dcedd54c9694313b64aa872ca4 -timeCreated: 1596310897 \ No newline at end of file +timeCreated: 1596310897 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Core/VREvents.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/HVRRootFinder.cs.meta b/Assets/HurricaneVR/Framework/Scripts/HVRRootFinder.cs.meta index a5fe1921..8f3b7599 100644 --- a/Assets/HurricaneVR/Framework/Scripts/HVRRootFinder.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/HVRRootFinder.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/HVRRootFinder.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/HurricaneVR.Framework.asmdef.meta b/Assets/HurricaneVR/Framework/Scripts/HurricaneVR.Framework.asmdef.meta index fc385976..8ad55f8d 100644 --- a/Assets/HurricaneVR/Framework/Scripts/HurricaneVR.Framework.asmdef.meta +++ b/Assets/HurricaneVR/Framework/Scripts/HurricaneVR.Framework.asmdef.meta @@ -5,3 +5,10 @@ AssemblyDefinitionImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/HurricaneVR.Framework.asmdef + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Oculus/HVRGestureDetector.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Oculus/HVRGestureDetector.cs.meta index 5b0f55f2..fb193ae9 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Oculus/HVRGestureDetector.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Oculus/HVRGestureDetector.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Oculus/HVRGestureDetector.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Oculus/HVROculusController.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Oculus/HVROculusController.cs.meta index 0f40c6ca..af15f5f9 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Oculus/HVROculusController.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Oculus/HVROculusController.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Oculus/HVROculusController.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Oculus/HVROculusHandAnimator.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Oculus/HVROculusHandAnimator.cs.meta index e89e297b..067ac76a 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Oculus/HVROculusHandAnimator.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Oculus/HVROculusHandAnimator.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: afde9f7da2484b5a931bcd0532556cbc -timeCreated: 1600859810 \ No newline at end of file +timeCreated: 1600859810 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Oculus/HVROculusHandAnimator.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Shared/HVRController.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Shared/HVRController.cs.meta index 8e927d01..899c6633 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Shared/HVRController.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Shared/HVRController.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: c59d950586f74df5b9d25caf78874ce0 -timeCreated: 1596308197 \ No newline at end of file +timeCreated: 1596308197 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Shared/HVRController.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Shared/HVREnums.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Shared/HVREnums.cs.meta index ce9e81bb..eb7a6715 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Shared/HVREnums.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Shared/HVREnums.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: c24b7f0e251c41ae877baeb4f1d3fefe -timeCreated: 1596293520 \ No newline at end of file +timeCreated: 1596293520 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Shared/HVREnums.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Shared/HVRFingerSettings.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Shared/HVRFingerSettings.cs.meta index cebce29a..5c0fece4 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Shared/HVRFingerSettings.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Shared/HVRFingerSettings.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Shared/HVRFingerSettings.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Shared/HVRGrabHaptics.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Shared/HVRGrabHaptics.cs.meta index fa1a2acb..8561feb7 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Shared/HVRGrabHaptics.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Shared/HVRGrabHaptics.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Shared/HVRGrabHaptics.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Shared/HVRInputSettings.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Shared/HVRInputSettings.cs.meta index f1fdcb65..bcbd76f8 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Shared/HVRInputSettings.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Shared/HVRInputSettings.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: cb2759c823f44d27b9a55f99eabacb8f -timeCreated: 1600315200 \ No newline at end of file +timeCreated: 1600315200 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Shared/HVRInputSettings.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Shared/InspectorButton.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Shared/InspectorButton.cs.meta index b05f7cb6..42842997 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Shared/InspectorButton.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Shared/InspectorButton.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Shared/InspectorButton.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Shared/Utilities/CircularBuffer.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Shared/Utilities/CircularBuffer.cs.meta index e13a4c47..2a079985 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Shared/Utilities/CircularBuffer.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Shared/Utilities/CircularBuffer.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: e8a84d703a48460ba3238b4e7c981fd8 -timeCreated: 1598309908 \ No newline at end of file +timeCreated: 1598309908 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Shared/Utilities/CircularBuffer.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Shared/Utilities/CoroutineExtensions.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Shared/Utilities/CoroutineExtensions.cs.meta index 46512a52..f7d1b32f 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Shared/Utilities/CoroutineExtensions.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Shared/Utilities/CoroutineExtensions.cs.meta @@ -1,3 +1,10 @@ fileFormatVersion: 2 guid: 2bd806c5a56644919d2f1d17e7c6b02e -timeCreated: 1601773369 \ No newline at end of file +timeCreated: 1601773369 +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Shared/Utilities/CoroutineExtensions.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/SteamVR/HVRSteamVRController.cs.meta b/Assets/HurricaneVR/Framework/Scripts/SteamVR/HVRSteamVRController.cs.meta index 7fcdc913..33a73b85 100644 --- a/Assets/HurricaneVR/Framework/Scripts/SteamVR/HVRSteamVRController.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/SteamVR/HVRSteamVRController.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/SteamVR/HVRSteamVRController.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrow.cs b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrow.cs index 4d514498..f3056597 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrow.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrow.cs @@ -54,13 +54,13 @@ namespace HurricaneVR.Framework.Weapons.Bow { if (Flying) { - transform.forward = Vector3.Slerp(transform.forward, Rigidbody.velocity.normalized, Time.deltaTime); + transform.forward = Vector3.Slerp(transform.forward, Rigidbody.linearVelocity.normalized, Time.deltaTime); } } public virtual void FixedUpdate() { - if (Rigidbody.velocity.sqrMagnitude < 1f) + if (Rigidbody.linearVelocity.sqrMagnitude < 1f) { Flying = false; } diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrow.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrow.cs.meta index 5238386a..10aefce0 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrow.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrow.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrow.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowLoader.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowLoader.cs.meta index 04bd66f6..adb95d98 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowLoader.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowLoader.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowLoader.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowPassthrough.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowPassthrough.cs.meta index 0331234e..6da897b4 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowPassthrough.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowPassthrough.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowPassthrough.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowAnimator.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowAnimator.cs.meta index eca0fadb..06f585b5 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowAnimator.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowAnimator.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowAnimator.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowBase.cs b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowBase.cs index 2411bf13..99077b69 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowBase.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowBase.cs @@ -229,7 +229,7 @@ namespace HurricaneVR.Framework.Weapons.Bow { Arrow.Rigidbody.sleepThreshold = _previousArrowSleep; Arrow.Grabbable.CanBeGrabbed = true; - Arrow.Rigidbody.velocity = direction * _shootSpeed; + Arrow.Rigidbody.linearVelocity = direction * _shootSpeed; Arrow.Rigidbody.angularVelocity = Vector3.zero; Arrow.Flying = true; Arrow = null; diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowBase.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowBase.cs.meta index 5eef3939..d8ca6b28 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowBase.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowBase.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowBase.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRNockingPoint.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRNockingPoint.cs.meta index fe85bda7..b282ae30 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRNockingPoint.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRNockingPoint.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRNockingPoint.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRPhysicsBow.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRPhysicsBow.cs.meta index 0285c7e4..b52902fb 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRPhysicsBow.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRPhysicsBow.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRPhysicsBow.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRAutoDropMagazine.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRAutoDropMagazine.cs.meta index b3933dda..f015880b 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRAutoDropMagazine.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRAutoDropMagazine.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRAutoDropMagazine.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRAutomaticGun.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRAutomaticGun.cs.meta index 565afd07..d8cfcc22 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRAutomaticGun.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRAutomaticGun.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRAutomaticGun.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRBullet.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRBullet.cs.meta index b22054a6..04e2d087 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRBullet.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRBullet.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRBullet.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRBulletEmitter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRBulletEmitter.cs.meta index fc5c10dc..2097954d 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRBulletEmitter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRBulletEmitter.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRBulletEmitter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRCockingHandle.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRCockingHandle.cs.meta index 8936414c..ee964d2d 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRCockingHandle.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRCockingHandle.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRCockingHandle.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGrabMagazine.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGrabMagazine.cs.meta index 3c73ac3f..6b3ae076 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGrabMagazine.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGrabMagazine.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGrabMagazine.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBase.cs b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBase.cs index 85fd5576..42230321 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBase.