upgrade to unity 6.1
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@@ -68,7 +68,7 @@ namespace HurricaneVR.Framework.Weapons.Guns
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while (elapsed < EjectTime && grabbable)
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{
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grabbable.transform.position = Vector3.MoveTowards(grabbable.transform.position, target, speed * Time.deltaTime);
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grabbable.Rigidbody.velocity = Vector3.zero;
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grabbable.Rigidbody.linearVelocity = Vector3.zero;
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grabbable.Rigidbody.angularVelocity = Vector3.zero;
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elapsed += Time.deltaTime;
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yield return null;
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