Replace UltimateXR with HurricaneVR
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using HurricaneVR.Framework.Components;
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using HurricaneVR.Framework.Shared;
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using UnityEditor;
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using UnityEngine;
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namespace HurricaneVR.Editor
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{
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[CustomEditor(typeof(HVRPhysicsDrawer))]
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public class HVRPhysicsDrawerEditor : UnityEditor.Editor
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{
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private SerializedProperty SP_StartPosition;
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private SerializedProperty SP_EndPosition;
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private SerializedProperty SP_OpenPosition;
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public HVRPhysicsDrawer component;
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private bool _setupExpanded;
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protected void OnEnable()
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{
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SP_StartPosition = serializedObject.FindProperty("StartPosition");
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SP_EndPosition = serializedObject.FindProperty("EndPosition");
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SP_OpenPosition = serializedObject.FindProperty("OpenPosition");
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component = target as HVRPhysicsDrawer;
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}
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public override void OnInspectorGUI()
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{
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var dir = SP_EndPosition.vector3Value - SP_StartPosition.vector3Value;
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dir.Normalize();
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_setupExpanded = EditorGUILayout.Foldout(_setupExpanded, "Setup Helpers");
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if (_setupExpanded)
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{
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EditorGUILayout.HelpBox("1. Choose the local axis the drawer will move on.\r\n" +
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"2. Save the start position of the drawer.\r\n" +
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"3. Save the end position of the drawer.\r\n" +
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"4. Save the SFX threshold position of the drawer.\r\n", MessageType.Info);
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DrawButtons("Start", SP_StartPosition);
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DrawButtons("End", SP_EndPosition);
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DrawButtons("SFX Position", SP_OpenPosition);
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}
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EditorGUILayout.Space();
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serializedObject.ApplyModifiedProperties();
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base.OnInspectorGUI();
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}
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private void DrawButtons(string label, SerializedProperty property)
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{
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GUILayout.BeginHorizontal();
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if (GUILayout.Button($"Save {label}"))
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{
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property.vector3Value = component.transform.localPosition;
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}
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if (GUILayout.Button($"GoTo {label}"))
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{
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Undo.RecordObject(component.transform, $"Goto {label}");
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component.transform.localPosition = property.vector3Value;
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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