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBase.cs @@ -15,11 +15,11 @@ namespace HurricaneVR.Framework.Weapons.Guns { public class HVRGunBase : HVRDamageProvider { - public HVRGrabbable Grabbable { get; private set; } [Header("Settings")] public float TriggerPullThreshold = .7f; + public float TriggerResetThreshold = .6f; [Tooltip("Cooldown before the next shot")] @@ -27,6 +27,7 @@ namespace HurricaneVR.Framework.Weapons.Guns [Tooltip("Physics layers for the ray cast")] public LayerMask HitLayerMask; + public float MuzzleFlashTime = .2f; [Tooltip("Flexible bullet range per gun type")] @@ -37,6 +38,7 @@ namespace HurricaneVR.Framework.Weapons.Guns [Tooltip("Is chambering required to shoot")] public bool RequiresChamberedBullet = true; + public GunFireType FireType = GunFireType.Single; [Tooltip("Speed of the bullet prefab")] @@ -68,10 +70,10 @@ namespace HurricaneVR.Framework.Weapons.Guns [Header("Haptics")] public HVRGunHaptics Haptics; + public List HapticGrabbables = new List(); [Header("Objects")] - [Tooltip("Muzzle flash object")] public GameObject MuzzleFlashObject; @@ -82,7 +84,6 @@ namespace HurricaneVR.Framework.Weapons.Guns public GameObject ChamberedCasing; [Header("Required Transforms")] - [Tooltip("Optional Direction to eject Ammo - use the z axis")] public Transform AmmoEjectDirection; //forward @@ -91,6 +92,7 @@ namespace HurricaneVR.Framework.Weapons.Guns [Header("Components")] public HVRGunEmitterBase BulletEmitter; + public HVRGunEmitterBase CasingEmitter; public HVRCockingHandle CockingHandle; public HVRGunBolt Bolt; @@ -110,6 +112,7 @@ namespace HurricaneVR.Framework.Weapons.Guns [Header("Animation")] public HVRTriggerAnimator TriggerAnimator; + public float CyclingTime; public bool AnimateGun = true; public Animator Animator; @@ -119,12 +122,14 @@ namespace HurricaneVR.Framework.Weapons.Guns [Header("Projectile")] public bool SlowMotionBulletOnly; + public GameObject BulletPrefab; public float BulletLife = 5f; private readonly List _objects = new List(); private HVRGunPart[] _animatableGunParts; private Coroutine _animationRoutine; + private HashSet _hitHandlers; public UnityEvent Fired = new UnityEvent(); public HVRGunHitEvent Hit = new HVRGunHitEvent(); @@ -234,10 +239,24 @@ namespace HurricaneVR.Framework.Weapons.Guns { CasingEmitter.Gun = this; } + + _hitHandlers = new HashSet(); + + foreach (var handler in GetComponentsInChildren()) + { + _hitHandlers.Add(handler); + } } + public void AddHitHandler(IGunHitHandler handler) + { + _hitHandlers.Add(handler); + } - + public void RemoveHitHandler(IGunHitHandler handler) + { + _hitHandlers.Remove(handler); + } protected virtual void SetupPooledBullets() { @@ -282,7 +301,7 @@ namespace HurricaneVR.Framework.Weapons.Guns } } - public bool IsTriggerReset;// { get; set; } + public bool IsTriggerReset; // { get; set; } public bool IsTriggerPulled; //{ get; set; } protected virtual void CheckTriggerPull() @@ -437,7 +456,6 @@ namespace HurricaneVR.Framework.Weapons.Guns } - protected virtual void OnAmmoSocketed(HVRGrabberBase grabber, HVRGrabbable grabbable) { var ammo = grabbable.GetComponent(); @@ -484,6 +502,7 @@ namespace HurricaneVR.Framework.Weapons.Guns { AfterAmmoReleased(AmmoGrabbable, Ammo); } + Ammo = null; AmmoGrabbable = null; AmmoSocketReleasedHaptics(); @@ -524,7 +543,7 @@ namespace HurricaneVR.Framework.Weapons.Guns if (ammoGrabbable.Rigidbody) { - ammoGrabbable.Rigidbody.velocity = direction.normalized * AmmoEjectVelocity; + ammoGrabbable.Rigidbody.linearVelocity = direction.normalized * AmmoEjectVelocity; } } @@ -654,7 +673,6 @@ namespace HurricaneVR.Framework.Weapons.Guns } - private IEnumerator RenablePhysics(HVRGrabbable grabbable, HVRHandGrabber hand) { yield return new WaitForSeconds(1); @@ -854,6 +872,7 @@ namespace HurricaneVR.Framework.Weapons.Guns { EjectCasing(); } + if (Bolt && BoltPushedBackAfterEmpty) { Bolt.PushBack(); @@ -935,12 +954,10 @@ namespace HurricaneVR.Framework.Weapons.Guns bullet.Bullet.transform.rotation = Quaternion.FromToRotation(bullet.Bullet.transform.forward, direction) * bullet.Bullet.transform.rotation; bullet.SetRenderersActive(!SlowMotionBulletOnly || HVRTimeManager.Instance.IsTimeSlowed); - } protected virtual void AfterFired() { - } protected virtual void MuzzleFlash() @@ -953,7 +970,7 @@ namespace HurricaneVR.Framework.Weapons.Guns private IEnumerator MuzzleFlashRoutine() { - MuzzleFlashObject.SetActive(false);/// ADDED to cancel longer fx like smoke to allow flame fx to fire again. + MuzzleFlashObject.SetActive(false); /// ADDED to cancel longer fx like smoke to allow flame fx to fire again. MuzzleFlashObject.SetActive(true); var elapsed = 0f; @@ -1005,7 +1022,6 @@ namespace HurricaneVR.Framework.Weapons.Guns Animator.enabled = false; } - protected virtual void OnHit(RaycastHit hit, Vector3 direction) { var damageHandler = hit.collider.GetComponent(); @@ -1015,6 +1031,10 @@ namespace HurricaneVR.Framework.Weapons.Guns damageHandler.HandleRayCastHit(DamageProvider, hit); } + foreach (var hh in _hitHandlers) + { + hh.HandleHit(DamageProvider, hit, direction); + } if (AddForceOnHit && hit.collider.attachedRigidbody) { @@ -1095,7 +1115,6 @@ namespace HurricaneVR.Framework.Weapons.Guns } } } - } private class HVRBulletTracker @@ -1127,11 +1146,10 @@ namespace HurricaneVR.Framework.Weapons.Guns } } } - + [Serializable] public class HVRGunHitEvent : UnityEvent { - } public struct GunHitArgs @@ -1155,7 +1173,7 @@ namespace HurricaneVR.Framework.Weapons.Guns Distance = hit.distance; } } - + public enum GunFireType { Single, diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBase.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBase.cs.meta index c6576bb4..456e6e5e 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBase.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBase.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBase.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBolt.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBolt.cs.meta index 80171c3e..53775dcf 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBolt.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBolt.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunBolt.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunEmitterBase.cs b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunEmitterBase.cs index f4bc5ad2..5f27b854 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunEmitterBase.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunEmitterBase.cs @@ -32,7 +32,7 @@ namespace HurricaneVR.Framework.Weapons.Guns { if (!rb) return; - rb.velocity = Vector3.zero; + rb.linearVelocity = Vector3.zero; rb.angularVelocity = Vector3.zero; rb.transform.position = transform.position; rb.transform.rotation = transform.rotation; @@ -41,7 +41,7 @@ namespace HurricaneVR.Framework.Weapons.Guns var xy = Random.insideUnitCircle * LaunchRadius; var launchDirection = transform.right + new Vector3(0f, xy.x, xy.y); - rb.velocity = launchDirection * Random.Range(MinVelocity, MaxVelocity); + rb.linearVelocity = launchDirection * Random.Range(MinVelocity, MaxVelocity); rb.AddRelativeTorque( Random.Range(MinAngularVelocity.x, MaxAngularVelocity.x), Random.Range(MinAngularVelocity.y, MaxAngularVelocity.y), diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunEmitterBase.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunEmitterBase.cs.meta index 7647342a..a1446adf 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunEmitterBase.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunEmitterBase.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunEmitterBase.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunHaptics.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunHaptics.cs.meta index 7ab4148e..d1559c5f 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunHaptics.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunHaptics.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunHaptics.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunPart.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunPart.cs.meta index 07805820..256f0b73 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunPart.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunPart.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRGunPart.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRMagazineSocket.cs b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRMagazineSocket.cs index 6f9a882b..c3a8e214 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRMagazineSocket.cs +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRMagazineSocket.cs @@ -68,7 +68,7 @@ namespace HurricaneVR.Framework.Weapons.Guns while (elapsed < EjectTime && grabbable) { grabbable.transform.position = Vector3.MoveTowards(grabbable.transform.position, target, speed * Time.deltaTime); - grabbable.Rigidbody.velocity = Vector3.zero; + grabbable.Rigidbody.linearVelocity = Vector3.zero; grabbable.Rigidbody.angularVelocity = Vector3.zero; elapsed += Time.deltaTime; yield return null; diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRMagazineSocket.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRMagazineSocket.cs.meta index 7976a93b..855ec3ac 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRMagazineSocket.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRMagazineSocket.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRMagazineSocket.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRPistol.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRPistol.cs.meta index db76a2b5..da121f5a 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRPistol.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRPistol.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRPistol.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRPooledEmitter.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRPooledEmitter.cs.meta index 1066c490..eb9f310b 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRPooledEmitter.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRPooledEmitter.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRPooledEmitter.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRShotgun.cs.meta b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRShotgun.cs.meta index 2aa0e1d2..3b732ba3 100644 --- a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRShotgun.cs.meta +++ b/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRShotgun.cs.meta @@ -9,3 +9,10 @@ MonoImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 177300 + packageName: Hurricane VR - Physics Interaction Toolkit + packageVersion: 2.9.3.a + assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRShotgun.cs + uploadId: 736929 diff --git a/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRTriggerAnimator.cs.meta 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objectReference: {fileID: 0} - target: {fileID: 23289065452585646, guid: e2569ced491ce7a46bea5dda0340cb61, type: 3} - propertyPath: m_Materials.Array.data[0] + propertyPath: 'm_Materials.Array.data[0]' value: objectReference: {fileID: 2100000, guid: cce2224c1b3f54141b86f146973cf83e, type: 2} m_RemovedComponents: [] @@ -31692,7 +31744,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 23079120300322142, guid: f4e3b0b9e2a90464abf3016f52c69e32, type: 3} - propertyPath: m_Materials.Array.data[0] + propertyPath: 'm_Materials.Array.data[0]' value: objectReference: {fileID: 2100000, guid: cce2224c1b3f54141b86f146973cf83e, type: 2} m_RemovedComponents: [] @@ -31938,15 +31990,17 @@ MonoBehaviour: m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 0 + m_TextWrappingMode: 0 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 00000000 m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 @@ -32149,15 +32203,17 @@ MonoBehaviour: m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 00000000 m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 @@ -33115,7 +33171,7 @@ GameObject: - component: {fileID: 6670472216438827443} - component: {fileID: 444319058511465447} m_Layer: 5 - m_Name: TMP SubMeshUI [Alata-Regular SDF Material] + m_Name: 'TMP SubMeshUI [Alata-Regular SDF Material]' m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -34542,15 +34598,17 @@ MonoBehaviour: m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 00000000 m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 @@ -34812,15 +34870,17 @@ MonoBehaviour: m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 00000000 m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 @@ -34965,15 +35025,17 @@ MonoBehaviour: m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 6e72656b m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 @@ -35242,15 +35304,17 @@ MonoBehaviour: m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 00000000 m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 diff --git a/Assets/Scripts/Components/PlayerComponent.cs b/Assets/Scripts/Components/PlayerComponent.cs index 66017453..9dbb7d4c 100644 --- a/Assets/Scripts/Components/PlayerComponent.cs +++ b/Assets/Scripts/Components/PlayerComponent.cs @@ -8,7 +8,6 @@ using System.Collections; using System.Collections.Generic; using Unity.Netcode; using Unity.Netcode.Components; -using Unity.VisualScripting; using UnityEngine; using UnityEngine.Rendering.Universal; using UnityEngine.UIElements; diff --git a/Assets/Scripts/Features/PlayerSpawner.cs b/Assets/Scripts/Features/PlayerSpawner.cs index 87bfcd7e..4949d27c 100644 --- a/Assets/Scripts/Features/PlayerSpawner.cs +++ b/Assets/Scripts/Features/PlayerSpawner.cs @@ -3,7 +3,6 @@ using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using System.Linq; -using Unity.VisualScripting; using UnityEngine; public class PlayerSpawner : MonoBehaviour diff --git a/Assets/Settings/URP-Balanced.asset b/Assets/Settings/URP-Balanced.asset index e0c2c960..fe99e32d 100644 --- a/Assets/Settings/URP-Balanced.asset +++ b/Assets/Settings/URP-Balanced.asset @@ -12,8 +12,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: URP-Balanced m_EditorClassIdentifier: - k_AssetVersion: 11 - k_AssetPreviousVersion: 11 + k_AssetVersion: 12 + k_AssetPreviousVersion: 12 m_RendererType: 1 m_RendererData: {fileID: 0} m_RendererDataList: @@ -33,6 +33,14 @@ MonoBehaviour: m_EnableLODCrossFade: 1 m_LODCrossFadeDitheringType: 1 m_ShEvalMode: 0 + m_LightProbeSystem: 0 + m_ProbeVolumeMemoryBudget: 1024 + m_ProbeVolumeBlendingMemoryBudget: 256 + m_SupportProbeVolumeGPUStreaming: 0 + m_SupportProbeVolumeDiskStreaming: 0 + m_SupportProbeVolumeScenarios: 0 + m_SupportProbeVolumeScenarioBlending: 0 + m_ProbeVolumeSHBands: 1 m_MainLightRenderingMode: 1 m_MainLightShadowsSupported: 1 m_MainLightShadowmapResolution: 1024 @@ -45,6 +53,7 @@ MonoBehaviour: m_AdditionalLightsShadowResolutionTierHigh: 512 m_ReflectionProbeBlending: 0 m_ReflectionProbeBoxProjection: 0 + m_ReflectionProbeAtlas: 1 m_ShadowDistance: 50 m_ShadowCascadeCount: 1 m_Cascade2Split: 0.25 @@ -67,21 +76,30 @@ MonoBehaviour: m_SupportsLightLayers: 0 m_DebugLevel: 0 m_StoreActionsOptimization: 0 - m_EnableRenderGraph: 0 m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 32 + m_AllowPostProcessAlphaOutput: 0 m_UseFastSRGBLinearConversion: 0 m_SupportDataDrivenLensFlare: 1 + m_SupportScreenSpaceLensFlare: 1 + m_GPUResidentDrawerMode: 0 + m_SmallMeshScreenPercentage: 0 + m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0 m_ShadowType: 1 m_LocalShadowsSupported: 0 m_LocalShadowsAtlasResolution: 256 m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 m_VolumeFrameworkUpdateMode: 0 - m_Textures: - blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} - bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} + m_VolumeProfile: {fileID: 0} + apvScenesData: + obsoleteSceneBounds: + m_Keys: [] + m_Values: [] + obsoleteHasProbeVolumes: + m_Keys: [] + m_Values: m_PrefilteringModeMainLightShadows: 3 m_PrefilteringModeAdditionalLight: 4 m_PrefilteringModeAdditionalLightShadows: 0 @@ -92,6 +110,7 @@ MonoBehaviour: m_PrefilterDebugKeywords: 1 m_PrefilterWriteRenderingLayers: 1 m_PrefilterHDROutput: 1 + m_PrefilterAlphaOutput: 0 m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthMedium: 1 @@ -110,5 +129,10 @@ MonoBehaviour: m_PrefilterSoftShadows: 1 m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 1 + m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterBicubicLightmapSampling: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 + m_Textures: + blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} + bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} diff --git a/Assets/Settings/URP-HighFidelity.asset b/Assets/Settings/URP-HighFidelity.asset index cea0b457..3a20a65b 100644 --- a/Assets/Settings/URP-HighFidelity.asset +++ b/Assets/Settings/URP-HighFidelity.asset @@ -12,8 +12,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: URP-HighFidelity m_EditorClassIdentifier: - k_AssetVersion: 11 - k_AssetPreviousVersion: 11 + k_AssetVersion: 12 + k_AssetPreviousVersion: 12 m_RendererType: 1 m_RendererData: {fileID: 0} m_RendererDataList: @@ -33,6 +33,14 @@ MonoBehaviour: m_EnableLODCrossFade: 1 m_LODCrossFadeDitheringType: 1 m_ShEvalMode: 0 + m_LightProbeSystem: 0 + m_ProbeVolumeMemoryBudget: 1024 + m_ProbeVolumeBlendingMemoryBudget: 256 + m_SupportProbeVolumeGPUStreaming: 0 + m_SupportProbeVolumeDiskStreaming: 0 + m_SupportProbeVolumeScenarios: 0 + m_SupportProbeVolumeScenarioBlending: 0 + m_ProbeVolumeSHBands: 1 m_MainLightRenderingMode: 1 m_MainLightShadowsSupported: 1 m_MainLightShadowmapResolution: 4096 @@ -45,6 +53,7 @@ MonoBehaviour: m_AdditionalLightsShadowResolutionTierHigh: 512 m_ReflectionProbeBlending: 1 m_ReflectionProbeBoxProjection: 1 + m_ReflectionProbeAtlas: 1 m_ShadowDistance: 150 m_ShadowCascadeCount: 4 m_Cascade2Split: 0.25 @@ -67,21 +76,30 @@ MonoBehaviour: m_SupportsLightLayers: 0 m_DebugLevel: 0 m_StoreActionsOptimization: 0 - m_EnableRenderGraph: 0 m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 32 + m_AllowPostProcessAlphaOutput: 0 m_UseFastSRGBLinearConversion: 0 m_SupportDataDrivenLensFlare: 1 + m_SupportScreenSpaceLensFlare: 1 + m_GPUResidentDrawerMode: 0 + m_SmallMeshScreenPercentage: 0 + m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0 m_ShadowType: 1 m_LocalShadowsSupported: 0 m_LocalShadowsAtlasResolution: 256 m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 m_VolumeFrameworkUpdateMode: 0 - m_Textures: - blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} - bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} + m_VolumeProfile: {fileID: 0} + apvScenesData: + obsoleteSceneBounds: + m_Keys: [] + m_Values: [] + obsoleteHasProbeVolumes: + m_Keys: [] + m_Values: m_PrefilteringModeMainLightShadows: 3 m_PrefilteringModeAdditionalLight: 4 m_PrefilteringModeAdditionalLightShadows: 2 @@ -92,6 +110,7 @@ MonoBehaviour: m_PrefilterDebugKeywords: 1 m_PrefilterWriteRenderingLayers: 1 m_PrefilterHDROutput: 1 + m_PrefilterAlphaOutput: 0 m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthMedium: 1 @@ -110,5 +129,10 @@ MonoBehaviour: m_PrefilterSoftShadows: 1 m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 1 + m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterBicubicLightmapSampling: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 1 + m_Textures: + blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} + bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} diff --git a/Assets/Settings/URP-Quest3-Renderer.asset b/Assets/Settings/URP-Quest3-Renderer.asset index de724a04..64f23924 100644 --- a/Assets/Settings/URP-Quest3-Renderer.asset +++ b/Assets/Settings/URP-Quest3-Renderer.asset @@ -16,30 +16,21 @@ MonoBehaviour: debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3} hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3} + probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, + type: 3} + probeVolumeResources: + probeVolumeDebugShader: {fileID: 0} + probeVolumeFragmentationDebugShader: {fileID: 0} + probeVolumeOffsetDebugShader: {fileID: 0} + probeVolumeSamplingDebugShader: {fileID: 0} + probeSamplingDebugMesh: {fileID: 0} + probeSamplingDebugTexture: {fileID: 0} + probeVolumeBlendStatesCS: {fileID: 0} m_RendererFeatures: [] m_RendererFeatureMap: m_UseNativeRenderPass: 0 - postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} - shaders: - blitPS: {fileID: 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guid: 7b3ede40266cd49a395def176e1bc486, - type: 3} - dataDrivenLensFlare: {fileID: 4800000, guid: 6cda457ac28612740adb23da5d39ea92, - type: 3} + postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} m_AssetVersion: 2 m_OpaqueLayerMask: serializedVersion: 2 @@ -58,5 +49,7 @@ MonoBehaviour: m_RenderingMode: 0 m_DepthPrimingMode: 0 m_CopyDepthMode: 0 + m_DepthAttachmentFormat: 0 + m_DepthTextureFormat: 0 m_AccurateGbufferNormals: 0 m_IntermediateTextureMode: 1 diff --git a/Assets/Settings/URP-Quest3.asset b/Assets/Settings/URP-Quest3.asset index 820fd453..fc60044f 100644 --- a/Assets/Settings/URP-Quest3.asset +++ b/Assets/Settings/URP-Quest3.asset @@ -12,8 +12,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: URP-Quest3 m_EditorClassIdentifier: - k_AssetVersion: 11 - k_AssetPreviousVersion: 11 + k_AssetVersion: 12 + k_AssetPreviousVersion: 12 m_RendererType: 1 m_RendererData: {fileID: 0} m_RendererDataList: @@ -33,6 +33,14 @@ MonoBehaviour: m_EnableLODCrossFade: 1 m_LODCrossFadeDitheringType: 1 m_ShEvalMode: 0 + m_LightProbeSystem: 0 + m_ProbeVolumeMemoryBudget: 1024 + m_ProbeVolumeBlendingMemoryBudget: 256 + m_SupportProbeVolumeGPUStreaming: 0 + m_SupportProbeVolumeDiskStreaming: 0 + m_SupportProbeVolumeScenarios: 0 + m_SupportProbeVolumeScenarioBlending: 0 + m_ProbeVolumeSHBands: 1 m_MainLightRenderingMode: 1 m_MainLightShadowsSupported: 0 m_MainLightShadowmapResolution: 1024 @@ -45,6 +53,7 @@ MonoBehaviour: m_AdditionalLightsShadowResolutionTierHigh: 512 m_ReflectionProbeBlending: 0 m_ReflectionProbeBoxProjection: 0 + m_ReflectionProbeAtlas: 1 m_ShadowDistance: 50 m_ShadowCascadeCount: 1 m_Cascade2Split: 0.25 @@ -67,21 +76,30 @@ MonoBehaviour: m_SupportsLightLayers: 0 m_DebugLevel: 0 m_StoreActionsOptimization: 0 - m_EnableRenderGraph: 0 m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 16 + m_AllowPostProcessAlphaOutput: 0 m_UseFastSRGBLinearConversion: 0 m_SupportDataDrivenLensFlare: 1 + m_SupportScreenSpaceLensFlare: 1 + m_GPUResidentDrawerMode: 0 + m_SmallMeshScreenPercentage: 0 + m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0 m_ShadowType: 1 m_LocalShadowsSupported: 0 m_LocalShadowsAtlasResolution: 256 m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 m_VolumeFrameworkUpdateMode: 0 - m_Textures: - blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} - bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} + m_VolumeProfile: {fileID: 0} + apvScenesData: + obsoleteSceneBounds: + m_Keys: [] + m_Values: [] + obsoleteHasProbeVolumes: + m_Keys: [] + m_Values: m_PrefilteringModeMainLightShadows: 0 m_PrefilteringModeAdditionalLight: 0 m_PrefilteringModeAdditionalLightShadows: 0 @@ -92,6 +110,7 @@ MonoBehaviour: m_PrefilterDebugKeywords: 1 m_PrefilterWriteRenderingLayers: 1 m_PrefilterHDROutput: 1 + m_PrefilterAlphaOutput: 0 m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthMedium: 1 @@ -110,5 +129,10 @@ MonoBehaviour: m_PrefilterSoftShadows: 0 m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 1 + m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterBicubicLightmapSampling: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 + m_Textures: + blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} + bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} diff --git a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset index 0c0350ed..9f994e9a 100644 --- a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset @@ -12,7 +12,59 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3} m_Name: UniversalRenderPipelineGlobalSettings m_EditorClassIdentifier: - k_AssetVersion: 3 + m_ShaderStrippingSetting: + m_Version: 0 + m_ExportShaderVariants: 1 + m_ShaderVariantLogLevel: 0 + m_StripRuntimeDebugShaders: 1 + m_URPShaderStrippingSetting: + m_Version: 0 + m_StripUnusedPostProcessingVariants: 1 + m_StripUnusedVariants: 1 + m_StripScreenCoordOverrideVariants: 1 + m_ShaderVariantLogLevel: 0 + m_ExportShaderVariants: 1 + m_StripDebugVariants: 1 + m_StripUnusedPostProcessingVariants: 1 + m_StripUnusedVariants: 1 + m_StripScreenCoordOverrideVariants: 1 + supportRuntimeDebugDisplay: 0 + m_EnableRenderGraph: 0 + m_Settings: + m_SettingsList: + m_List: + - rid: 8408844319228428288 + - rid: 8408844319228428289 + - rid: 8408844319228428290 + - rid: 8408844319228428291 + - rid: 8408844319228428292 + - rid: 8408844319228428293 + - rid: 8408844319228428294 + - rid: 8408844319228428295 + - rid: 8408844319228428296 + - rid: 8408844319228428297 + - rid: 8408844319228428298 + - rid: 8408844319228428299 + - rid: 8408844319228428300 + 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b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Alternates/PolygonDungeonRealms_Mat_03_B.mat index 4f58c6a9..24d70475 100644 --- a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Alternates/PolygonDungeonRealms_Mat_03_B.mat +++ b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Alternates/PolygonDungeonRealms_Mat_03_B.mat @@ -17,13 +17,14 @@ Material: - _NORMALMAP m_InvalidKeywords: - _METALLICGLOSSMAP - m_LightmapFlags: 1 + m_LightmapFlags: 3 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -53,7 +54,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: 7ae8f77fa925126479463bba857655f5, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -86,6 +87,7 @@ Material: m_Offset: {x: 0, y: 0} 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{x: 0, y: 0} - _MetallicGlossMap: @@ -99,6 +100,7 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 - _AlphaToMask: 0 - _Blend: 0 @@ -130,6 +132,7 @@ Material: - _Surface: 0 - _UVSec: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} @@ -137,3 +140,4 @@ Material: - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Alternates/PolygonDungeonRealms_Mat_04_B.mat b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Alternates/PolygonDungeonRealms_Mat_04_B.mat index 31e19542..12b49373 100644 --- a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Alternates/PolygonDungeonRealms_Mat_04_B.mat +++ b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Alternates/PolygonDungeonRealms_Mat_04_B.mat @@ -12,7 +12,7 @@ MonoBehaviour: 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m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Alternates/PolygonDungeonRealms_Mat_04_C.mat b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Alternates/PolygonDungeonRealms_Mat_04_C.mat index 5508c9eb..ddde5293 100644 --- a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Alternates/PolygonDungeonRealms_Mat_04_C.mat +++ b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Alternates/PolygonDungeonRealms_Mat_04_C.mat @@ -17,13 +17,14 @@ Material: - _NORMALMAP m_InvalidKeywords: - _METALLICGLOSSMAP - m_LightmapFlags: 1 + m_LightmapFlags: 3 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -86,6 +87,7 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 - _AlphaToMask: 0 - _Blend: 0 @@ -117,6 +119,7 @@ Material: - _Surface: 0 - _UVSec: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} @@ -124,6 +127,7 @@ Material: - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &7683629873519334096 MonoBehaviour: m_ObjectHideFlags: 11 @@ -136,4 +140,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/Dust.mat b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/Dust.mat index 6e88c1d5..16c0f495 100644 --- a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/Dust.mat +++ b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/Dust.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: 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Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -133,3 +134,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/GOLD_Coins.mat b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/GOLD_Coins.mat index d84fc1f6..8fc0d49f 100644 --- a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/GOLD_Coins.mat +++ b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/GOLD_Coins.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -33,7 +33,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -134,3 +135,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/PolygonDungeonRealms_Crystal_01.mat b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/PolygonDungeonRealms_Crystal_01.mat index b1dcdbf3..81db6570 100644 --- a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/PolygonDungeonRealms_Crystal_01.mat +++ b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/PolygonDungeonRealms_Crystal_01.mat @@ -20,7 +20,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -83,6 +84,7 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 - _AlphaToMask: 0 - _Blend: 0 @@ -114,6 +116,7 @@ Material: - _Surface: 0 - _UVSec: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} @@ -121,6 +124,7 @@ Material: - _EmissionColor: {r: 1, g: 0.5586207, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &578509796781716041 MonoBehaviour: m_ObjectHideFlags: 11 @@ -133,4 +137,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/PolygonDungeonRealms_Crystal_02.mat b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/PolygonDungeonRealms_Crystal_02.mat index c9b58808..a5d1654d 100644 --- a/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/PolygonDungeonRealms_Crystal_02.mat +++ b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/PolygonDungeonRealms_Crystal_02.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -33,7 +33,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -96,6 +97,7 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 - _AlphaToMask: 0 - _Blend: 0 @@ -127,6 +129,7 @@ Material: - _Surface: 0 - _UVSec: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} @@ -134,3 +137,4 @@ Material: - _EmissionColor: {r: 0, g: 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b/Assets/ThirdParty/PolygonDungeonRealms/Materials/Misc/SpiderWeb.