Replace UltimateXR with HurricaneVR
This commit is contained in:
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Assets/HurricaneVR/Framework/Resources/DefaultPoses.meta
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8
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Fixed bug where the grab joint might end up on the wrong game object if the grabbable was a child of the rigidbody.
|
||||
Fixed player controller to take into account the angle of the surface the player is standing on.
|
||||
Fixed bug where child grabbables could be grabbed if their MasterGrabbable was socketed.
|
||||
Added backpack rigs to hexabody integration.
|
||||
|
||||
Hand Strength Updates:
|
||||
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|
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|
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|
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|
||||
HVRJointHand.Strength
|
||||
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|
||||
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|
||||
Included rig and hand prefabs are updated.
|
||||
|
||||
Teleporter: Momentum is now maintained for the hands and held objects when teleporting.
|
||||
Physics hands now account for teleporter jumping large distances.
|
||||
|
||||
HVRSocketLink:
|
||||
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|
||||
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|
||||
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|
||||
Example scene updated with socket example. Backpack on rig prefab updated.
|
||||
|
||||
HVRSocket: all rb properties restored when RemoveRigidbody mode is used.
|
||||
HVRPlayerInputs: ForceGrabber activated options updated with GripAndTrigger, Trigger, GripOrTrigger.
|
||||
HVRHandImpactHaptics: MaxForce used in haptic amplitude calculation will default to the hand's max force value.
|
||||
HVRGunBase: added hit collider, rigidbody, and distance to the arguments passed to the Hit event.
|
||||
HVRStringSocketFilter and HVRStringSocketable updated to hash it's string value for performance.
|
||||
HVRPlayerController:
|
||||
- Added GroundedRadiusFactor which will multiply with the player capsules radius for the grounded sphere cast check.
|
||||
- Horizontal ground movement will take into consideration the angle of the ground the player is on.
|
||||
|
||||
2.9
|
||||
|
||||
Fixed grab indicators showing up even if they were marked disabled on the HVRGrabbable.
|
||||
Fixed issue where CockingHandle would not lock forward if the controller was too far forward of the grab point.
|
||||
|
||||
Added HVRPoseZone: Uses a provided HVRHandPoser to pose the hand when the hand enters the overlap zone.
|
||||
Demo KeyPad updated with a pose zone example.
|
||||
HVRSocket: New 'PoseTag' field which links with HVRSocketable Poses field for saving orientation when socketed.
|
||||
HVRSocketable: New Poses field with inspector interface to help save orientations for different socket types.
|
||||
HVRGunBase: Added Hit event which passes the gun, hitpoint, normal, and direction variables.
|
||||
HVRHandAnimator: Added 'HandOverride' transform field, allows HVRPosableHand component to be on a different component. VRIK IK targets is one example.
|
||||
Bow: Fixed hand collision being re-enabled to early with the arrow.
|
||||
Hand Prefabs: Added trigger collider with HVRHandTrigger component for easy hand detection by other components (HVRPoseZone).
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Example Shotgun: modified two hand hold strengths to prevent forehand from moving the shotgun backward to easily.
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Reference in New Issue
Block a user