Replace UltimateXR with HurricaneVR
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using HurricaneVR.Framework.Shared;
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using UnityEngine;
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namespace HurricaneVR.Framework.Components.Creators
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{
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public class HVRPhysicsLeverCreator : MonoBehaviour
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{
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public Transform Anchor;
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public Transform Lever;
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public HVRAxis Axis;
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public float Mass = 5f;
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public float MinAngle = 90f;
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public float MaxAngle = 90f;
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public float GrabbedDamper = 3f;
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public float Damper = 10f;
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}
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}
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fileFormatVersion: 2
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guid: c1b17ef000f068b468782f079bd24ba6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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