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -120,6 +121,7 @@ Material: - _EmissionColor: {r: 0.1, g: 0.1, b: 0.1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &5856226523406493785 MonoBehaviour: m_ObjectHideFlags: 11 @@ -132,4 +134,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/ThirdParty/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_01_A.mat b/Assets/ThirdParty/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_01_A.mat index 8324c993..29538329 100644 --- 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0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ThirdParty/PolygonDungeonRealms/Models/Materials/Dungeons_2_Texture_01_A.mat b/Assets/ThirdParty/PolygonDungeonRealms/Models/Materials/Dungeons_2_Texture_01_A.mat index 33f6cb8a..c855472d 100644 --- a/Assets/ThirdParty/PolygonDungeonRealms/Models/Materials/Dungeons_2_Texture_01_A.mat +++ b/Assets/ThirdParty/PolygonDungeonRealms/Models/Materials/Dungeons_2_Texture_01_A.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -133,3 +134,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ThirdParty/PolygonDungeonRealms/Models/Materials/Dungeons_2_Texture_02_A.mat b/Assets/ThirdParty/PolygonDungeonRealms/Models/Materials/Dungeons_2_Texture_02_A.mat index ec9b5652..4dedcc99 100644 --- a/Assets/ThirdParty/PolygonDungeonRealms/Models/Materials/Dungeons_2_Texture_02_A.mat +++ b/Assets/ThirdParty/PolygonDungeonRealms/Models/Materials/Dungeons_2_Texture_02_A.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -120,6 +121,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &5369666301606028876 MonoBehaviour: m_ObjectHideFlags: 11 @@ -132,4 +134,4 @@ MonoBehaviour: m_Script: 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b/Assets/ThirdParty/TextMesh Pro/Shaders/SDFFunctions.hlsl @@ -0,0 +1,178 @@ +float2 UnpackUV(float uv) +{ + float2 output; + output.x = floor(uv / 4096.0); + output.y = uv - 4096.0 * output.x; + + return output * 0.001953125; +} + +float4 BlendARGB(float4 overlying, float4 underlying) +{ + overlying.rgb *= overlying.a; + underlying.rgb *= underlying.a; + float3 blended = overlying.rgb + ((1 - overlying.a) * underlying.rgb); + float alpha = underlying.a + (1 - underlying.a) * overlying.a; + return float4(blended / alpha, alpha); +} + +float3 GetSpecular(float3 n, float3 l) +{ + float spec = pow(max(0.0, dot(n, l)), _Reflectivity); + return _SpecularColor.rgb * spec * _SpecularPower; +} + +void GetSurfaceNormal_float(texture2D atlas, float textureWidth, float textureHeight, float2 uv, bool isFront, out float3 nornmal) +{ + float3 delta = float3(1.0 / textureWidth, 1.0 / textureHeight, 0.0); + + // Read "height field" + float4 h = float4( + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.xz).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.xz).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.zy).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.zy).a); + + bool raisedBevel = _BevelType; + + h += _BevelOffset; + + float bevelWidth = max(.01, _BevelWidth); + + // Track outline + h -= .5; + h /= bevelWidth; + h = saturate(h + .5); + + if (raisedBevel) h = 1 - abs(h * 2.0 - 1.0); + h = lerp(h, sin(h * 3.141592 / 2.0), float4(_BevelRoundness, _BevelRoundness, _BevelRoundness, _BevelRoundness)); + h = min(h, 1.0 - float4(_BevelClamp, _BevelClamp, _BevelClamp, _BevelClamp)); + h *= _BevelAmount * bevelWidth * _GradientScale * -2.0; + + float3 va = normalize(float3(-1.0, 0.0, h.y - h.x)); + float3 vb = normalize(float3(0.0, 1.0, h.w - h.z)); + + float3 f = float3(1, 1, 1); + if (isFront) f = float3(1, 1, -1); + nornmal = cross(va, vb) * f; +} + +void EvaluateLight_float(float4 faceColor, float3 n, out float4 color) +{ + n.z = abs(n.z); + float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), 1.0)); + + float3 col = max(faceColor.rgb, 0) + GetSpecular(n, light)* faceColor.a; + //faceColor.rgb += col * faceColor.a; + col *= 1 - (dot(n, light) * _Diffuse); + col *= lerp(_Ambient, 1, n.z * n.z); + + //fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); + //faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; + + color = float4(col, faceColor.a); +} + +// Add custom function to handle time in HDRP + + +// +void GenerateUV_float(float2 inUV, float4 transform, float2 animSpeed, out float2 outUV) +{ + outUV = inUV * transform.xy + transform.zw + (animSpeed * _Time.y); +} + +void ComputeUVOffset_float(float texWidth, float texHeight, float2 offset, float SDR, out float2 uvOffset) +{ + uvOffset = float2(-offset.x * SDR / texWidth, -offset.y * SDR / texHeight); +} + +void ScreenSpaceRatio2_float(float4x4 projection, float4 position, float2 objectScale, float screenWidth, float screenHeight, float fontScale, out float SSR) +{ + float2 pixelSize = position.w; + pixelSize /= (objectScale * mul((float2x2)projection, float2(screenWidth, screenHeight))); + SSR = rsqrt(dot(pixelSize, pixelSize)*2) * fontScale; +} + +// UV : Texture coordinate of the source distance field texture +// TextureSize : Size of the source distance field texture +// Filter : Enable perspective filter (soften) +void ScreenSpaceRatio_float(float2 UV, float TextureSize, bool Filter, out float SSR) +{ + if(Filter) + { + float2 a = float2(ddx(UV.x), ddy(UV.x)); + float2 b = float2(ddx(UV.y), ddy(UV.y)); + float s = lerp(dot(a,a), dot(b,b), 0.5); + SSR = rsqrt(s) / TextureSize; + } + else + { + float s = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))); + SSR = s / TextureSize; + } +} + +// SSR : Screen Space Ratio +// SD : Signed Distance (encoded : Distance / SDR + .5) +// SDR : Signed Distance Ratio +// +// IsoPerimeter : Dilate / Contract the shape +void ComputeSDF_float(float SSR, float SD, float SDR, float isoPerimeter, float softness, out float outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5) * SDR; // Signed distance to edge, in Texture space + outAlpha = saturate((d * 2.0 * SSR + 0.5 + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); // Screen pixel coverage (alpha) +} + +void ComputeSDF2_float(float SSR, float SD, float SDR, float2 isoPerimeter, float2 softness, out float2 outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5f) * SDR; + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void ComputeSDF4_float(float SSR, float SD, float SDR, float4 isoPerimeter, float4 softness, out float4 outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5f) * SDR; + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void ComputeSDF44_float(float SSR, float4 SD, float SDR, float4 isoPerimeter, float4 softness, bool outline, out float4 outAlpha) +{ + softness *= SSR * SDR; + float4 d = (SD - 0.5f) * SDR; + if(outline) d.w = max(max(d.x, d.y), d.z); + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void Composite_float(float4 overlying, float4 underlying, out float4 outColor) +{ + outColor = BlendARGB(overlying, underlying); +} + +// Face only +void Layer1_float(float alpha, float4 color0, out float4 outColor) +{ + color0.a *= alpha; + outColor = color0; +} + +// Face + 1 Outline +void Layer2_float(float2 alpha, float4 color0, float4 color1, out float4 outColor) +{ + color1.a *= alpha.y; + color0.rgb *= color0.a; color1.rgb *= color1.a; + outColor = lerp(color1, color0, alpha.x); + outColor.rgb /= outColor.a; +} + +// Face + 3 Outline +void Layer4_float(float4 alpha, float4 color0, float4 color1, float4 color2, float4 color3, out float4 outColor) +{ + color3.a *= alpha.w; + color0.rgb *= color0.a; color1.rgb *= color1.a; color2.rgb *= color2.a; color3.rgb *= color3.a; + outColor = lerp(lerp(lerp(color3, color2, alpha.z), color1, alpha.y), color0, alpha.x); + outColor.rgb /= outColor.a; +} diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta b/Assets/ThirdParty/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta new file mode 100644 index 00000000..001b14e6 --- /dev/null +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 96de908384869cd409c75efa351d5edf +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader index bab2b2c6..7e0f35c3 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader @@ -1,26 +1,26 @@ Shader "TextMeshPro/Bitmap Custom Atlas" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - _FaceTex ("Font Texture", 2D) = "white" {} - [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) + _MainTex ("Font Atlas", 2D) = "white" {} + _FaceTex ("Font Texture", 2D) = "white" {} + _FaceColor ("Text Color", Color) = (1,1,1,1) - _VertexOffsetX ("Vertex OffsetX", float) = 0 - _VertexOffsetY ("Vertex OffsetY", float) = 0 - _MaskSoftnessX ("Mask SoftnessX", float) = 0 - _MaskSoftnessY ("Mask SoftnessY", float) = 0 + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _Padding ("Padding", float) = 0 + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _Padding ("Padding", float) = 0 - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 - _CullMode("Cull Mode", Float) = 0 - _ColorMask("Color Mask", Float) = 15 + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader{ @@ -55,15 +55,18 @@ SubShader{ #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -81,15 +84,9 @@ SubShader{ uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; - - float2 UnpackUV(float uv) - { - float2 output; - output.x = floor(uv / 4096); - output.y = uv - 4096 * output.x; - - return output * 0.001953125; - } + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -101,6 +98,10 @@ SubShader{ float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } fixed4 faceColor = v.color; faceColor *= _FaceColor; @@ -108,13 +109,14 @@ SubShader{ OUT.vertex = vPosition; OUT.color = faceColor; OUT.texcoord0 = v.texcoord0; - OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + OUT.texcoord1 = TRANSFORM_TEX(v.texcoord1, _FaceTex); float2 pixelSize = vPosition.w; pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); return OUT; } diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader index 006a271e..b89e2672 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader @@ -1,25 +1,25 @@ Shader "TextMeshPro/Mobile/Bitmap" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - [HDR]_Color ("Text Color", Color) = (1,1,1,1) - _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 + _MainTex ("Font Atlas", 2D) = "white" {} + _Color ("Text Color", Color) = (1,1,1,1) + _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 - _VertexOffsetX("Vertex OffsetX", float) = 0 - _VertexOffsetY("Vertex OffsetY", float) = 0 - _MaskSoftnessX("Mask SoftnessX", float) = 0 - _MaskSoftnessY("Mask SoftnessY", float) = 0 + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 - _CullMode("Cull Mode", Float) = 0 - _ColorMask("Color Mask", Float) = 15 + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader { @@ -55,15 +55,18 @@ SubShader { #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -79,6 +82,9 @@ SubShader { uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -88,8 +94,11 @@ SubShader { vert.y += _VertexOffsetY; vert.xy += (vert.w * 0.5) / _ScreenParams.xy; - - OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } + OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); OUT.color = v.color; OUT.color *= _Color; OUT.color.rgb *= _DiffusePower; @@ -99,8 +108,9 @@ SubShader { //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); return OUT; } diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap.shader index 8ce4937a..caa527f7 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Bitmap.shader @@ -1,25 +1,25 @@ Shader "TextMeshPro/Bitmap" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - _FaceTex ("Font Texture", 2D) = "white" {} - [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) + _MainTex ("Font Atlas", 2D) = "white" {} + _FaceTex ("Font Texture", 2D) = "white" {} + _FaceColor ("Text Color", Color) = (1,1,1,1) - _VertexOffsetX ("Vertex OffsetX", float) = 0 - _VertexOffsetY ("Vertex OffsetY", float) = 0 - _MaskSoftnessX ("Mask SoftnessX", float) = 0 - _MaskSoftnessY ("Mask SoftnessY", float) = 0 + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 - _CullMode("Cull Mode", Float) = 0 - _ColorMask("Color Mask", Float) = 15 + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader{ @@ -54,15 +54,18 @@ SubShader{ #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -80,15 +83,9 @@ SubShader{ uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; - - float2 UnpackUV(float uv) - { - float2 output; - output.x = floor(uv / 4096); - output.y = uv - 4096 * output.x; - - return output * 0.001953125; - } + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -100,6 +97,10 @@ SubShader{ float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } fixed4 faceColor = v.color; faceColor *= _FaceColor; @@ -107,13 +108,14 @@ SubShader{ OUT.vertex = vPosition; OUT.color = faceColor; OUT.texcoord0 = v.texcoord0; - OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + OUT.texcoord1 = TRANSFORM_TEX(v.texcoord1, _FaceTex); float2 pixelSize = vPosition.w; pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); return OUT; } diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF Overlay.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF Overlay.shader index c50c5930..757a6173 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF Overlay.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF Overlay.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -21,7 +21,7 @@ Properties { _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 - [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularPower ("Specular", Range(0,4)) = 2.0 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Diffuse ("Diffuse", Range(0,1)) = 0.5 @@ -37,13 +37,13 @@ Properties { _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -127,17 +127,18 @@ SubShader { #include "TMPro_Properties.cginc" #include "TMPro.