upgrade to unity 6.1
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@@ -54,13 +54,13 @@ namespace HurricaneVR.Framework.Weapons.Bow
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{
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if (Flying)
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{
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transform.forward = Vector3.Slerp(transform.forward, Rigidbody.velocity.normalized, Time.deltaTime);
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transform.forward = Vector3.Slerp(transform.forward, Rigidbody.linearVelocity.normalized, Time.deltaTime);
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}
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}
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public virtual void FixedUpdate()
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{
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if (Rigidbody.velocity.sqrMagnitude < 1f)
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if (Rigidbody.linearVelocity.sqrMagnitude < 1f)
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{
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Flying = false;
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}
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