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; @@ -147,16 +148,20 @@ SubShader { float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) float3 viewDir : TEXCOORD3; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 texcoord2 : TEXCOORD4; // u,v, scale, bias fixed4 underlayColor : COLOR1; - #endif + #endif + float4 textures : TEXCOORD5; }; // Used by Unity internally to handle Texture Tiling and Offset. - float4 _FaceTex_ST; - float4 _OutlineTex_ST; + uniform float4 _FaceTex_ST; + uniform float4 _OutlineTex_ST; + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -167,7 +172,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -178,7 +183,7 @@ SubShader { float2 pixelSize = vPosition.w; pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -188,13 +193,13 @@ SubShader { float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA); - #if GLOW_ON + #if GLOW_ON alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); - #endif + #endif alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 underlayColor = _UnderlayColor; underlayColor.rgb *= underlayColor.a; @@ -205,23 +210,28 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 bOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); // Support for texture tiling and offset - float2 textureUV = UnpackUV(input.texcoord1.x); + float2 textureUV = input.texcoord1; float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } output.position = vPosition; output.color = input.color; output.atlas = input.texcoord0; output.param = float4(alphaClip, scale, bias, weight); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); @@ -239,9 +249,9 @@ SubShader { float c = tex2D(_MainTex, input.atlas).a; - #ifndef UNDERLAY_ON + #ifndef UNDERLAY_ON clip(c - input.param.x); - #endif + #endif float scale = input.param.y; float bias = input.param.z; @@ -261,7 +271,7 @@ SubShader { faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); - #if BEVEL_ON + #if BEVEL_ON float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 n = GetSurfaceNormal(input.atlas, weight, dxy); @@ -278,36 +288,35 @@ SubShader { fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); - #endif + #endif - #if GLOW_ON + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); faceColor.rgb += glowColor.rgb * glowColor.a; - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); faceColor *= m.x * m.y; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(faceColor.a - 0.001); - #endif + #endif return faceColor * input.color.a; } - ENDCG } } diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF SSD.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF SSD.shader index ed48574d..27c14bc6 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF SSD.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF SSD.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -21,7 +21,7 @@ Properties { _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 - [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularPower ("Specular", Range(0,4)) = 2.0 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Diffuse ("Diffuse", Range(0,1)) = 0.5 @@ -37,13 +37,13 @@ Properties { _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -109,7 +109,8 @@ SubShader { Blend One OneMinusSrcAlpha ColorMask[_ColorMask] - Pass { + Pass + { CGPROGRAM #pragma target 3.0 #pragma vertex VertShader @@ -127,17 +128,18 @@ SubShader { #include "TMPro_Properties.cginc" #include "TMPro.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; float4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; @@ -147,18 +149,23 @@ SubShader { float2 mask : TEXCOORD2; // Position in object space(xy) float3 viewDir : TEXCOORD3; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float2 texcoord2 : TEXCOORD4; float4 underlayColor : COLOR1; - #endif + #endif + float4 textures : TEXCOORD5; }; // Used by Unity internally to handle Texture Tiling and Offset. float4 _FaceTex_ST; float4 _OutlineTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; - float4 SRGBToLinear(float4 rgba) { + float4 SRGBToLinear(float4 rgba) + { return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); } @@ -171,7 +178,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -182,27 +189,31 @@ SubShader { float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 underlayColor = _UnderlayColor; underlayColor.rgb *= underlayColor.a; float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 bOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); // Support for texture tiling and offset - float2 textureUV = UnpackUV(input.texcoord1.x); + float2 textureUV = input.texcoord1; float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } float4 color = input.color; - #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) + #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) color = SRGBToLinear(input.color); - #endif + #endif output.position = vPosition; output.color = color; @@ -210,10 +221,10 @@ SubShader { output.weight = weight; output.mask = half2(vert.xy * 2 - clampedRect.xy - clampedRect.zw); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord2 = input.texcoord0 + bOffset; output.underlayColor = underlayColor; - #endif + #endif output.textures = float4(faceUV, outlineUV); return output; @@ -226,9 +237,9 @@ SubShader { float c = tex2D(_MainTex, input.atlas).a; - float2 pixelSize = float2(ddx(input.atlas.y), ddy(input.atlas.y)); - pixelSize *= _TextureWidth * .75; - float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); + float pixelSize = abs(ddx(input.atlas.y)) + abs(ddy(input.atlas.y)); + pixelSize *= _TextureHeight * 0.75; + float scale = 1 / pixelSize * _GradientScale * (_Sharpness + 1); float weight = input.weight; float bias = (.5 - weight) + (.5 / scale); @@ -247,7 +258,7 @@ SubShader { faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); - #if BEVEL_ON + #if BEVEL_ON float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 n = GetSurfaceNormal(input.atlas, weight, dxy); @@ -264,45 +275,45 @@ SubShader { fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; - #endif + #endif - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float bScale = scale; bScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * bScale); float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale); - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; faceColor += input.underlayColor * saturate(d - bBias) * (1 - faceColor.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; faceColor += input.underlayColor * (1 - saturate(d - bBias)) * saturate(1 - sd) * (1 - faceColor.a); - #endif + #endif - #if GLOW_ON + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); faceColor.rgb += glowColor.rgb * glowColor.a; - #endif + #endif // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT - float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); + #if UNITY_UI_CLIP_RECT + half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + float2 maskZW = 0.25 / (0.25 * maskSoftness + 1 / scale); half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); faceColor *= m.x * m.y; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(faceColor.a - 0.001); - #endif + #endif return faceColor * input.color.a; - } - - ENDCG } + ENDCG + } } Fallback "TextMeshPro/Mobile/Distance Field" diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph new file mode 100644 index 00000000..4f7157ca --- /dev/null +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph @@ -0,0 +1,12074 @@ +{ + "m_SGVersion": 3, + "m_Type": "UnityEditor.ShaderGraph.GraphData", + "m_ObjectId": "386c36a1c4c34ea29deb680fb82cfe8b", + "m_Properties": [ + { + "m_Id": "dc75c4e3a1bc4bb0a128086c2b0679a5" + }, + { + "m_Id": 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b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field - Masking" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -99,35 +99,41 @@ SubShader { #include "UnityUI.cginc" #include "TMPro_Properties.cginc" - struct vertex_t { + struct vertex_t + { float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct pixel_t { + struct pixel_t + { float4 vertex : SV_POSITION; fixed4 faceColor : COLOR; fixed4 outlineColor : COLOR1; float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) - #if (UNDERLAY_ON | UNDERLAY_INNER) + + #if (UNDERLAY_ON | UNDERLAY_INNER) float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) - #endif + #endif }; float _MaskWipeControl; float _MaskEdgeSoftness; fixed4 _MaskEdgeColor; bool _MaskInverse; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -138,7 +144,7 @@ SubShader { pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -150,6 +156,10 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } float opacity = input.color.a; #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; @@ -163,7 +173,7 @@ SubShader { outlineColor.rgb *= outlineColor.a; outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); @@ -171,11 +181,12 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 layerOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); // Structure for pixel shader pixel_t output = { @@ -184,11 +195,11 @@ SubShader { outlineColor, float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y), half4(scale, bias - outline, bias + outline, bias), - half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)), - #if (UNDERLAY_ON | UNDERLAY_INNER) + half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)), + #if (UNDERLAY_ON | UNDERLAY_INNER) float4(input.texcoord0 + layerOffset, input.color.a, 0), half2(layerScale, layerBias), - #endif + #endif }; return output; @@ -201,41 +212,41 @@ SubShader { half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; half4 c = input.faceColor * saturate(d - input.param.w); - #ifdef OUTLINE_ON + #ifdef OUTLINE_ON c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); c *= saturate(d - input.param.y); - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER half sd = saturate(d - input.param.z); d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - //#if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + //#if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); c *= m.x * m.y; - //#endif + //#endif - float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); - float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; - a = saturate(t / _MaskEdgeSoftness); - c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a); - c *= a; + float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); + float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; + a = saturate(t / _MaskEdgeSoftness); + c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a); + c *= a; - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) c *= input.texcoord1.z; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(c.a - 0.001); - #endif + #endif return c; } diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader index ce82bed5..3edca76c 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field Overlay" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -93,16 +93,18 @@ SubShader { #include "UnityUI.cginc" #include "TMPro_Properties.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 vertex : SV_POSITION; @@ -111,12 +113,17 @@ SubShader { float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) - #if (UNDERLAY_ON | UNDERLAY_INNER) + + #if (UNDERLAY_ON | UNDERLAY_INNER) float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) - #endif + #endif }; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; + pixel_t VertShader(vertex_t input) { @@ -127,7 +134,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -138,7 +145,7 @@ SubShader { pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -150,10 +157,14 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } float opacity = input.color.a; - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; - #endif + #endif fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; faceColor.rgb *= faceColor.a; @@ -163,14 +174,14 @@ SubShader { outlineColor.rgb *= outlineColor.a; outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 layerOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); @@ -182,7 +193,8 @@ SubShader { output.outlineColor = outlineColor; output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); output.param = half4(scale, bias - outline, bias + outline, bias); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); output.underlayParam = half2(layerScale, layerBias); @@ -200,35 +212,35 @@ SubShader { half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; half4 c = input.faceColor * saturate(d - input.param.w); - #ifdef OUTLINE_ON + #ifdef OUTLINE_ON c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); c *= saturate(d - input.param.y); - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER half sd = saturate(d - input.param.z); d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); c *= m.x * m.y; - #endif + #endif - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) c *= input.texcoord1.z; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(c.a - 0.001); - #endif + #endif return c; } diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader index df4d5b0b..43b317d3 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field SSD" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader new file mode 100644 index 00000000..2c8e8dad --- /dev/null +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader @@ -0,0 +1,389 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field - 2 Pass" { + +Properties { + _FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + + // Draw Outline and Underlay + Name "Outline" + + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float4 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + fixed4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved + half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) + #endif + }; + + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + const float bold = step(input.texcoord0.w, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float layerScale = scale; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + const float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + + float opacity = input.color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + fixed4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + //outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, outline * 2))); + + #if (UNDERLAY_ON | UNDERLAY_INNER) + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 layerOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Populate structure for pixel shader + output.vertex = vPosition; + output.faceColor = faceColor; + output.outlineColor = outlineColor; + output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); + output.param = half4(scale, bias - outline, bias + outline, bias); + + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); + output.underlayParam = half2(layerScale, layerBias); + #endif + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = half4(0, 0, 0, 0); + + #if OUTLINE_ON + c = input.outlineColor * saturate(d - input.param.y); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); + #endif + + #if UNDERLAY_INNER + half sd = saturate(d - input.param.z); + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + #endif + + #if (UNDERLAY_ON | UNDERLAY_INNER) + c *= input.texcoord1.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } + + + // Draw face + Name "Face" + + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float4 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half2 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + }; + + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; + + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + const float bold = step(input.texcoord0.w, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } + float opacity = input.color.a; + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Populate structure for pixel shader + output.vertex = vPosition; + output.faceColor = faceColor; + output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); + output.param = half2(scale, bias); + + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = input.faceColor * saturate(d - input.param.y); + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } + +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader.meta b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader.meta new file mode 100644 index 00000000..75bd98d8 --- /dev/null +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0178fcb869bafef4690d177d31d17db8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader index d3f5866c..b899d6e9 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -81,6 +81,7 @@ SubShader { Pass { CGPROGRAM + #pragma enable_d3d11_debug_symbols #pragma vertex VertShader #pragma fragment PixShader #pragma shader_feature __ OUTLINE_ON @@ -98,7 +99,7 @@ SubShader { float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; @@ -117,6 +118,9 @@ SubShader { #endif }; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -127,7 +131,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -138,7 +142,7 @@ SubShader { pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -150,7 +154,11 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; - float opacity = input.color.a; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } + float opacity = input.color.a; #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; #endif @@ -182,7 +190,9 @@ SubShader { output.outlineColor = outlineColor; output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); output.param = half4(scale, bias - outline, bias + outline, bias); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); output.underlayParam = half2(layerScale, layerBias); diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader index be764aeb..68d0dfaa 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader @@ -7,15 +7,15 @@ Shader "TextMeshPro/Mobile/Distance Field (Surface)" { Properties { _FaceTex ("Fill Texture", 2D) = "white" {} - [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) + _FaceColor ("Fill Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -99,7 +99,8 @@ SubShader { #pragma multi_compile_shadowcaster #include "UnityCG.cginc" - struct v2f { + struct v2f + { V2F_SHADOW_CASTER; float2 uv : TEXCOORD1; float2 uv2 : TEXCOORD3; diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Surface.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Surface.shader index bcb2bb27..281e60db 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Surface.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF-Surface.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Fill Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) + _FaceColor ("Fill Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -28,12 +28,12 @@ Properties { _ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1) _Cube 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124c112a6e8f1a54e8b0870e881b56d8 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF.shader index 011ee199..bbcfd119 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_SDF.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -21,7 +21,7 @@ Properties { _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 - [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularPower ("Specular", Range(0,4)) = 2.0 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Diffuse ("Diffuse", Range(0,1)) = 0.5 @@ -37,13 +37,13 @@ Properties { _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -127,17 +127,18 @@ SubShader { #include "TMPro_Properties.cginc" #include "TMPro.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; @@ -147,16 +148,20 @@ SubShader { float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) float3 viewDir : TEXCOORD3; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 texcoord2 : TEXCOORD4; // u,v, scale, bias fixed4 underlayColor : COLOR1; - #endif - float4 textures : TEXCOORD5; + #endif + + float4 textures : TEXCOORD5; }; // Used by Unity internally to handle Texture Tiling and Offset. float4 _FaceTex_ST; float4 _OutlineTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -167,7 +172,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -178,7 +183,7 @@ SubShader { float2 pixelSize = vPosition.w; pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -188,13 +193,13 @@ SubShader { float alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _OutlineSoftness * _ScaleRatioA); - #if GLOW_ON + #if GLOW_ON alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); - #endif + #endif alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 underlayColor = _UnderlayColor; underlayColor.rgb *= underlayColor.a; @@ -205,23 +210,28 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 bOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); // Support for texture tiling and offset - float2 textureUV = UnpackUV(input.texcoord1.x); + float2 textureUV = input.texcoord1; float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } output.position = vPosition; output.color = input.color; output.atlas = input.texcoord0; output.param = float4(alphaClip, scale, bias, weight); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); @@ -239,9 +249,9 @@ SubShader { float c = tex2D(_MainTex, input.atlas).a; - #ifndef UNDERLAY_ON + #ifndef UNDERLAY_ON clip(c - input.param.x); - #endif + #endif float scale = input.param.y; float bias = input.param.z; @@ -261,7 +271,7 @@ SubShader { faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); - #if BEVEL_ON + #if BEVEL_ON float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 n = GetSurfaceNormal(input.atlas, weight, dxy); @@ -278,36 +288,35 @@ SubShader { fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); - #endif + #endif - #if GLOW_ON + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); faceColor.rgb += glowColor.rgb * glowColor.a; - #endif + #endif // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); faceColor *= m.x * m.y; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(faceColor.a - 0.001); - #endif + #endif - return faceColor * input.color.a; + return faceColor * input.color.a; } - ENDCG } } diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Sprite.shader b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Sprite.shader index e8283a78..4012a081 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Sprite.shader +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMP_Sprite.shader @@ -2,18 +2,18 @@ Shader "TextMeshPro/Sprite" { Properties { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - - _CullMode ("Cull Mode", Float) = 0 - _ColorMask ("Color Mask", Float) = 15 - _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 } @@ -21,19 +21,19 @@ Shader "TextMeshPro/Sprite" SubShader { Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } - + Stencil { Ref [_Stencil] Comp [_StencilComp] - Pass [_StencilOp] + Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } @@ -58,7 +58,7 @@ Shader "TextMeshPro/Sprite" #pragma multi_compile __ UNITY_UI_CLIP_RECT #pragma multi_compile __ UNITY_UI_ALPHACLIP - + struct appdata_t { float4 vertex : POSITION; @@ -69,29 +69,43 @@ Shader "TextMeshPro/Sprite" struct v2f { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - float2 texcoord : TEXCOORD0; - float4 worldPosition : TEXCOORD1; + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + float4 worldPosition : TEXCOORD1; + float4 mask : TEXCOORD2; UNITY_VERTEX_OUTPUT_STEREO }; - + sampler2D _MainTex; fixed4 _Color; fixed4 _TextureSampleAdd; float4 _ClipRect; float4 _MainTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; v2f vert(appdata_t v) { v2f OUT; UNITY_SETUP_INSTANCE_ID(v); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - OUT.worldPosition = v.vertex; - OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); + float4 vPosition = UnityObjectToClipPos(v.vertex); + OUT.worldPosition = v.vertex; + OUT.vertex = vPosition; + float2 pixelSize = vPosition.w; + pixelSize /= abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); - + OUT.mask = half4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy))); + + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } OUT.color = v.color * _Color; return OUT; } @@ -99,9 +113,10 @@ Shader "TextMeshPro/Sprite" fixed4 frag(v2f IN) : SV_Target { half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; - - #ifdef UNITY_UI_CLIP_RECT - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); + color *= m.x * m.y; #endif #ifdef UNITY_UI_ALPHACLIP @@ -110,7 +125,7 @@ Shader "TextMeshPro/Sprite" return color; } - ENDCG + ENDCG } } } diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro.cginc.meta b/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro.cginc.meta index 0d6eb56c..f21163e2 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro.cginc.meta +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro.cginc.meta @@ -4,6 +4,6 @@ ShaderImporter: externalObjects: {} defaultTextures: [] nonModifiableTextures: [] - userData: + userData: Version 2.0 assetBundleName: assetBundleVariant: diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Mobile.cginc b/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Mobile.cginc index 5969fec1..d145a773 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Mobile.cginc +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Mobile.cginc @@ -1,20 +1,22 @@ -struct vertex_t { +struct vertex_t +{ UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; float4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; -struct pixel_t { +struct pixel_t +{ UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; float4 faceColor : COLOR; float4 outlineColor : COLOR1; float4 texcoord0 : TEXCOORD0; - float4 param : TEXCOORD1; // weight, scaleRatio + float4 param : TEXCOORD1; // x = weight, y = no longer used float2 mask : TEXCOORD2; #if (UNDERLAY_ON || UNDERLAY_INNER) float4 texcoord2 : TEXCOORD3; @@ -22,10 +24,14 @@ struct pixel_t { #endif }; -float4 SRGBToLinear(float4 rgba) { +float4 SRGBToLinear(float4 rgba) +{ return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); } +float _UIMaskSoftnessX; +float _UIMaskSoftnessY; + pixel_t VertShader(vertex_t input) { pixel_t output; @@ -35,7 +41,7 @@ pixel_t VertShader(vertex_t input) UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -71,7 +77,7 @@ pixel_t VertShader(vertex_t input) output.faceColor = faceColor; output.outlineColor = outlineColor; output.texcoord0 = float4(input.texcoord0.xy, maskUV.xy); - output.param = float4(0.5 - weight, 1.3333 * _GradientScale * (_Sharpness + 1) / _TextureWidth, _OutlineWidth * _ScaleRatioA * 0.5, 0); + output.param = float4(0.5 - weight, 0, _OutlineWidth * _ScaleRatioA * 0.5, 0); float2 mask = float2(0, 0); #if UNITY_UI_CLIP_RECT @@ -99,8 +105,9 @@ float4 PixShader(pixel_t input) : SV_Target float d = tex2D(_MainTex, input.texcoord0.xy).a; - float2 UV = input.texcoord0.xy; - float scale = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))) * input.param.y; + float pixelSize = abs(ddx(input.texcoord0.y)) + abs(ddy(input.texcoord0.y)); + pixelSize *= _TextureHeight * 0.75; + float scale = 1 / pixelSize * _GradientScale * (_Sharpness + 1); #if (UNDERLAY_ON | UNDERLAY_INNER) float layerScale = scale; @@ -112,7 +119,7 @@ float4 PixShader(pixel_t input) : SV_Target float4 faceColor = input.faceColor * saturate((d - input.param.x) * scale + 0.5); - #ifdef OUTLINE_ON + #if OUTLINE_ON float4 outlineColor = lerp(input.faceColor, input.outlineColor, sqrt(min(1.0, input.param.z * scale * 2))); faceColor = lerp(outlineColor, input.faceColor, saturate((d - input.param.x - input.param.z) * scale + 0.5)); faceColor *= saturate((d - input.param.x + input.param.z) * scale + 0.5); @@ -130,7 +137,7 @@ float4 PixShader(pixel_t input) : SV_Target faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - layerBias)) * sd * (1 - faceColor.a); #endif - #ifdef MASKING + #if MASKING float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; a = saturate(t / _MaskEdgeSoftness); @@ -140,7 +147,8 @@ float4 PixShader(pixel_t input) : SV_Target // Alternative implementation to UnityGet2DClipping with support for softness #if UNITY_UI_CLIP_RECT - float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); + half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + float2 maskZW = 0.25 / (0.25 * maskSoftness + 1 / scale); float2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); faceColor *= m.x * m.y; #endif diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Properties.cginc b/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Properties.cginc index 2e962588..b806b4f9 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Properties.cginc +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Properties.cginc @@ -66,11 +66,6 @@ uniform float _MaskID; uniform sampler2D _MaskTex; uniform float4 _MaskCoord; uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) -//uniform float _MaskWipeControl; -//uniform float _MaskEdgeSoftness; -//uniform fixed4 _MaskEdgeColor; -//uniform bool _MaskInverse; - uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; diff --git a/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Surface.cginc b/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Surface.cginc index 622ae875..2153a9a7 100644 --- a/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Surface.cginc +++ b/Assets/ThirdParty/TextMesh Pro/Shaders/TMPro_Surface.cginc @@ -5,7 +5,7 @@ void VertShader(inout appdata_full v, out Input data) UNITY_INITIALIZE_OUTPUT(Input, data); - float bold = step(v.texcoord1.y, 0); + float bold = step(v.texcoord.w, 0); // Generate normal for backface float3 view = ObjSpaceViewDir(v.vertex); @@ -20,14 +20,12 @@ void VertShader(inout appdata_full v, out Input data) pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(v.texcoord.w) * _GradientScale * (_Sharpness + 1); scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); data.param.y = scale; #endif - data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // - - v.texcoord1.xy = UnpackUV(v.texcoord1.x); + data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); } @@ -82,7 +80,7 @@ void PixShader(Input input, inout SurfaceOutput o) float3 n = float3(0, 0, -1); float3 emission = float3(0, 0, 0); #endif - + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); glowColor.a *= input.color.a; diff --git a/Assets/Plugins/Sirenix/Demos/Sample - RPG Editor.unitypackage.meta b/Assets/XR.meta similarity index 67% rename from Assets/Plugins/Sirenix/Demos/Sample - RPG Editor.unitypackage.meta rename to Assets/XR.meta index f9b8ed82..5a494bc5 100644 --- a/Assets/Plugins/Sirenix/Demos/Sample - RPG Editor.unitypackage.meta +++ b/Assets/XR.meta @@ -1,5 +1,6 @@ fileFormatVersion: 2 -guid: cc355dd4cf1e6173beaeb22c2858cbe1 +guid: 59e2a9603d72b5e45a4882d43b53a841 +folderAsset: yes DefaultImporter: externalObjects: {} userData: diff --git a/Assets/XR/Settings.meta b/Assets/XR/Settings.meta new file mode 100644 index 00000000..3bfd8f79 --- /dev/null +++ b/Assets/XR/Settings.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a5acb29c6d102e541afb80d0dbf498fe +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index 2388a162..d429bf65 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,21 +1,20 @@ { "dependencies": { - "com.meta.xr.sdk.all": "67.0.0", - "com.unity.collab-proxy": "2.4.4", - "com.unity.ide.rider": "3.0.31", - "com.unity.ide.visualstudio": "2.0.22", - "com.unity.ide.vscode": "1.2.5", - "com.unity.inputsystem": "1.7.0", - "com.unity.netcode.gameobjects": "1.10.0", - "com.unity.render-pipelines.universal": "14.0.11", + "com.meta.xr.sdk.all": "77.0.0", + "com.unity.collab-proxy": "2.8.2", + "com.unity.ide.rider": "3.0.36", + "com.unity.ide.visualstudio": "2.0.23", + "com.unity.inputsystem": "1.14.1", + "com.unity.multiplayer.center": "1.0.0", + "com.unity.netcode.gameobjects": "2.4.3", + "com.unity.render-pipelines.universal": "17.1.0", "com.unity.services.relay": "1.1.1", - "com.unity.test-framework": "1.1.33", - "com.unity.textmeshpro": "3.0.6", - "com.unity.timeline": "1.7.6", - "com.unity.ugui": "1.0.0", - "com.unity.visualscripting": "1.9.4", - "com.unity.xr.management": "4.5.0", - "com.unity.xr.oculus": "4.2.0", + "com.unity.test-framework": "1.5.1", + "com.unity.timeline": "1.8.8", + "com.unity.ugui": "2.0.0", + "com.unity.xr.management": "4.5.1", + "com.unity.xr.openxr": "1.15.0", + "com.unity.modules.accessibility": "1.0.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 2fa2fde6..b77b4be2 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,79 +1,79 @@ { "dependencies": { "com.meta.xr.mrutilitykit": { - "version": "67.0.0", + "version": "77.0.0", "depth": 1, "source": "registry", "dependencies": { + "com.meta.xr.sdk.core": "77.0.0", + "com.unity.textmeshpro": "3.0.6", "com.unity.ai.navigation": "1.1.4", - "com.unity.nuget.newtonsoft-json": "3.0.2", - "com.meta.xr.sdk.core": "67.0.0", - "com.unity.textmeshpro": "3.0.6" + "com.unity.nuget.newtonsoft-json": "3.0.2" }, "url": "https://packages.unity.com" }, "com.meta.xr.sdk.all": { - "version": "67.0.0", + "version": "77.0.0", "depth": 0, "source": "registry", "dependencies": { - "com.meta.xr.sdk.audio": "67.0.0", - "com.meta.xr.sdk.interaction": "67.0.0", - "com.meta.xr.sdk.interaction.ovr": "67.0.1", - "com.meta.xr.sdk.platform": "67.0.0", - "com.meta.xr.sdk.core": "67.0.0", - "com.meta.xr.sdk.voice": "67.0.0", - "com.meta.xr.sdk.haptics": "67.0.0", - "com.meta.xr.simulator": "66.0.1", - "com.meta.xr.mrutilitykit": "67.0.0" + "com.meta.xr.sdk.core": "77.0.0", + "com.meta.xr.sdk.audio": "77.0.0", + "com.meta.xr.sdk.voice": "77.0.0", + "com.meta.xr.simulator": "77.0.0", + "com.meta.xr.sdk.haptics": "77.0.0", + "com.meta.xr.mrutilitykit": "77.0.0", + "com.meta.xr.sdk.platform": "77.0.0", + "com.meta.xr.sdk.interaction": "77.0.0", + "com.meta.xr.sdk.interaction.ovr": "77.0.0" }, "url": "https://packages.unity.com" }, "com.meta.xr.sdk.audio": { - "version": "67.0.0", + "version": "77.0.0", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.meta.xr.sdk.core": { - "version": "67.0.0", + "version": "77.0.0", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.meta.xr.sdk.haptics": { - "version": "67.0.0", + "version": "77.0.0", "depth": 1, "source": "registry", "dependencies": { - "com.meta.xr.sdk.core": "67.0.0" + "com.meta.xr.sdk.core": "77.0.0" }, "url": "https://packages.unity.com" }, "com.meta.xr.sdk.interaction": { - "version": "67.0.0", + "version": "77.0.0", "depth": 1, "source": "registry", "dependencies": { - "com.unity.textmeshpro": "3.0.6", - "com.unity.ugui": "1.0.0" + "com.unity.ugui": "1.0.0", + "com.unity.textmeshpro": "3.0.6" }, "url": "https://packages.unity.com" }, "com.meta.xr.sdk.interaction.ovr": { - "version": "67.0.1", + "version": "77.0.0", "depth": 1, "source": "registry", "dependencies": { - "com.meta.xr.sdk.interaction": "67.0.0", - "com.meta.xr.sdk.core": "67.0.0" + "com.meta.xr.sdk.core": "77.0.0", + "com.meta.xr.sdk.interaction": "77.0.0" }, "url": "https://packages.unity.com" }, "com.meta.xr.sdk.platform": { - "version": "67.0.0", + "version": "77.0.0", "depth": 1, "source": "registry", "dependencies": { @@ -82,21 +82,21 @@ "url": "https://packages.unity.com" }, "com.meta.xr.sdk.voice": { - "version": "67.0.0", + "version": "77.0.0", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.meta.xr.simulator": { - "version": "66.0.1", + "version": "77.0.0", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.ai.navigation": { - "version": "1.1.5", + "version": "2.0.8", "depth": 2, "source": "registry", "dependencies": { @@ -105,8 +105,8 @@ "url": "https://packages.unity.com" }, "com.unity.burst": { - "version": "1.8.17", - "depth": 1, + "version": "1.8.23", + "depth": 2, "source": "registry", "dependencies": { "com.unity.mathematics": "1.2.1", @@ -115,31 +115,32 @@ "url": "https://packages.unity.com" }, "com.unity.collab-proxy": { - "version": "2.4.4", + "version": "2.8.2", "depth": 0, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.collections": { - "version": "1.2.4", + "version": "2.5.1", "depth": 2, "source": "registry", "dependencies": { - "com.unity.burst": "1.6.6", - "com.unity.test-framework": "1.1.31" + "com.unity.burst": "1.8.17", + "com.unity.test-framework": "1.4.5", + "com.unity.nuget.mono-cecil": "1.11.4", + "com.unity.test-framework.performance": "3.0.3" }, "url": "https://packages.unity.com" }, "com.unity.ext.nunit": { - "version": "1.0.6", + "version": "2.0.5", "depth": 1, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" + "source": "builtin", + "dependencies": {} }, "com.unity.ide.rider": { - "version": "3.0.31", + "version": "3.0.36", "depth": 0, "source": "registry", "dependencies": { @@ -148,7 +149,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.22", + "version": "2.0.23", "depth": 0, "source": "registry", "dependencies": { @@ -156,15 +157,8 @@ }, "url": "https://packages.unity.com" }, - "com.unity.ide.vscode": { - "version": "1.2.5", - "depth": 0, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" - }, "com.unity.inputsystem": { - "version": "1.7.0", + "version": "1.14.1", "depth": 0, "source": "registry", "dependencies": { @@ -173,19 +167,27 @@ "url": "https://packages.unity.com" }, "com.unity.mathematics": { - "version": "1.2.6", - "depth": 1, + "version": "1.3.2", + "depth": 2, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.multiplayer.center": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.uielements": "1.0.0" + } + }, "com.unity.netcode.gameobjects": { - "version": "1.10.0", + "version": "2.4.3", "depth": 0, "source": "registry", "dependencies": { - "com.unity.nuget.mono-cecil": "1.10.1", - "com.unity.transport": "1.4.0" + "com.unity.transport": "2.4.0", + "com.unity.nuget.mono-cecil": "1.11.4" }, "url": "https://packages.unity.com" }, @@ -204,63 +206,75 @@ "url": "https://packages.unity.com" }, "com.unity.render-pipelines.core": { - "version": "14.0.11", + "version": "17.1.0", "depth": 1, "source": "builtin", "dependencies": { - "com.unity.ugui": "1.0.0", + "com.unity.burst": "1.8.14", + "com.unity.mathematics": "1.3.2", + "com.unity.ugui": "2.0.0", + "com.unity.collections": "2.4.3", "com.unity.modules.physics": "1.0.0", "com.unity.modules.terrain": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0" + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.rendering.light-transport": "1.0.1" } }, "com.unity.render-pipelines.universal": { - "version": "14.0.11", + "version": "17.1.0", "depth": 0, "source": "builtin", "dependencies": { - "com.unity.mathematics": "1.2.1", - "com.unity.burst": "1.8.9", - "com.unity.render-pipelines.core": "14.0.11", - "com.unity.shadergraph": "14.0.11", - "com.unity.render-pipelines.universal-config": "14.0.9" + "com.unity.render-pipelines.core": "17.1.0", + "com.unity.shadergraph": "17.1.0", + "com.unity.render-pipelines.universal-config": "17.0.3" } }, "com.unity.render-pipelines.universal-config": { - "version": "14.0.10", + "version": "17.0.3", "depth": 1, "source": "builtin", "dependencies": { - "com.unity.render-pipelines.core": "14.0.10" + "com.unity.render-pipelines.core": "17.0.3" + } + }, + "com.unity.rendering.light-transport": { + "version": "1.0.1", + "depth": 2, + "source": "builtin", + "dependencies": { + "com.unity.collections": "2.2.0", + "com.unity.mathematics": "1.2.4", + "com.unity.modules.terrain": "1.0.0" } }, "com.unity.searcher": { - "version": "4.9.2", + "version": "4.9.3", "depth": 2, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.services.authentication": { - "version": "2.7.4", + "version": "3.4.1", "depth": 1, "source": "registry", "dependencies": { + "com.unity.ugui": "1.0.0", + "com.unity.services.core": "1.14.0", "com.unity.nuget.newtonsoft-json": "3.2.1", - "com.unity.services.core": "1.12.5", - "com.unity.modules.unitywebrequest": "1.0.0", - "com.unity.ugui": "1.0.0" + "com.unity.modules.unitywebrequest": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.services.core": { - "version": "1.12.5", + "version": "1.14.0", "depth": 1, "source": "registry", "dependencies": { - "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.modules.androidjni": "1.0.0", "com.unity.nuget.newtonsoft-json": "3.2.1", - "com.unity.modules.androidjni": "1.0.0" + "com.unity.modules.unitywebrequest": "1.0.0" }, "url": "https://packages.unity.com" }, @@ -269,11 +283,11 @@ "depth": 1, "source": "registry", "dependencies": { + "com.unity.collections": "1.2.4", "com.unity.services.core": "1.12.5", - "com.unity.modules.unitywebrequest": "1.0.0", "com.unity.nuget.newtonsoft-json": "3.0.2", - "com.unity.services.authentication": "2.7.4", - "com.unity.collections": "1.2.4" + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.services.authentication": "2.7.4" }, "url": "https://packages.unity.com" }, @@ -282,73 +296,81 @@ "depth": 0, "source": "registry", "dependencies": { - "com.unity.services.core": "1.12.5", - "com.unity.services.authentication": "2.7.4", + "com.unity.transport": "1.3.0", "com.unity.services.qos": "1.3.2", + "com.unity.services.core": "1.12.5", + "com.unity.nuget.newtonsoft-json": "3.0.2", "com.unity.modules.unitywebrequest": "1.0.0", - "com.unity.modules.unitywebrequestassetbundle": "1.0.0", + "com.unity.services.authentication": "2.7.4", + "com.unity.modules.unitywebrequestwww": "1.0.0", "com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0", - "com.unity.modules.unitywebrequestwww": "1.0.0", - "com.unity.nuget.newtonsoft-json": "3.0.2", - "com.unity.transport": "1.3.0" + "com.unity.modules.unitywebrequestassetbundle": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.shadergraph": { - "version": "14.0.11", + "version": "17.1.0", "depth": 1, "source": "builtin", "dependencies": { - "com.unity.render-pipelines.core": "14.0.11", - "com.unity.searcher": "4.9.2" + "com.unity.render-pipelines.core": "17.1.0", + "com.unity.searcher": "4.9.3" } }, "com.unity.test-framework": { - "version": "1.1.33", + "version": "1.5.1", "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.ext.nunit": "2.0.3", + "com.unity.modules.imgui": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0" + } + }, + "com.unity.test-framework.performance": { + "version": "3.1.0", + "depth": 3, "source": "registry", "dependencies": { - "com.unity.ext.nunit": "1.0.6", - "com.unity.modules.imgui": "1.0.0", + "com.unity.test-framework": "1.1.33", "com.unity.modules.jsonserialize": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.textmeshpro": { - "version": "3.0.6", - "depth": 0, - "source": "registry", + "version": "5.0.0", + "depth": 2, + "source": "builtin", "dependencies": { - "com.unity.ugui": "1.0.0" - }, - "url": "https://packages.unity.com" + "com.unity.ugui": "2.0.0" + } }, "com.unity.timeline": { - "version": "1.7.6", + "version": "1.8.8", "depth": 0, "source": "registry", "dependencies": { + "com.unity.modules.audio": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.animation": "1.0.0", - "com.unity.modules.audio": "1.0.0", "com.unity.modules.particlesystem": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.transport": { - "version": "1.4.1", + "version": "2.5.2", "depth": 1, "source": "registry", "dependencies": { - "com.unity.collections": "1.2.4", - "com.unity.burst": "1.6.6", - "com.unity.mathematics": "1.2.6" + "com.unity.burst": "1.8.12", + "com.unity.collections": "2.2.1", + "com.unity.mathematics": "1.3.1" }, "url": "https://packages.unity.com" }, "com.unity.ugui": { - "version": "1.0.0", + "version": "2.0.0", "depth": 0, "source": "builtin", "dependencies": { @@ -356,18 +378,17 @@ "com.unity.modules.imgui": "1.0.0" } }, - "com.unity.visualscripting": { - "version": "1.9.4", - "depth": 0, + "com.unity.xr.core-utils": { + "version": "2.5.2", + "depth": 1, "source": "registry", "dependencies": { - "com.unity.ugui": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0" + "com.unity.modules.xr": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.xr.legacyinputhelpers": { - "version": "2.1.10", + "version": "2.1.12", "depth": 1, "source": "registry", "dependencies": { @@ -377,26 +398,36 @@ "url": "https://packages.unity.com" }, "com.unity.xr.management": { - "version": "4.5.0", + "version": "4.5.1", "depth": 0, "source": "registry", "dependencies": { - "com.unity.modules.subsystems": "1.0.0", "com.unity.modules.vr": "1.0.0", "com.unity.modules.xr": "1.0.0", - "com.unity.xr.legacyinputhelpers": "2.1.7" + "com.unity.xr.core-utils": "2.2.1", + "com.unity.modules.subsystems": "1.0.0", + "com.unity.xr.legacyinputhelpers": "2.1.11" }, "url": "https://packages.unity.com" }, - "com.unity.xr.oculus": { - "version": "4.2.0", + "com.unity.xr.openxr": { + "version": "1.15.0", "depth": 0, "source": "registry", "dependencies": { - "com.unity.xr.management": "4.4.0" + "com.unity.inputsystem": "1.6.3", + "com.unity.xr.core-utils": "2.3.0", + "com.unity.xr.management": "4.4.0", + "com.unity.xr.legacyinputhelpers": "2.1.2" }, "url": "https://packages.unity.com" }, + "com.unity.modules.accessibility": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": {} + }, "com.unity.modules.ai": { "version": "1.0.0", "depth": 0, @@ -444,6 +475,12 @@ "com.unity.modules.animation": "1.0.0" } }, + "com.unity.modules.hierarchycore": { + "version": "1.0.0", + "depth": 1, + "source": "builtin", + "dependencies": {} + }, "com.unity.modules.imageconversion": { "version": "1.0.0", "depth": 0, @@ -532,7 +569,8 @@ "dependencies": { "com.unity.modules.ui": "1.0.0", "com.unity.modules.imgui": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0" + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.hierarchycore": "1.0.0" } }, "com.unity.modules.umbra": { diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 56859a24..06e43e4d 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 14 + serializedVersion: 16 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -13,9 +13,6 @@ GraphicsSettings: m_ScreenSpaceShadows: m_Mode: 1 m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} - m_LegacyDeferred: - m_Mode: 1 - m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} m_DepthNormals: m_Mode: 1 m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} @@ -41,7 +38,7 @@ GraphicsSettings: m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - m_CustomRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd, + m_CustomRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574, type: 2} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} @@ -51,6 +48,7 @@ GraphicsSettings: m_LightmapStripping: 0 m_FogStripping: 0 m_InstancingStripping: 0 + m_BrgStripping: 0 m_LightmapKeepPlain: 1 m_LightmapKeepDirCombined: 1 m_LightmapKeepDynamicPlain: 1 @@ -61,10 +59,12 @@ GraphicsSettings: m_FogKeepExp: 1 m_FogKeepExp2: 1 m_AlbedoSwatchInfos: [] - m_LightsUseLinearIntensity: 1 - m_LightsUseColorTemperature: 1 - m_DefaultRenderingLayerMask: 1 - m_LogWhenShaderIsCompiled: 0 - m_SRPDefaultSettings: + m_RenderPipelineGlobalSettingsMap: UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2} + m_LightsUseLinearIntensity: 1 + m_LightsUseColorTemperature: 1 + m_LogWhenShaderIsCompiled: 0 + m_LightProbeOutsideHullStrategy: 0 + m_CameraRelativeLightCulling: 0 + m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/MultiplayerManager.asset b/ProjectSettings/MultiplayerManager.asset new file mode 100644 index 00000000..2a936644 --- /dev/null +++ b/ProjectSettings/MultiplayerManager.asset @@ -0,0 +1,7 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!655991488 &1 +MultiplayerManager: + m_ObjectHideFlags: 0 + m_EnableMultiplayerRoles: 0 + m_StrippingTypes: {} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index aa0301c0..c61924ed 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 26 + serializedVersion: 28 productGUID: 749066912c37a624cbd77448c0b095a7 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -49,6 +49,7 @@ PlayerSettings: m_StereoRenderingPath: 2 m_ActiveColorSpace: 1 unsupportedMSAAFallback: 0 + m_SpriteBatchMaxVertexCount: 65535 m_SpriteBatchVertexThreshold: 300 m_MTRendering: 1 mipStripping: 0 @@ -70,17 +71,18 @@ PlayerSettings: androidRenderOutsideSafeArea: 1 androidUseSwappy: 0 androidBlitType: 0 - androidResizableWindow: 0 + androidResizeableActivity: 0 androidDefaultWindowWidth: 1920 androidDefaultWindowHeight: 1080 androidMinimumWindowWidth: 400 androidMinimumWindowHeight: 300 androidFullscreenMode: 1 androidAutoRotationBehavior: 1 + androidPredictiveBackSupport: 1 + androidApplicationEntry: 2 defaultIsNativeResolution: 1 macRetinaSupport: 1 - runInBackground: 0 - captureSingleScreen: 0 + runInBackground: 1 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 Force IOS Speakers When Recording: 0 @@ -96,6 +98,7 @@ PlayerSettings: useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games gpuSkinning: 1 + meshDeformation: 2 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -127,10 +130,8 @@ PlayerSettings: switchAllowGpuScratchShrinking: 0 switchNVNMaxPublicTextureIDCount: 0 switchNVNMaxPublicSamplerIDCount: 0 - switchNVNGraphicsFirmwareMemory: 32 switchMaxWorkerMultiple: 8 - stadiaPresentMode: 0 - stadiaTargetFramerate: 0 + switchNVNGraphicsFirmwareMemory: 32 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 vulkanEnablePreTransform: 1 @@ -162,6 +163,7 @@ PlayerSettings: resetResolutionOnWindowResize: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 + androidMinAspectRatio: 1 applicationIdentifier: Android: me.svec.dungeons Standalone: com.Unity-Technologies.com.unity.template.urp-blank @@ -173,7 +175,7 @@ PlayerSettings: tvOS: 0 overrideDefaultApplicationIdentifier: 1 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 29 + AndroidMinSdkVersion: 32 AndroidTargetSdkVersion: 32 AndroidPreferredInstallLocation: 0 aotOptions: @@ -183,16 +185,18 @@ PlayerSettings: ForceInternetPermission: 0 ForceSDCardPermission: 0 CreateWallpaper: 0 - APKExpansionFiles: 0 + androidSplitApplicationBinary: 0 keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 1 strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 12.0 + iOSSimulatorArchitecture: 0 + iOSTargetOSVersionString: 13.0 tvOSSdkVersion: 0 + tvOSSimulatorArchitecture: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 12.0 + tvOSTargetOSVersionString: 13.0 VisionOSSdkVersion: 0 VisionOSTargetOSVersionString: 1.0 uIPrerenderedIcon: 0 @@ -219,7 +223,6 @@ PlayerSettings: rgba: 0 iOSLaunchScreenFillPct: 100 iOSLaunchScreenSize: 100 - iOSLaunchScreenCustomXibPath: iOSLaunchScreeniPadType: 0 iOSLaunchScreeniPadImage: {fileID: 0} iOSLaunchScreeniPadBackgroundColor: @@ -227,7 +230,6 @@ PlayerSettings: rgba: 0 iOSLaunchScreeniPadFillPct: 100 iOSLaunchScreeniPadSize: 100 - iOSLaunchScreeniPadCustomXibPath: iOSLaunchScreenCustomStoryboardPath: iOSLaunchScreeniPadCustomStoryboardPath: iOSDeviceRequirements: [] @@ -264,12 +266,12 @@ PlayerSettings: useCustomGradleSettingsTemplate: 0 useCustomProguardFile: 0 AndroidTargetArchitectures: 2 - AndroidTargetDevices: 0 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: AndroidKeyaliasName: AndroidEnableArmv9SecurityFeatures: 0 + AndroidEnableArm64MTE: 0 AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 0 AndroidIsGame: 1 @@ -282,11 +284,12 @@ PlayerSettings: height: 180 banner: {fileID: 0} androidGamepadSupportLevel: 0 - chromeosInputEmulation: 1 AndroidMinifyRelease: 0 AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 150 + AndroidReportGooglePlayAppDependencies: 1 + androidSymbolsSizeThreshold: 800 m_BuildTargetIcons: [] m_BuildTargetPlatformIcons: - m_BuildTarget: iPhone @@ -517,8 +520,12 @@ PlayerSettings: m_SubKind: m_BuildTargetBatching: [] m_BuildTargetShaderSettings: [] - m_BuildTargetGraphicsJobs: [] - m_BuildTargetGraphicsJobMode: [] + m_BuildTargetGraphicsJobs: + - m_BuildTarget: WindowsStandaloneSupport + m_GraphicsJobs: 1 + m_BuildTargetGraphicsJobMode: + - m_BuildTarget: WindowsStandaloneSupport + m_GraphicsJobMode: 1 m_BuildTargetGraphicsAPIs: - m_BuildTarget: iOSSupport m_APIs: 10000000 @@ -541,10 +548,12 @@ PlayerSettings: iPhone: 1 tvOS: 1 m_BuildTargetGroupLightmapEncodingQuality: - - m_BuildTarget: Android + - serializedVersion: 2 + m_BuildTarget: Android m_EncodingQuality: 2 m_BuildTargetGroupHDRCubemapEncodingQuality: - - m_BuildTarget: Android + - serializedVersion: 2 + m_BuildTarget: Android m_EncodingQuality: 2 m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLoadStoreDebugModeSettings: [] @@ -552,11 +561,13 @@ PlayerSettings: - m_BuildTarget: Android m_Encoding: 1 m_BuildTargetDefaultTextureCompressionFormat: - - m_BuildTarget: Android - m_Format: 3 + - serializedVersion: 3 + m_BuildTarget: Android + m_Formats: 03000000 playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 + editorGfxJobOverride: 1 enableInternalProfiler: 0 logObjCUncaughtExceptions: 1 enableCrashReportAPI: 0 @@ -564,7 +575,7 @@ PlayerSettings: locationUsageDescription: microphoneUsageDescription: bluetoothUsageDescription: - macOSTargetOSVersion: 10.13.0 + macOSTargetOSVersion: 11.0 switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 @@ -702,12 +713,14 @@ PlayerSettings: switchSocketBufferEfficiency: 4 switchSocketInitializeEnabled: 1 switchNetworkInterfaceManagerInitializeEnabled: 1 + switchDisableHTCSPlayerConnection: 0 switchUseNewStyleFilepaths: 0 switchUseLegacyFmodPriorities: 0 switchUseMicroSleepForYield: 1 switchEnableRamDiskSupport: 0 switchMicroSleepForYieldTime: 25 switchRamDiskSpaceSize: 12 + switchUpgradedPlayerSettingsToNMETA: 0 ps4NPAgeRating: 12 ps4NPTitleSecret: ps4NPTrophyPackPath: @@ -811,8 +824,13 @@ PlayerSettings: webGLMemoryGeometricGrowthStep: 0.2 webGLMemoryGeometricGrowthCap: 96 webGLPowerPreference: 2 + webGLWebAssemblyTable: 0 + webGLWebAssemblyBigInt: 0 + webGLCloseOnQuit: 0 + webWasm2023: 0 + webEnableSubmoduleStrippingCompatibility: 0 scriptingDefineSymbols: - Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;ULTIMATEXR_USE_OCULUS_SDK;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3 + Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;ULTIMATEXR_USE_OCULUS_SDK;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;ISDK_OPENXR_HAND EmbeddedLinux: ULTIMATEXR_USE_OCULUS_SDK GameCoreScarlett: ULTIMATEXR_USE_OCULUS_SDK GameCoreXboxOne: ULTIMATEXR_USE_OCULUS_SDK @@ -822,7 +840,7 @@ PlayerSettings: PS5: ULTIMATEXR_USE_OCULUS_SDK QNX: ULTIMATEXR_USE_OCULUS_SDK Stadia: ULTIMATEXR_USE_OCULUS_SDK - Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;ULTIMATEXR_USE_OCULUS_SDK;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3 + Standalone: 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apiCompatibilityLevel: 6 + captureStartupLogs: {} activeInputHandler: 2 windowsGamepadBackendHint: 0 cloudProjectId: f16af3d3-1105-47e2-9681-06116152567e @@ -949,3 +971,6 @@ PlayerSettings: platformRequiresReadableAssets: 0 virtualTexturingSupportEnabled: 0 insecureHttpOption: 0 + androidVulkanDenyFilterList: [] + androidVulkanAllowFilterList: [] + androidVulkanDeviceFilterListAsset: {fileID: 0} diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 094355ec..c995141a 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2022.3.42f1 -m_EditorVersionWithRevision: 2022.3.42f1 (2dcb6a0abc42) +m_EditorVersion: 6000.1.12f1 +m_EditorVersionWithRevision: 6000.1.12f1 (da0c3ee78ee0) diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 34e35a3e..0594e1a7 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -6,7 +6,7 @@ QualitySettings: serializedVersion: 5 m_CurrentQuality: 0 m_QualitySettings: - - serializedVersion: 3 + - serializedVersion: 4 name: Quest 3 pixelLightCount: 0 shadows: 0 @@ -22,14 +22,17 @@ QualitySettings: globalTextureMipmapLimit: 0 textureMipmapLimitSettings: [] anisotropicTextures: 1 - antiAliasing: 0 + antiAliasing: 4 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 0 billboardsFaceCameraPosition: 1 useLegacyDetailDistribution: 1 + adaptiveVsync: 0 vSyncCount: 0 realtimeGICPUUsage: 25 + adaptiveVsyncExtraA: 0 + adaptiveVsyncExtraB: 0 lodBias: 0.7 maximumLODLevel: 0 enableLODCrossFade: 1 diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json index 6f3e60fd..6ed312ae 100644 --- a/ProjectSettings/SceneTemplateSettings.json +++ b/ProjectSettings/SceneTemplateSettings.json @@ -4,164 +4,123 @@ { "userAdded": false, "type": "UnityEngine.AnimationClip", - "ignore": false, - "defaultInstantiationMode": 0, - 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"supportsModification": true + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicsMaterial", + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEngine.PhysicsMaterial2D", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEngine.Rendering.VolumeProfile", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEditor.SceneAsset", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": false + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEngine.Shader", - "ignore": true, - "defaultInstantiationMode": 1, - "supportsModification": true + "defaultInstantiationMode": 1 }, { "userAdded": false, "type": "UnityEngine.ShaderVariantCollection", - "ignore": true, - "defaultInstantiationMode": 1, - "supportsModification": true + "defaultInstantiationMode": 1 }, { "userAdded": false, "type": "UnityEngine.Texture", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEngine.Texture2D", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEngine.Timeline.TimelineAsset", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 } ], "defaultDependencyTypeInfo": { "userAdded": false, "type": "", - "ignore": false, - "defaultInstantiationMode": 1, - "supportsModification": true + "defaultInstantiationMode": 1 }, "newSceneOverride": 0 } \ No newline at end of file diff --git a/ProjectSettings/ShaderGraphSettings.asset b/ProjectSettings/ShaderGraphSettings.asset index 3250b068..e66042a7 100644 --- a/ProjectSettings/ShaderGraphSettings.asset +++ b/ProjectSettings/ShaderGraphSettings.asset @@ -15,3 +15,4 @@ MonoBehaviour: shaderVariantLimit: 128 customInterpolatorErrorThreshold: 32 customInterpolatorWarningThreshold: 16 + customHeatmapValues: {fileID: 0} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 4f8254f1..2ce9b39a 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -2,14 +2,17 @@ %TAG !u! tag:unity3d.com,2011: --- !u!78 &1 TagManager: - serializedVersion: 2 + serializedVersion: 3 tags: - projectile + - ship + - asteroid + - SamplesInfoPanel layers: - Default - TransparentFX - Ignore Raycast - - + - Overlay UI - Water - UI - @@ -42,3 +45,12 @@ TagManager: - name: Default uniqueID: 0 locked: 0 + m_RenderingLayers: + - Default + - Light Layer 1 + - Light Layer 2 + - Light Layer 3 + - Light Layer 4 + - Light Layer 5 + - Light Layer 6 + - Light Layer 7 diff --git a/ProjectSettings/URPProjectSettings.asset b/ProjectSettings/URPProjectSettings.asset index cd7fd8c6..64a8674a 100644 --- a/ProjectSettings/URPProjectSettings.asset +++ b/ProjectSettings/URPProjectSettings.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} m_Name: m_EditorClassIdentifier: - m_LastMaterialVersion: 7 + m_LastMaterialVersion: 10 diff --git a/TempAssembly.dll b/TempAssembly.dll index f0e38909f18e46e5ed169c13f051e6ef04feb5f5..0febdeae4c231824ae2b5c7f2575528d07620b66 100644 GIT binary patch delta 301 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